HS_BOOL8 CHSInterface::LinkExits(HS_DBREF sexit, HS_DBREF dexit) { if (!sexit || !dexit) return false; #ifdef PENNMUSH if (!IsExit(sexit) || !IsExit(dexit)) return false; Location(dexit) = Home(sexit); Location(sexit) = Home(dexit); #endif #if defined(TM3) || defined(MUX) if (!isExit(sexit) || !isExit(dexit)) return false; s_Location(dexit, where_is(sexit)); s_Location(sexit, where_is(dexit)); #endif #ifdef TM3 s_Modified(dexit); s_Modified(sexit); #endif return true; }
/* Clone an object. The new object is owned by the cloning player */ static dbref clone_object(dbref player, dbref thing, const char *newname, int preserve) { dbref clone; clone = new_object(); Owner(clone) = Owner(player); Name(clone) = NULL; if (newname && *newname) set_name(clone, newname); else set_name(clone, Name(thing)); s_Pennies(clone, Pennies(thing)); AttrCount(clone) = 0; List(clone) = NULL; Locks(clone) = NULL; clone_locks(player, thing, clone); Zone(clone) = Zone(thing); Parent(clone) = Parent(thing); Flags(clone) = clone_flag_bitmask("FLAG", Flags(thing)); if (!preserve) { clear_flag_internal(clone, "WIZARD"); clear_flag_internal(clone, "ROYALTY"); Warnings(clone) = 0; /* zap warnings */ Powers(clone) = new_flag_bitmask("POWER"); /* zap powers */ } else { Powers(clone) = clone_flag_bitmask("POWER", Powers(thing)); Warnings(clone) = Warnings(thing); if (Wizard(clone) || Royalty(clone) || Warnings(clone) || !null_flagmask("POWER", Powers(clone))) notify(player, T ("Warning: @CLONE/PRESERVE on an object with WIZ, ROY, @powers, or @warnings.")); } /* We give the clone the same modification time that its * other clone has, but update the creation time */ ModTime(clone) = ModTime(thing); CreTime(clone) = mudtime; Type(clone) = Type(thing); Contents(clone) = Location(clone) = Next(clone) = NOTHING; if (IsRoom(thing)) Exits(clone) = NOTHING; else Home(clone) = Home(thing); atr_cpy(clone, thing); queue_event(player, "OBJECT`CREATE", "%s,%s", unparse_objid(clone), unparse_objid(thing)); return clone; }
HS_DBREF CHSInterface::GetHome(HS_DBREF dbObject) { if (dbObject) return Home(dbObject); return NOTHING; }
void ClearPrompts(void) { mvhline(47,60,' ',40); mvhline(48,60,' ',40); mvhline(49,60,' ',40); Home(); }
void PrintMsg(int i) { attron(COLOR_PAIR(11)); if (i == 1) //should also be called when that unit is available { mvprintw(51,60,"You have entered an invalid input."); } else if (i == 2) { mvprintw(51,60,"You have insufficient funds to purchase"); mvprintw(52,60,"this unit."); } else if (i == 3) { mvprintw(51,60,"You cannot start the game with an empty"); mvprintw(52,60,"queue."); } else if (i == 4) //Not used yet, check needs to be implemented { mvprintw(51,60,"No more units can be added on the spawn"); mvprintw(52,60,"queue. Delete some if you want to add more."); } Home(); attroff(COLOR_PAIR(11)); }
void HelpPopup::DoInitDialog() { ToLog(LOGMSG_DEBUGTRACE,"IN:HelpPopup::DoInitDialog"); if (HelpEngine) { ui->HelpBrowserWidget->HelpEngine=HelpEngine; ui->ContentWidget->InitHelpEngine(HelpEngine); ui->FollowInterfaceCB->setChecked(*WikiFollowInterface); ui->HelpSplitter->setStretchFactor(0,1); ui->HelpSplitter->setStretchFactor(1,3); connect(ui->HelpBrowserWidget,SIGNAL(historyChanged()),SLOT(PageChanged())); connect(ui->HelpBrowserWidget,SIGNAL(sourceChanged(QUrl)),SLOT(SourceChanged(QUrl))); connect(ui->ContentWidget,SIGNAL(clicked(QModelIndex)),this,SLOT(UpdateUrl(QModelIndex))); connect(ui->ContentWidget,SIGNAL(collapsed(QModelIndex)),this,SLOT(CollapsedOrExpanded(QModelIndex))); connect(ui->ContentWidget,SIGNAL(expanded(QModelIndex)),this,SLOT(CollapsedOrExpanded(QModelIndex))); connect(ui->ExitBT,SIGNAL(pressed()),this,SLOT(Exit())); connect(ui->PreviousBT,SIGNAL(pressed()),this,SLOT(Back())); connect(ui->NextBT,SIGNAL(pressed()),this,SLOT(Next())); connect(ui->CCBYSABT,SIGNAL(pressed()),this,SLOT(CCBYSABT())); connect(ui->HomeBT,SIGNAL(pressed()),this,SLOT(Home())); connect(ui->WebSiteBT,SIGNAL(pressed()),this,SLOT(WebSite())); connect(ui->ForumBT,SIGNAL(pressed()),this,SLOT(Forum())); connect(ui->FollowInterfaceCB,SIGNAL(clicked()),this,SLOT(Follow())); PageChanged(); } }
int PowerCube70hw::init(const char device[]) { std::cout<<"Init powercube"<<std::endl; //serial port INit port.init(device); if(port.setBaud(38400)!=PORT_OK) { std::cout<<"Error al inicializar puerto"<<std::endl; return ERROR_PORT; } int r; r=Reset(); if(r!=NOERROR)return r; r=Home(); if(r!=NOERROR)return r; std::cout<<"Homing..."<<std::endl; #ifdef WIN32 Sleep(4); #else sleep(4); #endif std::cout<<"Homed..."<<std::endl; SetSpeed(0.5,0.5); SetAccel(0.5,0.5); ////Calibrado de Posicion a Tilt=0, Pan=0 //Sleep?En el caso de que la posicion diste mucho del homing por PW.Init return NOERROR; }
TEST (MazeReader, LoadMazeFromFile) { char fileName[] = "mazefiles/empty.maz"; ReadRealWallsFromFile (fileName); UpdateEntireMazeFromRealWalls (); EXPECT_EQ (ALL_SEEN + WEST_WALL + SOUTH_WALL + EAST_WALL, Walls (Home())); }
/** Open a new exit. * \verbatim * This is the top-level function for @open. It calls do_real_open() * to do the real work of opening both the exit forward and the exit back. * \endverbatim * \param player the enactor. * \param direction name of the exit forward. * \param links 1-based array, possibly containing name of destination, name of exit back, * and room to open initial exit from. */ void do_open(dbref player, const char *direction, char **links) { dbref forward; dbref source = NOTHING; if (links[3]) { source = match_result(player, links[3], TYPE_ROOM, MAT_HERE | MAT_ABSOLUTE | MAT_TYPE); if (!GoodObject(source)) { notify(player, T("Open from where?")); return; } } forward = do_real_open(player, direction, links[1], source); if (links[2] && GoodObject(forward) && GoodObject(Location(forward))) { char sourcestr[SBUF_LEN]; /* SBUF_LEN is the size used by unparse_dbref */ if (!GoodObject(source)) { if (IsRoom(player)) { source = player; } else if (IsExit(player)) { source = Home(player); } else { source = Location(player); } } strcpy(sourcestr, unparse_dbref(source)); do_real_open(player, links[2], sourcestr, Location(forward)); } }
TEST (MazeReader, LoadMazeFromInvalidFile) { char fileName[] = "mazefiles/aaaaaa.maz"; ReadRealWallsFromFile (fileName); UpdateEntireMazeFromRealWalls (); EXPECT_EQ (ALL_SEEN + NO_WALLS, Walls (Home())); }
LRESULT CMainFrame::OnRuning(WPARAM wParam, LPARAM lParam) { #ifndef _DEBUG BeforeWorkPro(); BeforeWork(); #endif if (GetIntValue(PK_PortCtrlMode) != PCM_USE_WEEK) { Sleep(500);//延时用于打开吸泵 } vector<TRACK> _vecTrack; //1.获取加工数据 if(GetData(_vecTrack) == false) { OnCloseLoop(NULL, NULL); Home(); return 0; } //2. 把数据丢进控制卡模块驱动硬件 Run(_vecTrack); return 0; }
