/* Recursively search obj for an object made of specified material and return 1st found */ static struct obj *o_material(struct obj *obj, unsigned material) { struct obj* otmp; struct obj *temp; if (objects[obj->otyp].oc_material == material) return obj; if (Has_contents(obj)) { for (otmp = obj->cobj; otmp; otmp = otmp->nobj) if (objects[otmp->otyp].oc_material == material) return otmp; else if (Has_contents(otmp) && (temp = o_material(otmp, material))) return temp; } return NULL; }
/* Recursively search obj for an object in class oclass and return 1st found */ static struct obj *o_in(struct obj *obj, char oclass) { struct obj *otmp; struct obj *temp; if (obj->oclass == oclass) return obj; if (Has_contents(obj)) { for (otmp = obj->cobj; otmp; otmp = otmp->nobj) if (otmp->oclass == oclass) return otmp; else if (Has_contents(otmp) && (temp = o_in(otmp, oclass))) return temp; } return NULL; }
static dbref parse_linkable_room(dbref player, char *room_name) { dbref room; init_match(player, room_name, NOTYPE); match_everything(MAT_NO_EXITS | MAT_NUMERIC | MAT_HOME); room = match_result(); /* HOME is always linkable */ if (room == HOME) return HOME; /* Make sure we can link to it */ if (!Good_obj(room)) { notify_quiet(player, "That's not a valid object."); return NOTHING; } else if (!Has_contents(room) || !Linkable(player, room)) { notify_quiet(player, "You can't link to that."); return NOTHING; } else { return room; } }
static void do_dknown_of(struct obj *obj) { struct obj *otmp; obj->dknown = 1; if (Has_contents(obj)) { for (otmp = obj->cobj; otmp; otmp = otmp->nobj) do_dknown_of(otmp); } }
long hidden_gold(void) { long value = 0L; struct obj *obj; for (obj = invent; obj; obj = obj->nobj) if (Has_contents(obj)) value += contained_gold(obj); /* unknown gold stuck inside statues may cause some consternation... */ return (value); }
void migrate_to_level( struct monst *mtmp, xchar tolev, /* destination level */ xchar xyloc, /* MIGR_xxx destination xy location: */ coord *cc) /* optional destination coordinates */ { struct obj *obj; d_level new_lev; xchar xyflags; int num_segs = 0; /* count of worm segments */ if (mtmp->isshk) set_residency(mtmp, TRUE); if (mtmp->wormno) { int cnt; /* **** NOTE: worm is truncated to # segs = max wormno size **** */ cnt = count_wsegs(mtmp); num_segs = min(cnt, MAX_NUM_WORMS - 1); wormgone(mtmp); } /* set minvent's obj->no_charge to 0 */ for (obj = mtmp->minvent; obj; obj = obj->nobj) { if (Has_contents(obj)) picked_container(obj); /* does the right thing */ obj->no_charge = 0; } if (mtmp->mleashed) { mtmp->mtame--; m_unleash(mtmp, TRUE); } relmon(mtmp); mtmp->nmon = migrating_mons; migrating_mons = mtmp; newsym(mtmp->mx,mtmp->my); new_lev.dnum = ledger_to_dnum((xchar)tolev); new_lev.dlevel = ledger_to_dlev((xchar)tolev); /* overload mtmp->[mx,my], mtmp->[mux,muy], and mtmp->mtrack[] as */ /* destination codes (setup flag bits before altering mx or my) */ xyflags = (depth(&new_lev) < depth(&u.uz)); /* 1 => up */ if (In_W_tower(mtmp->mx, mtmp->my, &u.uz)) xyflags |= 2; mtmp->wormno = num_segs; mtmp->mlstmv = moves; mtmp->mtrack[1].x = cc ? cc->x : mtmp->mx; mtmp->mtrack[1].y = cc ? cc->y : mtmp->my; mtmp->mtrack[0].x = xyloc; mtmp->mtrack[0].y = xyflags; mtmp->mux = new_lev.dnum; mtmp->muy = new_lev.dlevel; mtmp->mx = mtmp->my = 0; /* this implies migration */ }
void match_possession(void) { if (md.confidence >= CON_DBREF) { return; } if (Good_obj(md.player) && Has_contents(md.player)) { match_list(Contents(md.player), CON_LOCAL); } }
static void free_objchn(struct obj *otmp) { struct obj *otmp2; while (otmp) { otmp2 = otmp->nobj; if (Has_contents(otmp)) free_objchn(otmp->cobj); otmp->where = OBJ_FREE; /* set to free so dealloc will work */ otmp->timed = 0; /* not timed any more */ otmp->lamplit = 0; /* caller handled lights */ dealloc_obj(otmp); otmp = otmp2; } }
