HRESULT WINAPI AccessibleChildren(IAccessible *container, LONG start, LONG count, VARIANT *children, LONG *children_cnt) { IEnumVARIANT *ev; LONG i, child_no; HRESULT hr; TRACE("%p %d %d %p %p\n", container, start, count, children, children_cnt); if(!container || !children || !children_cnt) return E_INVALIDARG; for(i=0; i<count; i++) VariantInit(children+i); hr = IAccessible_QueryInterface(container, &IID_IEnumVARIANT, (void**)&ev); if(SUCCEEDED(hr)) { hr = IEnumVARIANT_Reset(ev); if(SUCCEEDED(hr)) hr = IEnumVARIANT_Skip(ev, start); if(SUCCEEDED(hr)) hr = IEnumVARIANT_Next(ev, count, children, (ULONG*)children_cnt); IEnumVARIANT_Release(ev); return hr; } hr = IAccessible_get_accChildCount(container, &child_no); if(FAILED(hr)) return hr; for(i=0; i<count && start+i+1<=child_no; i++) { IDispatch *disp; V_VT(children+i) = VT_I4; V_I4(children+i) = start+i+1; hr = IAccessible_get_accChild(container, children[i], &disp); if(SUCCEEDED(hr) && disp) { V_VT(children+i) = VT_DISPATCH; V_DISPATCH(children+i) = disp; } } *children_cnt = i; return i==count ? S_OK : S_FALSE; }
static void test_default_client_accessible_object(void) { static const WCHAR testW[] = {'t','e','s','t',' ','t',' ','&','j','u','n','k',0}; static const WCHAR shortcutW[] = {'A','l','t','+','t',0}; IAccessible *acc; IDispatch *disp; IOleWindow *ow; IEnumVARIANT *ev; HWND chld, hwnd, hwnd2; HRESULT hr; VARIANT vid, v; BSTR str; POINT pt; RECT rect; LONG l, left, top, width, height; ULONG fetched; hwnd = CreateWindowA("oleacc_test", "test &t &junk", WS_OVERLAPPEDWINDOW, 0, 0, 100, 100, NULL, NULL, NULL, NULL); ok(hwnd != NULL, "CreateWindow failed\n"); chld = CreateWindowA("static", "message", WS_CHILD | WS_VISIBLE, 0, 0, 50, 50, hwnd, NULL, NULL, NULL); ok(chld != NULL, "CreateWindow failed\n"); hr = CreateStdAccessibleObject(NULL, OBJID_CLIENT, &IID_IAccessible, (void**)&acc); ok(hr == E_FAIL, "got %x\n", hr); hr = CreateStdAccessibleObject(hwnd, OBJID_CLIENT, &IID_IAccessible, (void**)&acc); ok(hr == S_OK, "got %x\n", hr); hr = IAccessible_QueryInterface(acc, &IID_IOleWindow, (void**)&ow); ok(hr == S_OK, "got %x\n", hr); hr = IOleWindow_GetWindow(ow, &hwnd2); ok(hr == S_OK, "got %x\n", hr); ok(hwnd == hwnd2, "hwnd2 = %p, expected %p\n", hwnd2, hwnd); hr = WindowFromAccessibleObject(acc, &hwnd2); ok(hr == S_OK, "got %x\n", hr); ok(hwnd == hwnd2, "hwnd2 = %p, expected %p\n", hwnd2, hwnd); IOleWindow_Release(ow); hr = IAccessible_get_accChildCount(acc, &l); ok(hr == S_OK, "got %x\n", hr); ok(l == 1, "l = %d\n", l); V_VT(&vid) = VT_I4; V_I4(&vid) = CHILDID_SELF; disp = (void*)0xdeadbeef; hr = IAccessible_get_accChild(acc, vid, &disp); ok(hr == E_INVALIDARG, "get_accChild returned %x\n", hr); ok(disp == NULL, "disp = %p\n", disp); V_I4(&vid) = 1; disp = (void*)0xdeadbeef; hr = IAccessible_get_accChild(acc, vid, &disp); ok(hr == E_INVALIDARG, "get_accChild returned %x\n", hr); ok(disp == NULL, "disp = %p\n", disp); hr = IAccessible_QueryInterface(acc, &IID_IEnumVARIANT, (void**)&ev); ok(hr == S_OK, "got %x\n", hr); hr = IEnumVARIANT_Skip(ev, 100); ok(hr == S_FALSE, "Skip returned %x\n", hr); V_VT(&v) = VT_I4; fetched = 1; hr = IEnumVARIANT_Next(ev, 1, &v, &fetched); ok(hr == S_FALSE, "got %x\n", hr); ok(V_VT(&v) == VT_I4, "V_VT(&v) = %d\n", V_VT(&v)); ok(fetched == 0, "fetched = %d\n", fetched); hr = IEnumVARIANT_Reset(ev); ok(hr == S_OK, "got %x\n", hr); V_VT(&v) = VT_I4; fetched = 2; hr = IEnumVARIANT_Next(ev, 1, &v, &fetched); ok(hr == S_OK, "got %x\n", hr); ok(V_VT(&v) == VT_DISPATCH, "V_VT(&v) = %d\n", V_VT(&v)); IDispatch_Release(V_DISPATCH(&v)); ok(fetched == 1, "fetched = %d\n", fetched); IEnumVARIANT_Release(ev); test_AccessibleChildren(acc); V_VT(&vid) = VT_I4; V_I4(&vid) = CHILDID_SELF; hr = IAccessible_get_accName(acc, vid, &str); ok(hr == S_OK, "got %x\n", hr); ok(!lstrcmpW(str, testW), "name = %s\n", wine_dbgstr_w(str)); SysFreeString(str); V_I4(&vid) = 1; str = (void*)0xdeadbeef; hr = IAccessible_get_accName(acc, vid, &str); ok(hr == E_INVALIDARG, "got %x\n", hr); ok(!str, "str != NULL\n"); V_I4(&vid) = CHILDID_SELF; str = (void*)0xdeadbeef; hr = IAccessible_get_accValue(acc, vid, &str); ok(hr == S_FALSE, "got %x\n", hr); ok(!str, "str != NULL\n"); str = (void*)0xdeadbeef; hr = IAccessible_get_accDescription(acc, vid, &str); ok(hr == S_FALSE, "got %x\n", hr); ok(!str, "str != NULL\n"); V_VT(&v) = VT_DISPATCH; V_DISPATCH(&v) = (void*)0xdeadbeef; hr = IAccessible_get_accRole(acc, vid, &v); ok(hr == S_OK, "got %x\n", hr); ok(V_VT(&v) == VT_I4, "V_VT(&v) = %d\n", V_VT(&v)); ok(V_I4(&v) == ROLE_SYSTEM_CLIENT, "V_I4(&v) = %d\n", V_I4(&v)); V_VT(&v) = VT_DISPATCH; V_DISPATCH(&v) = (void*)0xdeadbeef; hr = IAccessible_get_accState(acc, vid, &v); ok(hr == S_OK, "got %x\n", hr); ok(V_VT(&v) == VT_I4, "V_VT(&v) = %d\n", V_VT(&v)); ok(V_I4(&v) == (STATE_SYSTEM_FOCUSABLE|STATE_SYSTEM_INVISIBLE), "V_I4(&v) = %x\n", V_I4(&v)); str = (void*)0xdeadbeef; hr = IAccessible_get_accHelp(acc, vid, &str); ok(hr == S_FALSE, "got %x\n", hr); ok(!str, "str != NULL\n"); hr = IAccessible_get_accKeyboardShortcut(acc, vid, &str); ok(hr == S_OK, "got %x\n", hr); ok(!lstrcmpW(str, shortcutW), "str = %s\n", wine_dbgstr_w(str)); SysFreeString(str); str = (void*)0xdeadbeef; hr = IAccessible_get_accDefaultAction(acc, vid, &str); ok(hr == S_FALSE, "got %x\n", hr); ok(!str, "str != NULL\n"); pt.x = pt.y = 60; ok(ClientToScreen(hwnd, &pt), "ClientToScreen failed\n"); hr = IAccessible_accHitTest(acc, pt.x, pt.y, &v); ok(hr == S_OK, "got %x\n", hr); ok(V_VT(&v) == VT_I4, "V_VT(&v) = %d\n", V_VT(&v)); ok(V_I4(&v) == 0, "V_I4(&v) = %d\n", V_I4(&v)); pt.x = pt.y = 25; ok(ClientToScreen(hwnd, &pt), "ClientToScreen failed\n"); hr = IAccessible_accHitTest(acc, pt.x, pt.y, &v); ok(hr == S_OK, "got %x\n", hr); ok(V_VT(&v) == VT_I4, "V_VT(&v) = %d\n", V_VT(&v)); ok(V_I4(&v) == 0, "V_I4(&v) = %d\n", V_I4(&v)); ShowWindow(hwnd, TRUE); pt.x = pt.y = 60; ok(ClientToScreen(hwnd, &pt), "ClientToScreen failed\n"); hr = IAccessible_accHitTest(acc, pt.x, pt.y, &v); ok(hr == S_OK, "got %x\n", hr); ok(V_VT(&v) == VT_I4, "V_VT(&v) = %d\n", V_VT(&v)); ok(V_I4(&v) == 0, "V_I4(&v) = %d\n", V_I4(&v)); pt.x = pt.y = 25; ok(ClientToScreen(hwnd, &pt), "ClientToScreen failed\n"); hr = IAccessible_accHitTest(acc, pt.x, pt.y, &v); ok(hr == S_OK, "got %x\n", hr); ok(V_VT(&v) == VT_DISPATCH, "V_VT(&v) = %d\n", V_VT(&v)); ok(V_DISPATCH(&v) != NULL, "V_DISPATCH(&v) = %p\n", V_DISPATCH(&v)); VariantClear(&v); ShowWindow(chld, FALSE); pt.x = pt.y = 25; ok(ClientToScreen(hwnd, &pt), "ClientToScreen failed\n"); hr = IAccessible_accHitTest(acc, pt.x, pt.y, &v); ok(hr == S_OK, "got %x\n", hr); ok(V_VT(&v) == VT_I4, "V_VT(&v) = %d\n", V_VT(&v)); ok(V_I4(&v) == 0, "V_I4(&v) = %d\n", V_I4(&v)); hr = IAccessible_get_accParent(acc, &disp); ok(hr == S_OK, "got %x\n", hr); ok(disp != NULL, "disp == NULL\n"); IDispatch_Release(disp); ok(GetClientRect(hwnd, &rect), "GetClientRect failed\n"); pt.x = rect.left; pt.y = rect.top; MapWindowPoints(hwnd, NULL, &pt, 1); rect.left = pt.x; rect.top = pt.y; pt.x = rect.right; pt.y = rect.bottom; MapWindowPoints(hwnd, NULL, &pt, 1); hr = IAccessible_accLocation(acc, &left, &top, &width, &height, vid); ok(hr == S_OK, "got %x\n", hr); ok(left == rect.left, "left = %d, expected %d\n", left, rect.left); ok(top == rect.top, "top = %d, expected %d\n", top, rect.top); ok(width == pt.x-rect.left, "width = %d, expected %d\n", width, pt.x-rect.left); ok(height == pt.y-rect.top, "height = %d, expected %d\n", height, pt.y-rect.top); DestroyWindow(hwnd); hr = IAccessible_get_accChildCount(acc, &l); ok(hr == S_OK, "got %x\n", hr); ok(l == 0, "l = %d\n", l); hr = IAccessible_get_accName(acc, vid, &str); ok(hr == E_INVALIDARG, "got %x\n", hr); hr = IAccessible_get_accValue(acc, vid, &str); ok(hr == S_FALSE, "got %x\n", hr); hr = IAccessible_get_accRole(acc, vid, &v); ok(hr == S_OK, "got %x\n", hr); ok(V_VT(&v) == VT_I4, "V_VT(&v) = %d\n", V_VT(&v)); ok(V_I4(&v) == ROLE_SYSTEM_CLIENT, "V_I4(&v) = %d\n", V_I4(&v)); hr = IAccessible_get_accState(acc, vid, &v); ok(hr == S_OK, "got %x\n", hr); ok(V_VT(&v) == VT_I4, "V_VT(&v) = %d\n", V_VT(&v)); ok(V_I4(&v) == STATE_SYSTEM_INVISIBLE, "V_I4(&v) = %x\n", V_I4(&v)); hr = IAccessible_accHitTest(acc, 200, 200, &v); ok(hr == S_OK, "got %x\n", hr); ok(V_VT(&v) == VT_I4, "V_VT(&v) = %d\n", V_VT(&v)); ok(V_I4(&v) == 0, "V_I4(&v) = %d\n", V_I4(&v)); disp = (void*)0xdeadbeef; hr = IAccessible_get_accParent(acc, &disp); ok(hr == E_FAIL, "got %x\n", hr); ok(disp == NULL, "disp = %p\n", disp); hr = IAccessible_accLocation(acc, &left, &top, &width, &height, vid); ok(hr == S_OK, "got %x\n", hr); ok(left == 0, "left = %d\n", left); ok(top == 0, "top = %d\n", top); ok(width == 0, "width = %d\n", width); ok(height == 0, "height = %d\n", height); IAccessible_Release(acc); }