void instance_scholomance::OnCreatureEvade(Creature* pCreature)
{
    switch (pCreature->GetEntry())
    {
        case NPC_KIRTONOS:            SetData(TYPE_KIRTONOS, FAIL);         break;
        case NPC_RATTLEGORE:          SetData(TYPE_RATTLEGORE, FAIL);       break;
        case NPC_RAS_FROSTWHISPER:    SetData(TYPE_RAS_FROSTWHISPER, FAIL); break;
        case NPC_THEOLEN_KRASTINOV:   SetData(TYPE_THEOLEN, FAIL);          break;
        case NPC_LOREKEEPER_POLKELT:  SetData(TYPE_POLKELT, FAIL);          break;
        case NPC_RAVENIAN:            SetData(TYPE_RAVENIAN, FAIL);         break;
        case NPC_ILLUCIA_BAROV:       SetData(TYPE_ILLUCIA_BAROV, FAIL);    break;
        case NPC_ALEXEI_BAROV:        SetData(TYPE_ALEXEI_BAROV, FAIL);     break;
        case NPC_INSTRUCTOR_MALICIA:  SetData(TYPE_MALICIA, FAIL);          break;
        case NPC_DARKMASTER_GANDLING: SetData(TYPE_GANDLING, FAIL);         break;

        case NPC_RISEN_GUARDIAN:
            for (GandlingEventMap::iterator itr = m_mGandlingData.begin(); itr != m_mGandlingData.end(); ++itr)
            {
                // if there are no minions for a room, skip it
                if (!itr->second.m_sAddGuids.empty())
                {
                    // set data to fail in case of player death
                    if (itr->second.m_sAddGuids.find(pCreature->GetGUIDLow()) != itr->second.m_sAddGuids.end())
                    {
                        HandlePortalEvent(itr->first, FAIL);
                        break;
                    }
                }
            }
            break;
    }
}
void instance_scholomance::OnCreatureEnterCombat(Creature* pCreature)
{
    switch (pCreature->GetEntry())
    {
        case NPC_KIRTONOS:            SetData(TYPE_KIRTONOS, IN_PROGRESS);         break;
        case NPC_RATTLEGORE:          SetData(TYPE_RATTLEGORE, IN_PROGRESS);       break;
        case NPC_RAS_FROSTWHISPER:    SetData(TYPE_RAS_FROSTWHISPER, IN_PROGRESS); break;
        case NPC_THEOLEN_KRASTINOV:   SetData(TYPE_THEOLEN, IN_PROGRESS);          break;
        case NPC_LOREKEEPER_POLKELT:  SetData(TYPE_POLKELT, IN_PROGRESS);          break;
        case NPC_RAVENIAN:            SetData(TYPE_RAVENIAN, IN_PROGRESS);         break;
        case NPC_ILLUCIA_BAROV:       SetData(TYPE_ILLUCIA_BAROV, IN_PROGRESS);    break;
        case NPC_ALEXEI_BAROV:        SetData(TYPE_ALEXEI_BAROV, IN_PROGRESS);     break;
        case NPC_INSTRUCTOR_MALICIA:  SetData(TYPE_MALICIA, IN_PROGRESS);          break;
        case NPC_DARKMASTER_GANDLING: SetData(TYPE_GANDLING, IN_PROGRESS);         break;

        case NPC_RISEN_GUARDIAN:
            for (auto& itr : m_mGandlingData)
            {
                // if there are no minions for a room, skip it
                if (!itr.second.m_sAddGuids.empty())
                {
                    // set data to fail in case of player death
                    if (itr.second.m_sAddGuids.find(pCreature->GetGUIDLow()) != itr.second.m_sAddGuids.end())
                    {
                        HandlePortalEvent(itr.first, IN_PROGRESS);
                        break;
                    }
                }
            }
            break;
    }
}
Example #3
0
void instance_scholomance::OnCreatureDeath(Creature* pCreature)
{
    switch (pCreature->GetEntry())
    {
    case NPC_KIRTONOS:
        SetData(TYPE_KIRTONOS, DONE);
        break;
    case NPC_RATTLEGORE:
        SetData(TYPE_RATTLEGORE, DONE);
        break;
    case NPC_RAS_FROSTWHISPER:
        SetData(TYPE_RAS_FROSTWHISPER, DONE);
        break;
    case NPC_THEOLEN_KRASTINOV:
        SetData(TYPE_THEOLEN, DONE);
        break;
    case NPC_LOREKEEPER_POLKELT:
        SetData(TYPE_POLKELT, DONE);
        break;
    case NPC_RAVENIAN:
        SetData(TYPE_RAVENIAN, DONE);
        break;
    case NPC_ILLUCIA_BAROV:
        SetData(TYPE_ILLUCIA_BAROV, DONE);
        break;
    case NPC_ALEXEI_BAROV:
        SetData(TYPE_ALEXEI_BAROV, DONE);
        break;
    case NPC_INSTRUCTOR_MALICIA:
        SetData(TYPE_MALICIA, DONE);
        break;
    case NPC_DARKMASTER_GANDLING:
        SetData(TYPE_GANDLING, DONE);
        break;

    case NPC_BONE_MINION:
        for (GandlingEventMap::iterator itr = m_mGandlingData.begin(); itr != m_mGandlingData.end(); ++itr)
        {
            // if there are no minions for a room, skip it
            if (!itr->second.m_sAddGuids.empty())
            {
                // search for the dead minion and erase it
                if (itr->second.m_sAddGuids.find(pCreature->GetGUIDLow()) != itr->second.m_sAddGuids.end())
                {
                    itr->second.m_sAddGuids.erase(pCreature->GetGUIDLow());

                    // if the current list is empty; set event id as done
                    if (itr->second.m_sAddGuids.empty())
                    {
                        HandlePortalEvent(itr->first, DONE);
                        break;
                    }
                }
            }
        }
        break;
    }
}