Example #1
0
void hprint(HCard *card)
{
#ifdef DEBUG
	if(card == NULL)
	{
		printError("HCard", "Error", "hprint(HCard *)", "NULL HCard Pointer Exception!!");
	}
#endif
	printf("Month : %d ", card->month);
		
	printf("Type : ");
	switch(card->type)
	{
		case H_NORM:
			if(card->isDouble)
			{
				printf("Ssang-");
			}		
			printf("Ppi ");
			break;
		case H_ANIM:
			if(HCard_isBird(card))
			{
				printf("Godori ");
			}
			else
			{
				printf("Animal ");
			}
			break;
		case H_LINE:
			printf("Ddi ");
			break;
		case H_GWAN:
			printf("Gwang ");
			break;
	}
	
	// Type 
	if(card->type == H_LINE)
	{
		switch(card->five_type)
		{
			case HF_RED:
				printf("(Hong-Dan)");
				break;
			case HF_BLU:
				printf("(Choeng-Dan)");
				break;
			case HF_CHO:
				printf("(Cho-Dan)");
				break;
			case HF_ETC:
				printf("(Just Dan)");
				break;
			default:
				break;
		}
	}
}
Example #2
0
void Renderer_cardsmall(int xpos, int ypos, HCard const *card)
{
	/*
		Draw Small Card

		This is discriminated by several colors.
		And they has some special alphabets.
	*/
	HGUI_cSet(RED, BACKGROUND, DARK);
	HGUI_cSet(WHITE, FOREGROUND, BRIGHT);
	HGUI_rect(xpos, ypos, xpos+2, ypos+2);

	char month_string[3];
	sprintf(month_string, "%d", card->month);

	switch(card->type)
	{
		case H_NORM:
			if(card->isDouble)
			{
				HGUI_cSet(BLUE, FOREGROUND, BRIGHT);
				HGUI_text(xpos+1, ypos, "D", false, ALIGN_LEFT);
			}
			HGUI_text(xpos+1, ypos+1, month_string, false, ALIGN_RIGHT);
			break;

		case H_ANIM:
			if(HCard_isBird(card))
			{
				HGUI_cSet(YELLOW, FOREGROUND, BRIGHT);
				HGUI_text(xpos, ypos, "B", false, ALIGN_LEFT);
				HGUI_text(xpos+1, ypos+1, month_string, false, ALIGN_RIGHT);
			}
			else
			{
				HGUI_cSet(GREEN, FOREGROUND, BRIGHT);
				HGUI_text(xpos, ypos, "A", false, ALIGN_LEFT);
				HGUI_text(xpos+1, ypos+1, month_string, false, ALIGN_RIGHT);
			}
			break;

		case H_LINE:
			if(card->five_type == HF_RED)
			{
				HGUI_cSet(MAGENTA, FOREGROUND, BRIGHT);
			}
			else if(card->five_type == HF_BLU)
			{
				HGUI_cSet(BLUE, FOREGROUND, BRIGHT);
			}
			else if(card->five_type == HF_CHO)
			{
				HGUI_cSet(RED, FOREGROUND, BRIGHT);
			}
			else
			{
				HGUI_cSet(BLACK, FOREGROUND, DARK);
			}
			HGUI_text(xpos+1, ypos, "=", false, ALIGN_LEFT);
			HGUI_cSet(WHITE, FOREGROUND, BRIGHT);
			HGUI_text(xpos+1, ypos+1, month_string, false, ALIGN_RIGHT);
			break;

		case H_GWAN:
			HGUI_text(xpos, ypos, "*", false, ALIGN_LEFT);
			HGUI_text(xpos+1, ypos+1, month_string, false, ALIGN_RIGHT);
			break;
	}
	
