int Application5::Clean()
{
	/* 
	 * Clean up and exit 
	 */ 
	int	status = 0; 

	status |= GzFreeRender(m_pRender); 
	status |= GzFreeDisplay(m_pDisplay);
	status |= GzFreeTexture();
	
	if (status) 
		return(GZ_FAILURE); 
	else 
		return(GZ_SUCCESS);
}
int Application6::Clean()
{
	/* 
	 * Clean up and exit 
	 */ 
	int	status = 0; 

	for (int i = 0; i < AAKERNEL_SIZE; i++){
		status |= GzFreeRender(m_pRender[i]);
		status |= GzFreeDisplay(m_pDisplay[i]);
	}
	status |= GzFreeDisplay(m_pFinalDisplay);
	status |= GzFreeTexture();
	
	if (status) 
		return(GZ_FAILURE); 
	else 
		return(GZ_SUCCESS);
}