void MAS::Window::UpdateWindowProperties() { if (HasFocus()) { iconMax.Enable(); iconMin.Enable(); iconExit.Enable(); title.Enable(); } else { iconMax.Disable(); iconMin.Disable(); iconExit.Disable(); title.Disable(); } if (Flags() & D_RESIZABLE) { if (!Hidden()) { iconMax.Unhide(); iconMin.Unhide(); } } else { iconMax.Hide(); iconMin.Hide(); } }
char *flag_description( dbref player, dbref target ) { char *buff, *bp; FLAGENT *fp; int otype; FLAG fv; /* * Allocate the return buffer */ otype = Typeof( target ); bp = buff = alloc_mbuf( "flag_description" ); /* * Store the header strings and object type */ safe_mb_str( ( char * ) "Type: ", buff, &bp ); safe_mb_str( ( char * ) object_types[otype].name, buff, &bp ); safe_mb_str( ( char * ) " Flags:", buff, &bp ); if( object_types[otype].perm != CA_PUBLIC ) { return buff; } /* * Store the type-invariant flags */ for( fp = gen_flags; fp->flagname; fp++ ) { if( fp->flagflag & FLAG_WORD3 ) { fv = Flags3( target ); } else if( fp->flagflag & FLAG_WORD2 ) { fv = Flags2( target ); } else { fv = Flags( target ); } if( fv & fp->flagvalue ) { if( ( fp->listperm & CA_WIZARD ) && !Wizard( player ) ) { continue; } if( ( fp->listperm & CA_GOD ) && !God( player ) ) { continue; } /* * don't show CONNECT on dark wizards to mortals */ if( isPlayer( target ) && isConnFlag( fp ) && Can_Hide( target ) && Hidden( target ) && !See_Hidden( player ) ) { continue; } safe_mb_chr( ' ', buff, &bp ); safe_mb_str( ( char * ) fp->flagname, buff, &bp ); } } return buff; }
void TeleportWidget::AnimationsFinished() { if (visibility_animation_->direction() == QAbstractAnimation::Backward) { hide(); emit Hidden(); } }
void RenderWidget::hideEvent( QHideEvent* /*event*/ ) { if (checkFlag(Window::eFlags_IsVisible)) { clearFlag(Window::eFlags_IsVisible); Hidden(); } }
void MenuItemSelect(Gwen::Controls::Base* pControl) { if (Hidden()) { SetHidden(false); } else { SetHidden(true); } }
void MenuItemSelect(Gwen::Controls::Base* pControl) { if (m_profWindow->Hidden()) { m_profWindow->SetHidden(false); } else { m_profWindow->SetHidden(true); } }
void FMainWindow::initConnect( ) { connect(titleBar, SIGNAL(minimuned()), this, SIGNAL(Hidden())); connect(titleBar, SIGNAL(closed()), this, SLOT(CloseWindow())); connect(titleBar, SIGNAL(minimuned()), this, SLOT(hide())); // connect(titleBar, SIGNAL(minimuned()), this, SLOT(showFlyWidget())); connect(titleBar, SIGNAL(maximumed()), this, SLOT(swithMaxNormal())); //connect(titleBar, SIGNAL(closed()), this, SLOT(hide())); // connect(titleBar, SIGNAL(closed()), this, SLOT(showFlyWidget())); connect(trayicon, SIGNAL(activated(QSystemTrayIcon::ActivationReason)), this, SLOT(onSystemTrayIconClicked(QSystemTrayIcon::ActivationReason))); }
void Graphic::Erase (Canvas* c, Coord l, Coord b, Coord r, Coord t) { if (Hidden()) return; if (Parent() == nil) { eraseClipped(c, l, b, r, t, this); } else { FullGraphic gs; totalGS(gs); eraseClipped(c, l, b, r, t, &gs); } }
void Graphic::Erase (Canvas* c) { if (Hidden()) return; if (Parent() == nil) { erase(c, this); } else { FullGraphic gs; totalGS(gs); erase(c, &gs); } }
void Graphic::Draw (Canvas* c) { if (Hidden()) return; if (Parent() == nil) { draw(c, this); } else { FullGraphic gs; totalGS(gs); draw(c, &gs); } }