	HGUI_cReset();
}
Example #3
0
void Renderer_card(int xpos, int ypos, HCard const *card)
{
	if(card == NULL)
	{
 #ifdef DEBUG
		printError("HGUI", "Error", "HGUI_card", "NULL Card Exception");
 #endif
	}

	char month_string[3] = {0};
	sprintf(month_string, "%d", card->month);
	switch(card->month)
	{
		case 1:
			HGUI_cSet(WHITE, BACKGROUND, BRIGHT);
			HGUI_rect(xpos, ypos, xpos+5, ypos+5);

			HGUI_cSet(BLACK, BACKGROUND, DARK);
			HGUI_rect(xpos  , ypos+3, xpos+1, ypos+5);
			HGUI_rect(xpos+1, ypos+2, xpos+2, ypos+5);
			HGUI_rect(xpos+2, ypos+4, xpos+3, ypos+5);
			HGUI_rect(xpos+3, ypos+3, xpos+4, ypos+5);
			HGUI_rect(xpos+4, ypos+2, xpos+5, ypos+5);

			HGUI_cSet(WHITE, FOREGROUND, DARK);
			HGUI_text(xpos  , ypos+3, "^", false, ALIGN_LEFT);
			HGUI_text(xpos+1, ypos+2, "^", false, ALIGN_LEFT);
			HGUI_text(xpos+2, ypos+4, "^", false, ALIGN_LEFT);
			HGUI_text(xpos+3, ypos+3, "^", false, ALIGN_LEFT);
			HGUI_text(xpos+4, ypos+2, "^", false, ALIGN_LEFT);

			if(card->type == H_GWAN)
			{
				HGUI_cSet(WHITE, FOREGROUND, BRIGHT);
				HGUI_text(xpos, ypos+4, "*", false, ALIGN_LEFT);
			}
			break;
		case 2:
			HGUI_cSet(WHITE, BACKGROUND, BRIGHT);
			HGUI_rect(xpos, ypos, xpos+5, ypos+5);

			HGUI_cSet(RED, BACKGROUND, BRIGHT);
			HGUI_rect(xpos, ypos+3, xpos+3, ypos+4);
			HGUI_rect(xpos+1, ypos+2, xpos+2, ypos+5);
			HGUI_rect(xpos+3, ypos+4, xpos+5, ypos+5);
			HGUI_rect(xpos+4, ypos+3, xpos+5, ypos+4);

			HGUI_cSet(YELLOW, BACKGROUND, BRIGHT);
			HGUI_rect(xpos+1, ypos+3, xpos+2, ypos+4);
			HGUI_rect(xpos+4, ypos+4, xpos+5, ypos+5);
			break;
		case 3:
			HGUI_cSet(WHITE, BACKGROUND, BRIGHT);
			HGUI_rect(xpos, ypos, xpos+5, ypos+5);

			if(card->type == H_GWAN)
			{
				HGUI_cSet(BLACK, FOREGROUND, DARK);
				HGUI_text(xpos, ypos+4, "*", false, ALIGN_LEFT);

			}

			HGUI_cSet(MAGENTA, BACKGROUND, BRIGHT);
			HGUI_rect(xpos, ypos+3, xpos+3, ypos+4);
			HGUI_rect(xpos+1, ypos+2, xpos+2, ypos+5);
			HGUI_rect(xpos+3, ypos+4, xpos+5, ypos+5);
			HGUI_rect(xpos+4, ypos+3, xpos+5, ypos+4);

			HGUI_cSet(MAGENTA, BACKGROUND, DARK);
			HGUI_rect(xpos+1, ypos+3, xpos+2, ypos+4);
			HGUI_rect(xpos+4, ypos+4, xpos+5, ypos+5);
			
			break;
		case 4:
			HGUI_cSet(WHITE, BACKGROUND, BRIGHT);
			HGUI_rect(xpos, ypos, xpos+5, ypos+5);