static dbref make_player(const char *name, const char *password, const char *host, const char *ip) { dbref player; char temp[SBUF_LEN]; char *flaglist, *flagname; char flagbuff[BUFFER_LEN]; player = new_object(); /* initialize everything */ set_name(player, name); Location(player) = PLAYER_START; Home(player) = PLAYER_START; Owner(player) = player; Parent(player) = NOTHING; Type(player) = TYPE_PLAYER; Flags(player) = new_flag_bitmask("FLAG"); strcpy(flagbuff, options.player_flags); flaglist = trim_space_sep(flagbuff, ' '); if (*flaglist != '\0') { while (flaglist) { flagname = split_token(&flaglist, ' '); twiddle_flag_internal("FLAG", player, flagname, 0); } } if (Suspect_Site(host, player) || Suspect_Site(ip, player)) set_flag_internal(player, "SUSPECT"); set_initial_warnings(player); /* Modtime tracks login failures */ ModTime(player) = (time_t) 0; (void) atr_add(player, pword_attr, password_hash(password, NULL), GOD, 0); giveto(player, START_BONUS); /* starting bonus */ (void) atr_add(player, "LAST", show_time(mudtime, 0), GOD, 0); (void) atr_add(player, "LASTSITE", host, GOD, 0); (void) atr_add(player, "LASTIP", ip, GOD, 0); (void) atr_add(player, "LASTFAILED", " ", GOD, 0); snprintf(temp, sizeof temp, "%d", START_QUOTA); (void) atr_add(player, "RQUOTA", temp, GOD, 0); (void) atr_add(player, "MAILCURF", "0", GOD, AF_LOCKED | AF_NOPROG | AF_WIZARD); add_folder_name(player, 0, "inbox"); /* link him to PLAYER_START */ PUSH(player, Contents(PLAYER_START)); add_player(player); add_lock(GOD, player, Basic_Lock, parse_boolexp(player, "=me", Basic_Lock), LF_DEFAULT); add_lock(GOD, player, Enter_Lock, parse_boolexp(player, "=me", Basic_Lock), LF_DEFAULT); add_lock(GOD, player, Use_Lock, parse_boolexp(player, "=me", Basic_Lock), LF_DEFAULT); current_state.players++; local_data_create(player); return player; }
void RedrawResources(Level * lvl) { mvhline(5,92,' ',6); attron(A_BOLD); mvprintw(5,92,"$%d",lvl->resources); attroff(A_BOLD); Home(); }
void RedrawHP(Level * lvl) { mvhline(5,61,' ',5); attron(A_BOLD); mvprintw(5,60,"%d",lvl->health); attroff(A_BOLD); Home(); }
static void process_leave_loc(dbref thing, dbref dest, dbref cause, int canhear, int hush) { dbref loc; int quiet, pattr, oattr, aattr; loc = Location(thing); if((loc == NOTHING) || (loc == dest)) return; if(dest == HOME) dest = Home(thing); /* * Run the LEAVE attributes in the current room if we meet any of * * * * * * * following criteria: * - The current room has wizard privs. * * - * * * Neither the current room nor the moving object are dark. * * - The * * * moving object can hear and does not hav wizard * privs. * EXCEPT * if * * we were called with the HUSH_LEAVE key. */ quiet = (!(Wizard(loc) || (!Dark(thing) && !Dark(loc)) || (canhear && !(Wizard(thing) && Dark (thing))))) || (hush & HUSH_LEAVE); oattr = quiet ? 0 : A_OLEAVE; aattr = quiet ? 0 : A_ALEAVE; pattr = (!mudconf.terse_movemsg && Terse(thing)) ? 0 : A_LEAVE; did_it(thing, loc, pattr, NULL, oattr, NULL, aattr, (char **) NULL, 0); /* * Do OXENTER for receiving room */ if((dest != NOTHING) && !quiet) did_it(thing, dest, 0, NULL, A_OXENTER, NULL, 0, (char **) NULL, 0); /* * Display the 'has left' message if we meet any of the following * * * * * * * criteria: * - Neither the current room nor the moving * object are * * * dark. * - The object can hear and is not a dark * wizard. */ if(!quiet) if((!Dark(thing) && !Dark(loc)) || (canhear && !(Wizard(thing) && Dark(thing)))) { notify_except2(loc, thing, thing, cause, tprintf("%s has left.", Name(thing))); } }
