void CServerContext::Think() { HandleNetworking(); if(time(0) >= lastping + PING_INTERVAL) SendPingRequest(); }
void HandleNoEvent() { if (button_status && game_status != GAME_MODE_PLAYING) { HandleButton(0, 0, -button_status, button_status); return; } #if defined(NETWORK_AVALIABLE) if (options.network) HandleNetworking(); #endif HandleJoystick(); }