			HGUI_cSet(BLACK, FOREGROUND, DARK);
			HGUI_text(xpos+1, ypos+1, "|", false, ALIGN_LEFT);
			HGUI_text(xpos+1, ypos+2, "|", false, ALIGN_LEFT);
			HGUI_text(xpos+1, ypos+3, "|", false, ALIGN_LEFT);
			HGUI_text(xpos+1, ypos+4, "|", false, ALIGN_LEFT);
			HGUI_text(xpos+3, ypos+3, "|", false, ALIGN_LEFT);
			HGUI_text(xpos+3, ypos+4, "|", false, ALIGN_LEFT);
			HGUI_text(xpos  , ypos+1, "o", false, ALIGN_LEFT);
			HGUI_text(xpos  , ypos+3, "o", false, ALIGN_LEFT);
			HGUI_text(xpos+2, ypos+2, "o", false, ALIGN_LEFT);
			HGUI_text(xpos+2, ypos+4, "o", false, ALIGN_LEFT);
			HGUI_text(xpos+4, ypos+3, "o", false, ALIGN_LEFT);
			break;
		case 5:
			HGUI_cSet(WHITE, BACKGROUND, BRIGHT);
			HGUI_rect(xpos, ypos, xpos+5, ypos+5);

			if(card->type == H_ANIM)
			{
				HGUI_cSet(BLUE, BACKGROUND, BRIGHT);
				HGUI_cSet(YELLOW, FOREGROUND, BRIGHT);
				HGUI_text(xpos, ypos+4, "x xx", false, ALIGN_LEFT);
			}
			
			HGUI_cSet(WHITE, BACKGROUND, BRIGHT);
			HGUI_cSet(BLACK, FOREGROUND, DARK);
			HGUI_text(xpos+1, ypos+1, "|", false, ALIGN_LEFT); // Stem 1
			HGUI_text(xpos+1, ypos+2, "|", false, ALIGN_LEFT);
			HGUI_text(xpos+1, ypos+3, "|", false, ALIGN_LEFT);
			HGUI_text(xpos+1, ypos+4, "|", false, ALIGN_LEFT);
			HGUI_text(xpos+3, ypos+4, "|", false, ALIGN_LEFT); // Stem 2

			HGUI_cSet(BLUE, BACKGROUND, DARK);
			HGUI_cSet(BLUE, FOREGROUND, BRIGHT);
			HGUI_text(xpos  , ypos+2, "<", false, ALIGN_LEFT); // Flower 1
			HGUI_text(xpos+2, ypos+2, ">", false, ALIGN_LEFT);
			HGUI_text(xpos+1, ypos+1, "^", false, ALIGN_LEFT);
			HGUI_text(xpos+1, ypos+3, "o", false, ALIGN_LEFT);

			HGUI_cSet(WHITE, BACKGROUND, BRIGHT);
			HGUI_text(xpos+3, ypos+3, "x", false, ALIGN_LEFT); // Flower 2

			HGUI_cSet(YELLOW, BACKGROUND, BRIGHT);
			HGUI_text(xpos+1, ypos+2, " ", false, ALIGN_LEFT);
			break;
		case 6:
			HGUI_cSet(WHITE, BACKGROUND, BRIGHT);
			HGUI_rect(xpos, ypos, xpos+5, ypos+5);
			if(card->type == H_ANIM)
			{
				HGUI_text(xpos+3, ypos+2, ">", false, ALIGN_LEFT);
			} // Butter Fly Center

			HGUI_cSet(RED  , BACKGROUND, DARK);
			HGUI_cSet(YELLOW, FOREGROUND, DARK);
			HGUI_rect(xpos+1, ypos+2, xpos+3, ypos+4);
			if(card->type == H_ANIM)
			{
				HGUI_text(xpos+1, ypos+2, "<", false, ALIGN_LEFT); // Butter Fly Left
				HGUI_text(xpos+2, ypos+3, "|", false, ALIGN_LEFT);
			} // Butter Fly Center

			HGUI_cSet(RED  , BACKGROUND, BRIGHT);
			HGUI_rect(xpos+1, ypos+3, xpos+2, ypos+4);
			HGUI_rect(xpos+2, ypos+2, xpos+3, ypos+3);
			if(card->type == H_ANIM)
			{
				HGUI_text(xpos+2, ypos+2, "#", false, ALIGN_LEFT); // Butter Fly Center
			} // Butter Fly Center

