Example #1
0
wxColor DrawingUtils::DarkColour(const wxColour& color, float percent)
{
    if(percent == 0) {
        return color;
    }

    float h, s, l, r, g, b;
    RGB_2_HSL(color.Red(), color.Green(), color.Blue(), &h, &s, &l);

    // reduce the Lum value
    l -= (float)((percent * 5.0)/100.0);
    if (l < 0) l = 0.0;

    HSL_2_RGB(h, s, l, &r, &g, &b);
    return wxColour((unsigned char)r, (unsigned char)g, (unsigned char)b);
}
Example #2
0
static inline void false_color(float val, dt_dev_pixelpipe_display_mask_t channel, float *out)
{
  float in[3];

  switch((channel & DT_DEV_PIXELPIPE_DISPLAY_ANY) & ~DT_DEV_PIXELPIPE_DISPLAY_OUTPUT)
  {
    case DT_DEV_PIXELPIPE_DISPLAY_L:
      in[0] = val * 100.0f;
      in[1] = 0.0f;
      in[2] = 0.0f;
      Lab_2_RGB(in, out);
      break;
    case DT_DEV_PIXELPIPE_DISPLAY_a:
      in[0] = 80.0f;
      in[1] = val * 256.0f - 128.0f;
      in[2] = 0.0f;
      Lab_2_RGB(in, out);
      break;
    case DT_DEV_PIXELPIPE_DISPLAY_b:
      in[0] = 80.0f;
      in[1] = 0.0f;
      in[2] = val * 256.0f - 128.0f;
      Lab_2_RGB(in, out);
      break;
    case DT_DEV_PIXELPIPE_DISPLAY_R:
      out[0] = val;
      out[1] = out[2] = 0.0f;
      break;
    case DT_DEV_PIXELPIPE_DISPLAY_G:
      out[1] = val;
      out[0] = out[2] = 0.0f;
      break;
    case DT_DEV_PIXELPIPE_DISPLAY_B:
      out[2] = val;
      out[0] = out[1] = 0.0f;
      break;
    case DT_DEV_PIXELPIPE_DISPLAY_LCH_C:
      in[0] = 80.0f;
      in[1] = val * 128.0f * sqrtf(2.0f);
      in[2] = 0.9111f;
      LCH_2_RGB(in, out);
      break;
    case DT_DEV_PIXELPIPE_DISPLAY_LCH_h:
      in[0] = 50.0f;
      in[1] = 0.25f * 128.0f * sqrtf(2.0f);
      in[2] = val;
      LCH_2_RGB(in, out);
      break;
    case DT_DEV_PIXELPIPE_DISPLAY_HSL_H:
      in[0] = val;
      in[1] = 1.0f;
      in[2] = 0.5f;
      HSL_2_RGB(in, out);
      break;
    case DT_DEV_PIXELPIPE_DISPLAY_HSL_S:
      in[0] = 0.8333f;
      in[1] = val;
      in[2] = 0.5f;
      HSL_2_RGB(in, out);
      break;
    case DT_DEV_PIXELPIPE_DISPLAY_HSL_l:
      in[0] = 0.0f;
      in[1] = 0.0f;
      in[2] = val;
      HSL_2_RGB(in, out);
      break;
    case DT_DEV_PIXELPIPE_DISPLAY_GRAY:
    default:
      out[0] = out[1] = out[2] = val;
      break;
  }
}