ARCEMU_INLINE bool SetFlagVisible(uint8 & flag, bool set) { if(ForcedInvisible(flag) || Hidden(flag)) return false; else if(set && !Visible(flag)) flag |= FACTION_FLAG_VISIBLE; else if(!set && Visible(flag)) flag &= ~FACTION_FLAG_VISIBLE; else return false; return true; }
int has_flag( dbref player, dbref it, char *flagname ) { FLAGENT *fp; FLAG fv; fp = find_flag( it, flagname ); if( fp == NULL ) { /* find_flag() uppercases the string */ if( !strcmp( flagname, "PLAYER" ) ) { return isPlayer( it ); } if( !strcmp( flagname, "THING" ) ) { return isThing( it ); } if( !strcmp( flagname, "ROOM" ) ) { return isRoom( it ); } if( !strcmp( flagname, "EXIT" ) ) { return isExit( it ); } return 0; } if( fp->flagflag & FLAG_WORD3 ) { fv = Flags3( it ); } else if( fp->flagflag & FLAG_WORD2 ) { fv = Flags2( it ); } else { fv = Flags( it ); } if( fv & fp->flagvalue ) { if( ( fp->listperm & CA_WIZARD ) && !Wizard( player ) ) { return 0; } if( ( fp->listperm & CA_GOD ) && !God( player ) ) { return 0; } /* * don't show CONNECT on dark wizards to mortals */ if( isPlayer( it ) && isConnFlag( fp ) && Can_Hide( it ) && Hidden( it ) && !See_Hidden( player ) ) { return 0; } return 1; } return 0; }
void Graphic::DrawClipped (Canvas* c, Coord l, Coord b, Coord r, Coord t) { if (Hidden()) return; _clipping = new BoxObj(l, b, r, t); _p->Clip(c, l, b, r, t); if (Parent() == nil) { drawClipped(c, l, b, r, t, this); } else { FullGraphic gs; totalGS(gs); drawClipped(c, l, b, r, t, &gs); } _p->NoClip(); delete _clipping; _clipping = nil; }
//----------------------------------------------------------------------------- //! //----------------------------------------------------------------------------- void tEditExpandSideBar::SetToNormal( bool animate ) { if ( ExpandedView() ) { Collapse( animate ); } if ( Hidden() ) { if ( animate ) { SlideIn(); } else { MoveIn(); } UpdateExpandCollapseItem(); } }
bool has_flag(dbref player, dbref it, const UTF8 *flagname) { FLAGNAMEENT *fp = find_flag(flagname); if (!fp) { return false; } FLAGBITENT *fbe = fp->fbe; if ( ( fp->bPositive && (db[it].fs.word[fbe->flagflag] & fbe->flagvalue)) || ( !fp->bPositive && (db[it].fs.word[fbe->flagflag] & fbe->flagvalue) == 0)) { if ( ( (fbe->listperm & CA_STAFF) && !Staff(player)) || ( (fbe->listperm & CA_ADMIN) && !WizRoy(player)) || ( (fbe->listperm & CA_WIZARD) && !Wizard(player)) || ( (fbe->listperm & CA_GOD) && !God(player))) { return false; } // Don't show CONNECT on dark wizards to mortals // if ( isPlayer(it) && (fbe->flagvalue == CONNECTED) && (fbe->flagflag == FLAG_WORD2) && Hidden(it) && !See_Hidden(player)) { return false; } return true; } return false; }
// --------------------------------------------------------- // RFavouritesSrvTable::ReadItemDataL // --------------------------------------------------------- // void RFavouritesSrvTable::ReadItemDataL( CFavouritesItemImpl& aItem ) const { // Fill standard attributes. aItem.SetUid( Uid() ); // No bookmark can exist with the Null Uid. __ASSERT_DEBUG( aItem.Uid() != KFavouritesNullUid, FavouritesPanic( EFavouritesNullUidInDatabase ) ); aItem.SetParentFolder( ParentFolder() ); aItem.SetType( Type() ); aItem.SetNameL( Name() ); HBufC* url = UrlLC(); aItem.SetUrlL( *url ); CleanupStack::PopAndDestroy(); // url aItem.SetUserNameL( Username() ); aItem.SetPasswordL( Password() ); aItem.SetWapAp( WapAp() ); aItem.SetFactoryItem( FactoryItem() ); aItem.SetReadOnly( ReadOnly() ); aItem.SetContextId( ContextId() ); aItem.SetModified( Modified() ); aItem.SetHidden( Hidden() ); }