			HGUI_cSet(BLACK, BACKGROUND, DARK);
			HGUI_cSet(BLACK, FOREGROUND, BRIGHT);
			HGUI_text(xpos, ypos+1, "\\", false, ALIGN_LEFT);
			HGUI_text(xpos, ypos+4, "/", false, ALIGN_LEFT);
			HGUI_text(xpos+3, ypos+1, "/", false, ALIGN_LEFT);
			HGUI_text(xpos+3, ypos+4, "\\", false, ALIGN_LEFT);
			break;
		case 7:
			HGUI_cSet(WHITE, BACKGROUND, BRIGHT);
			HGUI_rect(xpos, ypos, xpos+5, ypos+5);

			HGUI_cSet(BLACK, FOREGROUND, DARK);
			HGUI_text(xpos+1, ypos+1, "|", false, ALIGN_LEFT);
			HGUI_text(xpos+1, ypos+2, "|", false, ALIGN_LEFT);
			HGUI_text(xpos+1, ypos+3, "|", false, ALIGN_LEFT);
			HGUI_text(xpos+1, ypos+4, "|", false, ALIGN_LEFT);
			HGUI_text(xpos+3, ypos+3, "|", false, ALIGN_LEFT);
			HGUI_text(xpos+3, ypos+4, "|", false, ALIGN_LEFT);
			HGUI_text(xpos  , ypos+1, "o", false, ALIGN_LEFT);
			HGUI_text(xpos+2, ypos+4, "o", false, ALIGN_LEFT);

			HGUI_cSet(RED   , FOREGROUND, BRIGHT);
			HGUI_text(xpos  , ypos+3, "o", false, ALIGN_LEFT);
			HGUI_text(xpos+2, ypos+2, "o", false, ALIGN_LEFT);
			HGUI_text(xpos+4, ypos+3, "o", false, ALIGN_LEFT);
			break;
		case 8:
			if(card->type != H_GWAN)
			{
				HGUI_cSet(WHITE, BACKGROUND, BRIGHT);
			}
			else
			{
				HGUI_cSet(RED, BACKGROUND, DARK);
			}
			HGUI_rect(xpos, ypos, xpos+5, ypos+3);

			HGUI_cSet(WHITE, FOREGROUND, BRIGHT);
			HGUI_text(xpos+1, ypos+1, "+", false, ALIGN_LEFT);
			HGUI_text(xpos+2, ypos+1, "-", false, ALIGN_LEFT);
			HGUI_text(xpos+3, ypos+1, "+", false, ALIGN_LEFT);
			HGUI_text(xpos+1, ypos+2, "+", false, ALIGN_LEFT);
			HGUI_text(xpos+2, ypos+2, "-", false, ALIGN_LEFT);
			HGUI_text(xpos+3, ypos+2, "+", false, ALIGN_LEFT);

			HGUI_cSet(BLACK, BACKGROUND, DARK);
			HGUI_rect(xpos, ypos+3, xpos+5, ypos+5);
			
			if(card->type == H_GWAN)
			{
				HGUI_text(xpos, ypos+4, "*", false, ALIGN_LEFT);
			}
			break;
		case 9:
			HGUI_cSet(WHITE, BACKGROUND, BRIGHT);
			HGUI_rect(xpos, ypos, xpos+5, ypos+5);

			if(card->type == H_ANIM)
			{
				HGUI_cSet(BLUE, BACKGROUND, BRIGHT);
				HGUI_cSet(BLUE, FOREGROUND, DARK);
				HGUI_text(xpos, ypos+4, "~", false, ALIGN_LEFT);
				HGUI_text(xpos+1, ypos+4, "~", false, ALIGN_LEFT);
				HGUI_text(xpos+2, ypos+4, "~", false, ALIGN_LEFT);
				HGUI_text(xpos+3, ypos+4, "~", false, ALIGN_LEFT);
				HGUI_text(xpos+4, ypos+4, "~", false, ALIGN_LEFT);
				HGUI_text(xpos, ypos+3, "~", false, ALIGN_LEFT);
				HGUI_text(xpos+1, ypos+3, "~", false, ALIGN_LEFT);
				HGUI_text(xpos+2, ypos+3, "~", false, ALIGN_LEFT);
				HGUI_text(xpos+3, ypos+3, "~", false, ALIGN_LEFT);
				HGUI_text(xpos+4, ypos+3, "~", false, ALIGN_LEFT);
			}