//========================================================= // Clear OLED GDRAM //========================================================= void CLS(uint16 color) { Home(); write_c(SSD1351_CMD_WRITERAM); // Enable MCU to Write to RAM uint8_t c[256]; for(uint32_t i=0;i<256;i++) c[i] = color; for(uint32_t j=0;j<128;j++) { oled_draw_rect(0,j,128,1,c); } }
const char* Directory::ExpandTilde (const char* tildeName, int length) { const char* name = nil; if (length > 1) { static char buf[MAX_PATH_LENGTH+1]; strncpy(buf, tildeName+1, length-1); buf[length-1] = '\0'; name = buf; } return Home(name); }
const char* FBDirectory::ExpandTilde(const char* tildeName, int length) { const char* name = nil; if (length > 1) { static char buf[max_filename_length+1]; strncpy(buf, tildeName+1, length-1); buf[length-1] = '\0'; name = buf; } return Home(name); }
void die(int onsig) { if (onsig <= NSIG) signal(onsig, SIG_DFL); /* * First check if there is a child running, if so, kill it. */ if (e_pid) { if ((kill(e_pid, SIGTERM)) == 0) Syslog('+', "SIGTERM to pid %d succeeded", e_pid); else { if ((kill(e_pid, SIGKILL)) == 0) Syslog('+', "SIGKILL to pid %d succeeded", e_pid); else WriteError("Failed to kill pid %d", e_pid); } } if (MsgBase.Locked) Msg_UnLock(); if (MsgBase.Open) Msg_Close(); Home(); if (onsig) { if (onsig == SIGHUP) { hanged_up = 1; Syslog('+', "Lost Carrier"); } else if (onsig == SIGPIPE) { hanged_up = 1; Syslog('+', "Broken Pipe"); } else if (onsig == SIGALRM) { Syslog('+', "User inactivity timeout"); } else { if (onsig <= NSIG) { hanged_up = 1; WriteError("Terminated on signal %d (%s)", onsig, SigName[onsig]); } else { WriteError("Terminated with error %d", onsig); } } } else { Syslog(' ', "Terminated by user"); } if (onsig == SIGSEGV) { Syslog('+', "Last msg area %s", msgs.Name); } Good_Bye(onsig); }
/** Returns the apparent location of object. * This is the location for players and things, source for exits, and * NOTHING for rooms. * \param thing object to get location of. * \return apparent location of object (NOTHING for rooms). */ dbref where_is(dbref thing) { if (!GoodObject(thing)) return NOTHING; switch (Typeof(thing)) { case TYPE_ROOM: return NOTHING; case TYPE_EXIT: return Home(thing); default: return Location(thing); } }
/* ---- cursor right key: right one character position ---- */ static void Forward(WINDOW wnd) { char *cc = CurrChar+1; if (*cc == '\0') return; if (*CurrChar == '\n') { Home(wnd); Downward(wnd); } else { wnd->CurrCol++; if (WndCol == ClientWidth(wnd)) SendMessage(wnd, HORIZSCROLL, TRUE, 0); } }
void AppNodeStar::HandleInternalPathChanged( const std::string& sPath ) { root()->clear(); std::cout << "HandleInternalPathChanged: " << sPath << " "; mapInternalPathChanged_t::const_iterator iter = m_mapInternalPathChanged.find( sPath ); if ( m_mapInternalPathChanged.end() != iter ) { std::cout << "iter" << std::endl; iter->second( root() ); } else { // default home page, or error page, and register a default page std::cout << "root" << std::endl; Home( root() ); } std::cout << "end HandleInternalPathChanged" << std::endl; }
int main(int argc,char* argv[]) { SP<Amplifier> Amp(new Amplifier() ); SP<CdPlayer> Cd( new CdPlayer()); SP<DVDPlayer> Dvd( new DVDPlayer()); SP<PopcornPopper> PopCorn( new PopcornPopper()); SP<Projector> Pro(new Projector()); SP<Screen> Scr(new Screen()); SP<TheaterLights> Light(new TheaterLights()); SP<Tuner> Tun(new Tuner()); SP<HomeTheaterFacade> Home(new HomeTheaterFacade(Amp,Cd,Dvd,PopCorn,Pro,Scr,Light,Tun)); Home->watchMovie("The Lord of the Rings.3"); Home->endMovie(); return 0; }