UTF8 *flag_description(dbref player, dbref target) { // Allocate the return buffer. // int otype = Typeof(target); UTF8 *buff = alloc_mbuf("flag_description"); UTF8 *bp = buff; // Store the header strings and object type. // safe_mb_str(T("Type: "), buff, &bp); safe_mb_str(object_types[otype].name, buff, &bp); safe_mb_str(T(" Flags:"), buff, &bp); if (object_types[otype].perm != CA_PUBLIC) { *bp = '\0'; return buff; } // Store the type-invariant flags. // FLAGNAMEENT *fp; for (fp = gen_flag_names; fp->flagname; fp++) { if (!fp->bPositive) { continue; } FLAGBITENT *fbe = fp->fbe; if (db[target].fs.word[fbe->flagflag] & fbe->flagvalue) { if ( ( (fbe->listperm & CA_STAFF) && !Staff(player)) || ( (fbe->listperm & CA_ADMIN) && !WizRoy(player)) || ( (fbe->listperm & CA_WIZARD) && !Wizard(player)) || ( (fbe->listperm & CA_GOD) && !God(player))) { continue; } // Don't show CONNECT on dark wizards to mortals. // if ( isPlayer(target) && (fbe->flagvalue == CONNECTED) && (fbe->flagflag == FLAG_WORD2) && Hidden(target) && !See_Hidden(player)) { continue; } safe_mb_chr(' ', buff, &bp); safe_mb_str(fp->flagname, buff, &bp); } } // Terminate the string, and return the buffer to the caller. // *bp = '\0'; return buff; }
static Hidden Get() { return Hidden(); }
GridCtrl::ItemRect& GridCtrl::ItemRect::AlwaysHidden(bool b) { alwayshidden = b; // Flag to xmlize to not try and expand or hide. return Hidden(b); }
void VirtualWifiNotifyIcon::notify_hidden() { Hidden(); }
char *unparse_flags( dbref player, dbref thing ) { char *buf, *bp, *s; FLAGENT *fp; int flagtype; FLAG fv, flagword, flag2word, flag3word; buf = bp = s = alloc_sbuf( "unparse_flags" ); *bp = '\0'; if( !Good_obj( player ) || !Good_obj( thing ) ) { strcpy( buf, "#-2 ERROR" ); return buf; } flagword = Flags( thing ); flag2word = Flags2( thing ); flag3word = Flags3( thing ); flagtype = ( flagword & TYPE_MASK ); if( object_types[flagtype].lett != ' ' ) { safe_sb_chr( object_types[flagtype].lett, buf, &bp ); } for( fp = gen_flags; fp->flagname; fp++ ) { if( fp->flagflag & FLAG_WORD3 ) { fv = flag3word; } else if( fp->flagflag & FLAG_WORD2 ) { fv = flag2word; } else { fv = flagword; } if( fv & fp->flagvalue ) { if( ( fp->listperm & CA_WIZARD ) && !Wizard( player ) ) { continue; } if( ( fp->listperm & CA_GOD ) && !God( player ) ) { continue; } /* * don't show CONNECT on dark wizards to mortals */ if( ( flagtype == TYPE_PLAYER ) && isConnFlag( fp ) && Can_Hide( thing ) && Hidden( thing ) && !See_Hidden( player ) ) { continue; } /* * Check if this is a marker flag and we're at the * beginning of a buffer. If so, we need to insert a * separator character first so we don't end up * running the dbref number into the flags. */ if( ( s == bp ) && isMarkerFlag( fp ) ) { safe_sb_chr( MARK_FLAG_SEP, buf, &bp ); } safe_sb_chr( fp->flaglett, buf, &bp ); } } *bp = '\0'; return buf; }