			HGUI_cSet(BLACK, BACKGROUND, DARK);
			HGUI_cSet(BLACK, FOREGROUND, BRIGHT);
			HGUI_text(xpos  , ypos+4, "o", false, ALIGN_LEFT);
			HGUI_text(xpos+3, ypos+3, "o", false, ALIGN_LEFT);
			HGUI_cSet(WHITE, BACKGROUND, BRIGHT);
			HGUI_text(xpos+1, ypos+2, "|", false, ALIGN_LEFT);
			
			
			HGUI_cSet(YELLOW, BACKGROUND, BRIGHT);
			HGUI_cSet(RED, FOREGROUND, DARK);
			HGUI_text(xpos+1, ypos+4, "*", false, ALIGN_LEFT);
			HGUI_text(xpos+2, ypos+3, "*", false, ALIGN_LEFT);
			HGUI_text(xpos+1, ypos+1, "*", false, ALIGN_LEFT);
			HGUI_cSet(RED, BACKGROUND, BRIGHT);
			HGUI_cSet(YELLOW, FOREGROUND, DARK);
			HGUI_text(xpos+1, ypos+3, "*", false, ALIGN_LEFT);
			HGUI_text(xpos+2, ypos+4, "*", false, ALIGN_LEFT);
			HGUI_text(xpos+2, ypos+1, "*", false, ALIGN_LEFT);
			break;
		case 10:
			HGUI_cSet(WHITE, BACKGROUND, BRIGHT);
			HGUI_rect(xpos, ypos, xpos+5, ypos+5);

			HGUI_cSet(RED, FOREGROUND, BRIGHT);
			HGUI_text(xpos+0, ypos+3, "*", false, ALIGN_LEFT);
			HGUI_text(xpos+1, ypos+2, "*", false, ALIGN_LEFT);
			HGUI_text(xpos+3, ypos+4, "*", false, ALIGN_LEFT);

			HGUI_cSet(YELLOW, FOREGROUND, DARK);
			HGUI_text(xpos+2, ypos+3, "*", false, ALIGN_LEFT);
			HGUI_text(xpos+0, ypos+1, "*", false, ALIGN_LEFT);
			HGUI_text(xpos+4, ypos+2, "*", false, ALIGN_LEFT);

			HGUI_cSet(RED, FOREGROUND, DARK);
			HGUI_text(xpos+1, ypos+4, "*", false, ALIGN_LEFT);
			HGUI_text(xpos+4, ypos+3, "*", false, ALIGN_LEFT);
			HGUI_text(xpos+2, ypos+2, "*", false, ALIGN_LEFT);

			if(card->type == H_ANIM) // Draw Dear
			{
				HGUI_cSet(WHITE, BACKGROUND, BRIGHT);
				HGUI_cSet(YELLOW, FOREGROUND, DARK);
				HGUI_text(xpos, ypos+2, "<", false, ALIGN_LEFT); // Nose
				HGUI_cSet(YELLOW, BACKGROUND, DARK);
				HGUI_rect(xpos+1, ypos+3, xpos+4, ypos+4); // Body
				HGUI_rect(xpos+1, ypos+2, xpos+2, ypos+3); // Head
				HGUI_cSet(BLACK, FOREGROUND, DARK);
				HGUI_text(xpos+1, ypos+2, ".", false, ALIGN_LEFT); // Eye
				HGUI_cSet(WHITE, BACKGROUND, BRIGHT);
				HGUI_cSet(YELLOW, FOREGROUND, DARK);
				HGUI_text(xpos+1, ypos+4, "| |", false, ALIGN_LEFT); // LEG
			}
			break;
		case 11:
			if(card->isDouble)
			{
				HGUI_cSet(RED, BACKGROUND, DARK);
				HGUI_rect(xpos, ypos, xpos+5, ypos+5);
				HGUI_cSet(WHITE, BACKGROUND, BRIGHT);
				HGUI_rect(xpos, ypos, xpos+5, ypos+2);
			}
			else
			{
				HGUI_cSet(WHITE, BACKGROUND, BRIGHT);
				HGUI_rect(xpos, ypos, xpos+5, ypos+5);
			}
			

