// // D_StartTitle // void D_StartTitle(void) { if (netgame) { if (gametype == GT_COOP) { G_SetGamestate(GS_WAITINGPLAYERS); // hack to prevent a command repeat if (server) { char mapname[6]; strlcpy(mapname, G_BuildMapName(spstage_start), sizeof (mapname)); strlwr(mapname); mapname[5] = '\0'; COM_BufAddText(va("map %s\n", mapname)); } } return; } // okay, stop now // (otherwise the game still thinks we're playing!) SV_StopServer(); // In case someone exits out at the same time they start a time attack run, // reset modeattacking modeattacking = ATTACKING_NONE; // empty maptol so mario/etc sounds don't play in sound test when they shouldn't maptol = 0; gameaction = ga_nothing; playerdeadview = false; displayplayer = consoleplayer = 0; //demosequence = -1; gametype = GT_COOP; paused = false; advancedemo = false; F_StartTitleScreen(); CON_ToggleOff(); // Reset the palette #ifdef HWRENDER if (rendermode == render_opengl) HWR_SetPaletteColor(0); else #endif if (rendermode != render_none) V_SetPaletteLump("PLAYPAL"); }
// // D_StartTitle // void D_StartTitle(void) { if (netgame) { if (gametype == GT_COOP) { G_SetGamestate(GS_WAITINGPLAYERS); // hack to prevent a command repeat if (server) { char mapname[6]; strlcpy(mapname, G_BuildMapName(spstage_start), sizeof (mapname)); strlwr(mapname); mapname[5] = '\0'; COM_BufAddText(va("map %s\n", mapname)); } } return; } gameaction = ga_nothing; playerdeadview = false; displayplayer = consoleplayer = 0; //demosequence = -1; gametype = GT_COOP; paused = false; advancedemo = false; F_StartTitleScreen(); CON_ToggleOff(); // Reset the palette #ifdef HWRENDER if (rendermode == render_opengl) HWR_SetPaletteColor(0); else #endif if (rendermode != render_none) V_SetPaletteLump("PLAYPAL"); }