void CMainWnd::OnClick( TNotifyUI &msg ) { CDuiString sName = msg.pSender->GetName(); sName.MakeLower(); if( msg.pSender == m_pCloseBtn ) { PostQuitMessage(0); return; } else if( msg.pSender == m_pMinBtn ) { SendMessage(WM_SYSCOMMAND, SC_MINIMIZE, 0); return; } else if( msg.pSender == m_pMaxBtn ) { SendMessage(WM_SYSCOMMAND, SC_MAXIMIZE, 0); return; } else if( msg.pSender == m_pRestoreBtn ) { SendMessage(WM_SYSCOMMAND, SC_RESTORE, 0); return; } else if( msg.pSender == m_pMenuBtn ) { } else if(sName.CompareNoCase(_T("newtab")) == 0) { CreateNewTabAndGo(NULL); } else if(sName.CompareNoCase(_T("address_go")) == 0) { AddressGo(); } else if(sName.CompareNoCase(_T("search_go")) == 0) { SearchGo(); } else if(sName.CompareNoCase(_T("back_btn")) == 0) { Back(); } else if(sName.CompareNoCase(_T("forward_btn")) == 0) { Forward(); } else if(sName.CompareNoCase(_T("refresh_btn")) == 0) { Refresh(); } else if(sName.CompareNoCase(_T("home_go")) == 0) { Home(); } else if(sName.CompareNoCase(_T("qq_btn")) == 0) { CreateNewTabAndGo(_T("tencent://Message/?Uin=656067418&Menu=yes")); } }
void move_object(dbref thing, dbref dest) { dbref src; /* * Remove from the source location */ src = Location(thing); if(src != NOTHING) s_Contents(src, remove_first(Contents(src), thing)); /* * Special check for HOME */ if(dest == HOME) dest = Home(thing); /* * Add to destination location */ if(dest != NOTHING) s_Contents(dest, insert_first(Contents(dest), thing)); else s_Next(thing, NOTHING); s_Location(thing, dest); /* * Look around and do the penny check */ look_in(thing, dest, (LK_SHOWEXIT | LK_OBEYTERSE)); if(isPlayer(thing) && (mudconf.payfind > 0) && (Pennies(thing) < mudconf.paylimit) && (!Controls(thing, dest)) && ((random() % mudconf.payfind) == 0)) { giveto(thing, 1); notify_printf(thing, "You found a %s!", mudconf.one_coin); } }
void RedrawQueue(UnitList *SQ) { ClearSpawnQueue(); Unit *tempUnit; for (int i = 0; i < UnitSize(SQ); i++) { tempUnit = UnitPeek(i,SQ); attron(COLOR_PAIR(UnitID(tempUnit)-96)); if (UnitSize(SQ) <= 36) { mvprintw(7+i,113,"%d",tempUnit->health); } else if (UnitSize(SQ) <= 73) { if (i <= 36) { mvprintw(7+i,111,"%d",tempUnit->health); } else mvprintw(7+i-37,115,"%d",tempUnit->health); } else if (UnitSize(SQ) <= 111) { if (i <= 36) { mvprintw(7+i,111,"%d",tempUnit->health); } else if (i <= 73) mvprintw(7+i-37,113,"%d",tempUnit->health); else mvprintw(7+i-74,115,"%d",tempUnit->health); } attroff(COLOR_PAIR(UnitID(tempUnit)-96)); } Home(); }
/** @brief Initialize all HD44780 control pins, set default mode, and return home * @retval None */ void hd44780_c::Start(void){ GPIO_InitTypeDef GPIO_InitStructure; //init EN pin RCC_APB2PeriphClockCmd(HD44780_EN_CLK, ENABLE); GPIO_InitStructure.GPIO_Pin = HD44780_EN_PIN; GPIO_InitStructure.GPIO_Mode = GPIO_Mode_Out_PP; GPIO_InitStructure.GPIO_Speed = GPIO_Speed_50MHz; GPIO_Init(HD44780_EN_PORT, &GPIO_InitStructure); GPIO_ResetBits(HD44780_EN_PORT, HD44780_EN_PIN); //init RS pin RCC_APB2PeriphClockCmd(HD44780_RS_CLK, ENABLE); GPIO_InitStructure.GPIO_Pin = HD44780_RS_PIN; GPIO_InitStructure.GPIO_Mode = GPIO_Mode_Out_PP; GPIO_InitStructure.GPIO_Speed = GPIO_Speed_50MHz; GPIO_Init(HD44780_RS_PORT, &GPIO_InitStructure); //init RW pin