			HGUI_cSet(BLACK, FOREGROUND, DARK);
			if(card->type == H_GWAN)
			{
				HGUI_text(xpos, ypos+4, "*", false, ALIGN_LEFT);
			}
			HGUI_text(xpos+1, ypos+1, "|", false, ALIGN_LEFT); // Stem1
			if(card->isDouble)
			{
				HGUI_cSet(RED, BACKGROUND, DARK);
			}
			HGUI_text(xpos+1, ypos+2, "|", false, ALIGN_LEFT);
			HGUI_text(xpos+3, ypos+2, "|", false, ALIGN_LEFT); // Stem2
			HGUI_cSet(WHITE, BACKGROUND, BRIGHT);
			HGUI_cSet(BLUE  , FOREGROUND, BRIGHT);
			HGUI_text(xpos+2, ypos+1, "*", false, ALIGN_LEFT);
			if(card->isDouble)
			{
				HGUI_cSet(RED, BACKGROUND, DARK);
			}
			HGUI_text(xpos  , ypos+2, "*", false, ALIGN_LEFT);
			

			HGUI_cSet(BLACK, BACKGROUND, DARK); // Poo
			HGUI_cSet(BLACK, FOREGROUND, BRIGHT);
			HGUI_text(xpos+1, ypos+2, "^", false, ALIGN_LEFT);
			HGUI_text(xpos+0, ypos+3, "<", false, ALIGN_LEFT);
			HGUI_text(xpos+1, ypos+3, "^", false, ALIGN_LEFT);
			HGUI_text(xpos+2, ypos+3, "^", false, ALIGN_LEFT);
			HGUI_text(xpos+3, ypos+3, ">", false, ALIGN_LEFT);
			HGUI_text(xpos+2, ypos+4, "v", false, ALIGN_LEFT);
			break;
		case 12:
			HGUI_cSet(WHITE, BACKGROUND, BRIGHT);
			HGUI_rect(xpos, ypos, xpos+5, ypos+5);

			if(card->type == H_GWAN)
			{
				HGUI_cSet(RED, FOREGROUND, BRIGHT);
				HGUI_text(xpos+2, ypos+2, "o", false, ALIGN_LEFT);
				HGUI_text(xpos+2, ypos+3, "T", false, ALIGN_LEFT);
				HGUI_text(xpos+2, ypos+4, "^", false, ALIGN_LEFT);
			}

			HGUI_cSet(BLACK, FOREGROUND, BRIGHT);
			HGUI_text(xpos+0, ypos+2, "\\", false, ALIGN_LEFT); // Rain
			HGUI_text(xpos+1, ypos+1, "\\", false, ALIGN_LEFT);
			HGUI_text(xpos+3, ypos+2, "/", false, ALIGN_LEFT);
			HGUI_text(xpos+4, ypos+3, "/", false, ALIGN_LEFT);

