int main() { InitializeSystem(); SysTick_Config(HCLKFrequency()/100); InitializeLEDs(); InitializeAccelerometer(); InitializeLEDFlow(); while(1) { RunLEDFlow(); Delay(5); } }
int main() { InitializeSystem(); SysTick_Config(HCLKFrequency()/100); InitializeLEDs(); InitializeAccelerometer(); InitializeAnglephone(); InitializeAudio(Audio22050HzSettings); SetAudioVolume(0x60); PlayAudioWithCallback(AudioCallback, 0); while(1) { SetLEDs(0x5); Delay(100); SetLEDs(0xA); Delay(100); } }
int main() { InitializeSystem(); SysTick_Config(HCLKFrequency()/100); InitializeLEDs(); SetLEDs(0x01); uint8_t *framebuffer1=(uint8_t *)0x20000000; uint8_t *framebuffer2=(uint8_t *)0x20010000; SetLEDs(0x03); memset(framebuffer1,0,320*200); memset(framebuffer2,0,320*200); SetLEDs(0x07); IntializeVGAScreenMode320x200(framebuffer1); #define NumberOfStars 1050 static struct Star { int x,y,dx,f; } stars[NumberOfStars]; for(int i=0;i<NumberOfStars;i++) { stars[i].x=(RandomInteger()%352-16)<<12; stars[i].y=RandomInteger()%200; int z=sqrti((NumberOfStars-1-i)*NumberOfStars)*1000/NumberOfStars; stars[i].dx=6000*1200/(z+200); stars[i].f=(6-(z*7)/1000)+(RandomInteger()%6)*7; } const RLEBitmap *sprites[7*6]={ &Star1_0,&Star2_0,&Star3_0,&Star4_0,&Star5_0,&Star6_0,&Star7_0, &Star1_1,&Star2_1,&Star3_1,&Star4_1,&Star5_1,&Star6_1,&Star7_1, &Star1_2,&Star2_2,&Star3_2,&Star4_2,&Star5_2,&Star6_2,&Star7_2, &Star1_3,&Star2_3,&Star3_3,&Star4_3,&Star5_3,&Star6_3,&Star7_3, &Star1_4,&Star2_4,&Star3_4,&Star4_4,&Star5_4,&Star6_4,&Star7_4, &Star1_5,&Star2_5,&Star3_5,&Star4_5,&Star5_5,&Star6_5,&Star7_5, }; Bitmap frame1,frame2; InitializeBitmap(&frame1,320,200,320,framebuffer1); InitializeBitmap(&frame2,320,200,320,framebuffer2); int frame=0; while(1) { WaitVBL(); Bitmap *currframe; if(frame&1) { currframe=&frame2; SetFrameBuffer(framebuffer1); } else { currframe=&frame1; SetFrameBuffer(framebuffer2); } ClearBitmap(currframe); for(int i=0;i<NumberOfStars;i++) { DrawRLEBitmap(currframe,sprites[stars[i].f], (stars[i].x>>12)-16,stars[i].y-16); stars[i].x-=stars[i].dx; if(stars[i].x<=-16<<12) { stars[i].x=(320+16)<<12; stars[i].y=RandomInteger()%200; stars[i].f=(stars[i].f%7)+(RandomInteger()%6)*7; } } frame++; } }