RCC_APB2PeriphClockCmd(HD44780_RW_CLK, ENABLE); GPIO_InitStructure.GPIO_Pin = HD44780_RW_PIN; GPIO_InitStructure.GPIO_Mode = GPIO_Mode_Out_PP; GPIO_InitStructure.GPIO_Speed = GPIO_Speed_50MHz; GPIO_Init(HD44780_RW_PORT, &GPIO_InitStructure); //init DATA pins RCC_APB2PeriphClockCmd(HD44780_DATA_CLK, ENABLE); GPIO_InitStructure.GPIO_Pin = HD44780_DATA_PIN_4| HD44780_DATA_PIN_5| HD44780_DATA_PIN_6| HD44780_DATA_PIN_7; GPIO_InitStructure.GPIO_Mode = GPIO_Mode_Out_PP; GPIO_InitStructure.GPIO_Speed = GPIO_Speed_50MHz; GPIO_Init(HD44780_DATA_PORT, &GPIO_InitStructure); FunctionSet(false, false); FunctionSet(false, false); OnOff(true, true, true); EntryMode(false, true); Clear(); Home(); HLib::LoopDelay(1000000); Print("Wellcome to HLib"); }
//bool Camera::OnKeyboardMsg( UINT nChar, bool bKeyDown, bool bAltDown ) LRESULT Camera::HandleMessages( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam ) { switch( uMsg ) { case WM_KEYDOWN: { UINT nChar = (UINT)wParam; switch( nChar ) { case VK_HOME: Home(); return true; case L'X': case L'Y': case L'Z': bool key_shiftl = (0x8000 & GetKeyState(VK_LSHIFT)) != 0; bool key_shiftr = (0x8000 & GetKeyState(VK_RSHIFT)) != 0; bool key_shift = key_shiftl || key_shiftr || ((0x8000 & GetKeyState(VK_SHIFT)) != 0); D3DCUBEMAP_FACES face = D3DCUBEMAP_FACE_FORCE_DWORD; if(nChar == L'X') face = key_shift ? D3DCUBEMAP_FACE_NEGATIVE_X : D3DCUBEMAP_FACE_POSITIVE_X; else if(nChar == L'Y') face = key_shift ? D3DCUBEMAP_FACE_NEGATIVE_Y : D3DCUBEMAP_FACE_POSITIVE_Y; else if(nChar == L'Z') face = key_shift ? D3DCUBEMAP_FACE_NEGATIVE_Z : D3DCUBEMAP_FACE_POSITIVE_Z; Place( face ); return true; } } break; }; return __super::HandleMessages( hWnd, uMsg, wParam, lParam ); }
// Clones an object and returns the HS_DBREF of the new clone. HS_DBREF CHSInterface::CloneThing(HS_DBREF model) { HS_DBREF clone; #ifdef PENNMUSH // No change in code between versions clone = new_object(); // Copy the basic information from the model to the clone. memcpy(REFDB(clone), REFDB(model), sizeof(struct object)); Owner(clone) = Owner(model); Name(clone) = NULL; // NULL-out some memory pointers we didn't really want copied. db[clone].list = NULL; // Now copy the pointer information. atr_cpy(clone, model); Locks(clone) = NULL; clone_locks(model, model, clone); Zone(clone) = Zone(model); Parent(clone) = Parent(model); Flags(clone) = clone_flag_bitmask("FLAG", Flags(model)); set_name(clone, Name(model)); s_Pennies(clone, Pennies(model)); #ifdef CREATION_TIMES /* * We give the clone the same modification time that its * other clone has, but update the creation time */ db[clone].creation_time = time((time_t *) 0); #endif db[clone].contents = db[clone].location = db[clone].next = NOTHING; #endif #if defined(TM3) || defined(MUX) clone = create_obj(Owner(model), Typeof(model), Name(model), Pennies(model)); //atr_free(clone); s_Name(clone, Name(model)); s_Pennies(clone, Pennies(model)); s_Parent(clone, Parent(model)); #ifdef TM3 atr_cpy(Owner(clone), clone, model); s_Flags(clone, Flags(model)); s_Flags2(clone, Flags2(model)); s_Flags3(clone, Flags3(model)); #endif #ifdef MUX atr_cpy(clone, model); s_Flags(clone, FLAG_WORD1, Flags(model)); s_Flags(clone, FLAG_WORD2, Flags2(model)); s_Flags(clone, FLAG_WORD3, Flags3(model)); s_Home(clone, Home(model)); #endif #endif return clone; }
TEST (Direction, MazeGetDirection_defaultValue_getNORTH) { location_t loc = Home(); EXPECT_EQ (INVALID, Direction (loc)); }