int Application5::Clean() { /* * Clean up and exit */ int status = 0; status |= GzFreeRender(m_pRender); status |= GzFreeDisplay(m_pDisplay); status |= GzFreeTexture(); if (status) return(GZ_FAILURE); else return(GZ_SUCCESS); }
int Application6::Clean() { /* * Clean up and exit */ int status = 0; for (int i = 0; i < AAKERNEL_SIZE; i++){ status |= GzFreeRender(m_pRender[i]); status |= GzFreeDisplay(m_pDisplay[i]); } status |= GzFreeDisplay(m_pFinalDisplay); status |= GzFreeTexture(); if (status) return(GZ_FAILURE); else return(GZ_SUCCESS); }