static void saveobjchn(struct memfile *mf, struct obj *otmp) { int count = 0; struct obj *otmp2; mfmagic_set(mf, OBJCHAIN_MAGIC); for (otmp2 = otmp; otmp2; otmp2 = otmp2->nobj) count++; mwrite32(mf, count); while (otmp) { save_obj(mf, otmp); if (Has_contents(otmp)) saveobjchn(mf, otmp->cobj); otmp = otmp->nobj; } }
/* Main entry point */ int HandledCommand(dbref player, dbref loc, char *command) { dbref curr, temp; if(Slave(player)) return 0; if(strlen(command) > (LBUF_SIZE - MBUF_SIZE)) return 0; if(OkayHcode(player) && HandledCommand_sub(player, player, command)) return 1; if(OkayHcode(loc) && HandledCommand_sub(player, loc, command)) return 1; SAFE_DOLIST(curr, temp, Contents(player)) { if(OkayHcode(curr)) if(HandledCommand_sub(player, curr, command)) return 1; #if 0 /* Recursion is evil ; let's not do that, this time */ if(Has_contents(curr)) if(HandledCommand_contents(player, curr, command)) return 1; #endif } return 0; }
void do_link(dbref player, dbref cause, int key, char *what, char *where) { dbref thing, room; char *buff; int nomtest; if ( (key & SIDEEFFECT) && !SideFX(player) ) { notify(player, "#-1 FUNCTION DISABLED"); return; } /* Find the thing to link */ init_match(player, what, TYPE_EXIT); match_everything(0); thing = noisy_match_result(); if (thing == NOTHING) return; nomtest = ((NoMod(thing) && !WizMod(player)) || (DePriv(player,Owner(thing),DP_MODIFY,POWER7,NOTHING) && (Owner(thing) != Owner(player))) || (Backstage(player) && NoBackstage(thing) && !Immortal(player))); /* Allow unlink if where is not specified */ if (!where || !*where) { if (!nomtest) do_unlink(player, cause, key, what); else notify(player,"Permission denied."); return; } switch (Typeof(thing)) { case TYPE_EXIT: /* Set destination */ room = parse_linkable_room(player, where); if (room != NOTHING) { if (!nomtest) link_exit(player, thing, room, key); else notify(player,"Permission denied."); } break; case TYPE_PLAYER: case TYPE_THING: /* Set home */ if (!Controls(player, thing) || nomtest) { notify_quiet(player, "Permission denied."); break; } init_match(player, where, NOTYPE); match_everything(MAT_NO_EXITS); room = noisy_match_result(); if (!Good_obj(room)) break; if (!Has_contents(room)) { notify_quiet(player, "Can't link to an exit."); break; } if (!can_set_home(player, thing, room) || !could_doit(player, room, A_LLINK, 1, 0)) { notify_quiet(player, "Permission denied."); } else if (room == HOME) { notify_quiet(player, "Can't set home to home."); } else { s_Home(thing, room); if (!(Quiet(player) || (key & SIDEEFFECT)) ) notify_quiet(player, "Home set."); } break; case TYPE_ROOM: /* Set dropto */ if (!Controls(player, thing) || nomtest) { notify_quiet(player, "Permission denied."); break; } room = parse_linkable_room(player, where); if (!Good_obj(room) && (room != HOME)) { notify_quiet(player, "Permission denied."); break; } if ((room != HOME) && !isRoom(room)) { notify_quiet(player, "That is not a room!"); } else if ((room != HOME) && ((!controls(player, room) && !Link_ok(room)) || !could_doit(player, room, A_LLINK, 1, 0))) { notify_quiet(player, "Permission denied."); } else { s_Dropto(thing, room); if (!Quiet(player)) notify_quiet(player, "Dropto set."); } break; default: STARTLOG(LOG_BUGS, "BUG", "OTYPE") buff = alloc_mbuf("do_link.LOG.badtype"); sprintf(buff, "Strange object type: object #%d = %d", thing, Typeof(thing)); log_text(buff); free_mbuf(buff); ENDLOG } }
