void CServerContext::Think()
{
	HandleNetworking();

	if(time(0) >= lastping + PING_INTERVAL)
		SendPingRequest();
}
void HandleNoEvent()
{
  if (button_status && game_status != GAME_MODE_PLAYING)
  {
    HandleButton(0, 0, -button_status, button_status);

    return;
  }

#if defined(NETWORK_AVALIABLE)
  if (options.network)
    HandleNetworking();
#endif

  HandleJoystick();
}