void pawsSkillWindow::HandleMessage( MsgEntry* me ) { switch ( me->GetType() ) { case MSGTYPE_FACTION_INFO: { if (!train) HandleFactionMsg(me); break; } case MSGTYPE_GUISKILL: { psGUISkillMessage incoming(me); switch (incoming.command) { case psGUISkillMessage::SKILL_LIST: { bool flush = (train != incoming.trainingWindow) || incoming.openWindow; train = incoming.trainingWindow; if (train) { factRequest = false; factions.DeleteAll(); factionList->Clear(); } skillString = "no"; if (!IsVisible() && incoming.openWindow) { Show(); } skillString = incoming.commandData; skillCache.apply(&incoming.skillCache); if (IsVisible()) HandleSkillList(incoming.focusSkill, flush); hitpointsMax = incoming.hitpointsMax; manaMax = incoming.manaMax; physStaminaMax = incoming.physStaminaMax; menStaminaMax = incoming.menStaminaMax; break; } case psGUISkillMessage::DESCRIPTION: { HandleSkillDescription(incoming.commandData); break; } } } } }
void pawsPetStatWindow::HandleMessage( MsgEntry* me ) { psPetSkillMessage incoming(me); switch (incoming.command) { case psPetSkillMessage::SKILL_LIST: { skillString = "no"; // if (!IsVisible() && incoming.openWindow) // Show(); skillString = incoming.commandData; HandleSkillList(skillString); SelectSkill(incoming.focusSkill); hitpointsMax = incoming.hitpointsMax; manaMax = incoming.manaMax; physStaminaMax = incoming.physStaminaMax; menStaminaMax = incoming.menStaminaMax; csString text; text.Format(": %i", hitpointsMax); hpTotal->SetText(text); text.Format(": %i", manaMax); manaTotal->SetText(text); text.Format(": %i", physStaminaMax); pysStaminaTotal->SetText(text); text.Format(": %i", menStaminaMax); menStaminaTotal->SetText(text); break; } case psPetSkillMessage::DESCRIPTION: { HandleSkillDescription(incoming.commandData); break; } } }