/* * Allocate a new and possibly larger storage space for an obj. */ struct obj * realloc_obj(struct obj *obj, int oextra_size, void *oextra_src, int oname_size, const char *name) { struct obj *otmp; otmp = newobj(oextra_size + oname_size, obj); if (oextra_size) { if (oextra_src) memcpy(otmp->oextra, oextra_src, oextra_size); } else { otmp->oattached = OATTACHED_NOTHING; } otmp->oxlth = oextra_size; otmp->onamelth = oname_size; if (oname_size) { if (name) strcpy(ONAME_MUTABLE(otmp), name); } /* !obj->olev means the obj is currently being restored and no pointer from or to it is valid. Re-equipping, timer linking, etc. will happen elsewhere in that case. */ if (obj->olev) { int i; if (obj->owornmask) { boolean save_twoweap = u.twoweap; /* unwearing the old instance will clear dual-wield mode if this object is either of the two weapons */ setworn(NULL, obj->owornmask); setworn(otmp, otmp->owornmask); u.twoweap = save_twoweap; } /* replace obj with otmp */ replace_object(obj, otmp); /* fix ocontainer pointers */ if (Has_contents(obj)) { struct obj *inside; for (inside = obj->cobj; inside; inside = inside->nobj) inside->ocontainer = otmp; } /* move timers and light sources from obj to otmp */ otmp->timed = 0; /* not timed, yet */ if (obj->timed) obj_move_timers(obj, otmp); otmp->lamplit = 0; /* ditto */ if (obj->lamplit) obj_move_light_source(obj, otmp); /* objects possibly being manipulated by multi-turn occupations which have been interrupted but might be subsequently resumed */ for (i = 0; i <= tos_last_slot; i++) { if (obj == u.utracked[i]) u.utracked[i] = otmp; } /* This is probably paranoia; it would only come up if an item can end up being specific-named as a result of trying to use it. */ for (i = 0; i <= ttos_last_slot; i++) { if (obj == turnstate.tracked[i]) turnstate.tracked[i] = otmp; } } else { /* During restore, floating objects are on the floating objects chain, /but/ may not have OBJ_FREE set. */ otmp->where = obj->where; obj->where = OBJ_FREE; obj->timed = FALSE; obj->lamplit = FALSE; } /* obfree(obj, otmp); now unnecessary: no pointers on bill */ dealloc_obj(obj); /* let us hope nobody else saved a pointer */ return otmp; }
void migrate_to_level(struct monst *mtmp, xchar tolev, /* destination level */ xchar xyloc, /* MIGR_xxx destination xy location: */ coord * cc) { /* optional destination coordinates */ struct obj *obj; d_level new_lev; xchar xyflags; int num_segs = 0; /* count of worm segments */ if (mtmp->isshk) set_residency(mtmp, TRUE); if (mtmp->wormno) { int cnt; /* **** NOTE: worm is truncated to # segs = max wormno size **** */ cnt = count_wsegs(mtmp); num_segs = min(cnt, MAX_NUM_WORMS - 1); wormgone(mtmp); } /* set minvent's obj->no_charge to 0 */ for (obj = mtmp->minvent; obj; obj = obj->nobj) { if (Has_contents(obj)) picked_container(obj); /* does the right thing */ obj->no_charge = 0; } if (mtmp->mleashed) { mtmp->mtame--; m_unleash(mtmp, TRUE); } relmon(mtmp); mtmp->nmon = migrating_mons; migrating_mons = mtmp; if (mtmp->dlevel == level) newsym(mtmp->mx, mtmp->my); /* The dlevel pointer is meaningless for a migrating monster. Set it to NULL so that any uses of it are detected quickly via the resulting segfault. */ mtmp->dlevel = NULL; new_lev.dnum = ledger_to_dnum((xchar) tolev); new_lev.dlevel = ledger_to_dlev((xchar) tolev); /* set migration data */ xyflags = (depth(&new_lev) < depth(&u.uz)); /* 1 => up */ if (In_W_tower(mtmp->mx, mtmp->my, &u.uz)) xyflags |= 2; mtmp->wormno = num_segs; mtmp->mlstmv = moves; mtmp->xlocale = cc ? cc->x : mtmp->mx; mtmp->ylocale = cc ? cc->y : mtmp->my; mtmp->xyloc = xyloc; mtmp->xyflags = xyflags; mtmp->mux = new_lev.dnum; mtmp->muy = new_lev.dlevel; mtmp->mx = COLNO; mtmp->my = ROWNO; /* this implies migration */ }
/* called when you move to another level * pets_only: true for ascension or final escape */ void keepdogs(boolean pets_only) { struct monst *mtmp, *mtmp2; struct obj *obj; int num_segs; boolean stay_behind; for (mtmp = level->monlist; mtmp; mtmp = mtmp2) { mtmp2 = mtmp->nmon; if (DEADMONSTER(mtmp)) continue; if (pets_only && !mtmp->mtame) continue; if (((monnear(mtmp, u.ux, u.uy) && levl_follower(mtmp)) || (mtmp == u.usteed) || /* the wiz will level t-port from anywhere to chase the amulet; if you don't have it, will chase you only if in range. -3. */ (Uhave_amulet && mtmp->iswiz)) && ((!mtmp->msleeping && mtmp->mcanmove) /* eg if level teleport or new trap, steed has no control to avoid following */ || (mtmp == u.usteed)) /* monster won't follow if it hasn't noticed you yet */ && !