Example #1
0
void CCharacter::OnDirectInput(CNetObj_PlayerInput *pNewInput)
{
	mem_copy(&m_LatestPrevInput, &m_LatestInput, sizeof(m_LatestInput));
	mem_copy(&m_LatestInput, pNewInput, sizeof(m_LatestInput));
	
	if(m_NumInputs > 2 && m_pPlayer->GetTeam() != TEAM_SPECTATORS)
	{
		HandleWeaponSwitch();
		FireWeapon();
	}
	
	mem_copy(&m_LatestPrevInput, &m_LatestInput, sizeof(m_LatestInput));
}
Example #2
0
void CCharacter::OnDirectInput(CNetObj_PlayerInput *pNewInput)
{
	mem_copy(&m_LatestPrevInput, &m_LatestInput, sizeof(m_LatestInput));
	mem_copy(&m_LatestInput, pNewInput, sizeof(m_LatestInput));

	// it is not allowed to aim in the center
	if(m_LatestInput.m_TargetX == 0 && m_LatestInput.m_TargetY == 0)
		m_LatestInput.m_TargetY = -1;

	if(m_NumInputs > 2 && m_pPlayer->GetTeam() != TEAM_SPECTATORS)
	{
		HandleWeaponSwitch();
		FireWeapon();
	}

	mem_copy(&m_LatestPrevInput, &m_LatestInput, sizeof(m_LatestInput));
}