			HGUI_cSet(BLACK, BACKGROUND, DARK);
			HGUI_text(xpos+0, ypos+0, "O", false, ALIGN_LEFT); // Cloud Left
			if(card->type == H_GWAN)
			{
				HGUI_cSet(WHITE, FOREGROUND, BRIGHT);
				HGUI_text(xpos+0, ypos+1, "*", false, ALIGN_LEFT);
				HGUI_cSet(BLACK, FOREGROUND, BRIGHT);
			}
			else
			{
				HGUI_text(xpos+0, ypos+1, "O", false, ALIGN_LEFT);
			}
			HGUI_text(xpos+1, ypos+0, "O", false, ALIGN_LEFT);
			HGUI_text(xpos+3, ypos+0, "O", false, ALIGN_LEFT); // Cloud Right
			HGUI_text(xpos+3, ypos+1, "O", false, ALIGN_LEFT);
			HGUI_text(xpos+4, ypos+0, "O", false, ALIGN_LEFT);
			HGUI_text(xpos+4, ypos+1, "O", false, ALIGN_LEFT);
			HGUI_text(xpos+4, ypos+2, "O", false, ALIGN_LEFT);

			break;
	}
	if(card->type == H_GWAN)
	{
		HGUI_cSet(BLACK, BACKGROUND, DARK);
		HGUI_cSet(WHITE, FOREGROUND, BRIGHT);
		HGUI_text(xpos, ypos, "GWAN", false, ALIGN_LEFT);
	}
	HGUI_cSet(BLACK, BACKGROUND, DARK);
	HGUI_cSet(RED  , FOREGROUND, BRIGHT);
	HGUI_text(xpos+4, ypos+4, month_string, false, ALIGN_RIGHT);
	HGUI_cReset();

	// Draw DDII
	//HGUI_rect(xpos, ypos, xpos+5, ypos+5);
	if(card->type == H_LINE)
	{
		switch(card->five_type)
		{
			case HF_RED:
				HGUI_cSet(RED, BACKGROUND, DARK);
				HGUI_rect(xpos+3, ypos, xpos+4, ypos+3);
				HGUI_cSet(WHITE, FOREGROUND, BRIGHT);
				HGUI_text(xpos+3, ypos, "R", false, ALIGN_LEFT);
				HGUI_text(xpos+3, ypos+1, "E", false, ALIGN_LEFT);
				HGUI_text(xpos+3, ypos+2, "D", false, ALIGN_LEFT);
				break;
			case HF_BLU:
				HGUI_cSet(BLUE, BACKGROUND, BRIGHT);
				HGUI_rect(xpos+3, ypos, xpos+4, ypos+3);
				HGUI_cSet(WHITE, FOREGROUND, BRIGHT);
				HGUI_text(xpos+3, ypos, "B", false, ALIGN_LEFT);
				HGUI_text(xpos+3, ypos+1, "L", false, ALIGN_LEFT);
				HGUI_text(xpos+3, ypos+2, "U", false, ALIGN_LEFT);
				break;
			case HF_CHO:
				HGUI_cSet(RED, BACKGROUND, BRIGHT);
				HGUI_rect(xpos+3, ypos, xpos+4, ypos+3);
				HGUI_cSet(WHITE, FOREGROUND, BRIGHT);
				HGUI_text(xpos+3, ypos, "C", false, ALIGN_LEFT);
				HGUI_text(xpos+3, ypos+1, "H", false, ALIGN_LEFT);
				HGUI_text(xpos+3, ypos+2, "O", false, ALIGN_LEFT);
				break;
			case HF_ETC:
				HGUI_cSet(RED, BACKGROUND, BRIGHT);
				HGUI_rect(xpos+3, ypos, xpos+4, ypos+3);
				break;
		}
	}
	HGUI_cReset();

	// Draw Card Property
	// Month
	
	char animal_string[5] = {0};
	switch(card->type)
	{
		case H_ANIM:
			
			if(HCard_isBird(card))
			{
				sprintf(animal_string, "BIRD");
			}
			else
			{
				sprintf(animal_string, "ANIM");
			}

			HGUI_cSet(YELLOW, FOREGROUND, BRIGHT);
			HGUI_text(xpos, ypos, animal_string, false, ALIGN_LEFT);
			HGUI_cReset();
			break;
	}
	HGUI_cReset();
}