IDirect3DTexture8* ILAPIENTRY ilutD3D8Texture(IDirect3DDevice8 *Device)
{
	IDirect3DTexture8 *Texture;
	D3DLOCKED_RECT Rect;
	D3DFORMAT Format;
	ILimage	*Image;
	ILenum	DXTCFormat;
	ILuint	Size;
	ILubyte	*Buffer;

	Image = ilutCurImage = ilGetCurImage();
	if (ilutCurImage == NULL) {
		ilSetError(ILUT_ILLEGAL_OPERATION);
		return NULL;
	}

	if (!FormatsDX8Checked)
		CheckFormatsDX8(Device);

	if (ilutGetBoolean(ILUT_D3D_USE_DXTC) && FormatsDX8supported[3] && FormatsDX8supported[4] && FormatsDX8supported[5]) {
		if (ilutCurImage->DxtcData != NULL && ilutCurImage->DxtcSize != 0) {
			Format = D3DGetDXTCNumDX8(ilutCurImage->DxtcFormat);

			if (FAILED(IDirect3DDevice8_CreateTexture(Device, ilutCurImage->Width,
				ilutCurImage->Height, ilutGetInteger(ILUT_D3D_MIPLEVELS), 0, Format,
				ilutGetInteger(ILUT_D3D_POOL), &Texture)))
					return NULL;
			if (FAILED(IDirect3DTexture8_LockRect(Texture, 0, &Rect, NULL, 0)))
				return NULL;
			memcpy(Rect.pBits, ilutCurImage->DxtcData, ilutCurImage->DxtcSize);
			goto success;
		}

		if (ilutGetBoolean(ILUT_D3D_GEN_DXTC)) {
			DXTCFormat = ilutGetInteger(ILUT_DXTC_FORMAT);

			Size = ilGetDXTCData(NULL, 0, DXTCFormat);
			if (Size != 0) {
				Buffer = (ILubyte*)ialloc(Size);
				if (Buffer == NULL)
					return NULL;
				Size = ilGetDXTCData(Buffer, Size, DXTCFormat);
				if (Size == 0) {
					ifree(Buffer);
					return NULL;
				}

				Format = D3DGetDXTCNumDX8(DXTCFormat);
				if (FAILED(IDirect3DDevice8_CreateTexture(Device, ilutCurImage->Width,
					ilutCurImage->Height, ilutGetInteger(ILUT_D3D_MIPLEVELS), 0, Format,
					ilutGetInteger(ILUT_D3D_POOL), &Texture))) {
						ifree(Buffer);
						return NULL;
				}
				if (FAILED(IDirect3DTexture8_LockRect(Texture, 0, &Rect, NULL, 0))) {
					ifree(Buffer);
					return NULL;
				}
				memcpy(Rect.pBits, Buffer, Size);
				ifree(Buffer);
				goto success;
			}
		}
	}

	Image = MakeD3D8Compliant(Device, &Format);
	if (Image == NULL) {
		if (Image != ilutCurImage)
			ilCloseImage(Image);
		return NULL;
	}
	if (FAILED(IDirect3DDevice8_CreateTexture(Device, Image->Width, Image->Height,
		ilutGetInteger(ILUT_D3D_MIPLEVELS), 0, Format, ilutGetInteger(ILUT_D3D_POOL), &Texture))) {
		if (Image != ilutCurImage)
			ilCloseImage(Image);
		return NULL;
	}
	if (FAILED(IDirect3DTexture8_LockRect(Texture, 0, &Rect, NULL, 0)))
		return NULL;
	memcpy(Rect.pBits, Image->Data, Image->SizeOfPlane);

success:
	IDirect3DTexture8_UnlockRect(Texture, 0);
	// Just let D3DX filter for us.
	//D3DXFilterTexture(Texture, NULL, D3DX_DEFAULT, D3DX_FILTER_BOX);
	iD3D8CreateMipmaps(Texture, Image);

	if (Image != ilutCurImage)
		ilCloseImage(Image);

	return Texture;
}
Example #2
0
static HRESULT d3d_device_create_texture(d3d_device *dev, UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, d3d_texture **texture)
{
	IDirect3DDevice8 *device = (IDirect3DDevice8 *)dev;
	return IDirect3DDevice8_CreateTexture(device, width, height, levels, usage, format, pool, (IDirect3DTexture8 **)texture);
}