Example #1
0
void ReleaseShader( Shader* shader )
{
    Release(&shader->refCounter);
    if(!HasReferences(&shader->refCounter))
        FreeShader(shader);
}
Example #2
0
void ReleaseMeshChunkGenerator( MeshChunkGenerator* generator )
{
    Release(&generator->refCounter);
    if(!HasReferences(&generator->refCounter))
        FreeMeshChunkGenerator(generator);
}