(mtmp->mstrategy & STRAT_WAITFORU)) { stay_behind = FALSE; if (!pets_only && mtmp->mtame && mtmp->meating) { if (canseemon(mtmp)) pline("%s is still eating.", Monnam(mtmp)); stay_behind = TRUE; } else if (mon_has_amulet(mtmp)) { if (canseemon(mtmp)) pline("%s seems very disoriented for a moment.", Monnam(mtmp)); stay_behind = TRUE; } else if (!pets_only && mtmp->mtame && mtmp->mtrapped) { if (canseemon(mtmp)) pline("%s is still trapped.", Monnam(mtmp)); stay_behind = TRUE; } if (mtmp == u.usteed) stay_behind = FALSE; if (stay_behind) { if (mtmp->mleashed) { pline("%s leash suddenly comes loose.", humanoid(mtmp->data) ? (mtmp->female ? "Her" : "His") : "Its"); m_unleash(mtmp, FALSE); } continue; } if (mtmp->isshk) set_residency(mtmp, TRUE); if (mtmp->wormno) { int cnt; /* NOTE: worm is truncated to # segs = max wormno size */ cnt = count_wsegs(mtmp); num_segs = min(cnt, MAX_NUM_WORMS - 1); wormgone(mtmp); } else num_segs = 0; /* set minvent's obj->no_charge to 0 */ for (obj = mtmp->minvent; obj; obj = obj->nobj) { if (Has_contents(obj)) picked_container(obj); /* does the right thing */ obj->no_charge = 0; } relmon(mtmp); newsym(mtmp->mx, mtmp->my); mtmp->mx = COLNO; /* avoid mnexto()/MON_AT() problem */ mtmp->my = ROWNO; mtmp->wormno = num_segs; mtmp->mlstmv = moves; mtmp->nmon = turnstate.migrating_pets; turnstate.migrating_pets = mtmp; } else if (mtmp->iswiz) { /* we want to be able to find him when his next resurrection chance comes up, but have him resume his present location if player returns to this level before that time */ migrate_to_level(mtmp, ledger_no(&u.uz), MIGR_EXACT_XY, NULL); } else if (mtmp->mleashed) { /* this can happen if your quest leader ejects you from the "home" level while a leashed pet isn't next to you */ pline("%s leash goes slack.", s_suffix(Monnam(mtmp))); m_unleash(mtmp, FALSE); } } }
/* * Allocate a new and possibly larger storage space for an obj. */ struct obj *realloc_obj(struct obj *obj, int oextra_size, void *oextra_src, int oname_size, const char *name) { struct obj *otmp; otmp = newobj(oextra_size + oname_size); *otmp = *obj; /* the cobj pointer is copied to otmp */ if (oextra_size) { if (oextra_src) memcpy(otmp->oextra, oextra_src, oextra_size); } else { otmp->oattached = OATTACHED_NOTHING; } otmp->oxlth = oextra_size; otmp->onamelth = oname_size; if (oname_size) { if (name) strcpy(ONAME(otmp), name); } /* !obj->olev means the obj is currently being restored and no pointer * from or to it is valid. Re-equipping, timer linking, etc. will happen * elsewhere in that case. */ if (obj->olev) { if (obj->owornmask) { boolean save_twoweap = u.twoweap; /* unwearing the old instance will clear dual-wield mode if this object is either of the two weapons */ setworn(NULL, obj->owornmask); setworn(otmp, otmp->owornmask); u.twoweap = save_twoweap; } /* replace obj with otmp */ replace_object(obj, otmp); /* fix ocontainer pointers */ if (Has_contents(obj)) { struct obj *inside; for (inside = obj->cobj; inside; inside = inside->nobj) inside->ocontainer = otmp; } /* move timers and light sources from obj to otmp */ otmp->timed = 0; /* not timed, yet */ if (obj->timed) obj_move_timers(obj, otmp); otmp->lamplit = 0; /* ditto */ if (obj->lamplit) obj_move_light_source(obj, otmp); /* objects possibly being manipulated by multi-turn occupations which have been interrupted but might be subsequently resumed */ if (obj->oclass == FOOD_CLASS) food_substitution(obj, otmp); /* eat food or open tin */ else if (obj->oclass == SPBOOK_CLASS) book_substitution(obj, otmp); /* read spellbook */ } else { /* make sure dealloc_obj doesn't explode */ obj->where = OBJ_FREE; obj->timed = FALSE; obj->lamplit = FALSE; } /* obfree(obj, otmp); now unnecessary: no pointers on bill */ dealloc_obj(obj); /* let us hope nobody else saved a pointer */ return otmp; }