static void d3drm_texture_destroy(struct d3drm_texture *texture) { TRACE("texture %p is being destroyed.\n", texture); d3drm_object_cleanup((IDirect3DRMObject*)&texture->IDirect3DRMTexture_iface, &texture->obj); if (texture->image) IDirect3DRM_Release(texture->d3drm); HeapFree(GetProcessHeap(), 0, texture); }
static void MeshBuilderTest(void) { HRESULT hr; LPDIRECT3DRM pD3DRM; LPDIRECT3DRMMESHBUILDER pMeshBuilder; D3DRMLOADMEMORY info; int val; DWORD val1, val2, val3; hr = pDirect3DRMCreate(&pD3DRM); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr); hr = IDirect3DRM_CreateMeshBuilder(pD3DRM, &pMeshBuilder); ok(hr == D3DRM_OK, "Cannot get IDirect3DRMMeshBuilder interface (hr = %x)\n", hr); info.lpMemory = data_bad_version; info.dSize = strlen(data_bad_version); hr = IDirect3DRMMeshBuilder_Load(pMeshBuilder, &info, NULL, D3DRMLOAD_FROMMEMORY, NULL, NULL); ok(hr == D3DRMERR_BADFILE, "Should have returned D3DRMERR_BADFILE (hr = %x)\n", hr); info.lpMemory = data_no_mesh; info.dSize = strlen(data_no_mesh); hr = IDirect3DRMMeshBuilder_Load(pMeshBuilder, &info, NULL, D3DRMLOAD_FROMMEMORY, NULL, NULL); ok(hr == D3DRMERR_NOTFOUND, "Should have returned D3DRMERR_NOTFOUND (hr = %x)\n", hr); info.lpMemory = data_ok; info.dSize = strlen(data_ok); hr = IDirect3DRMMeshBuilder_Load(pMeshBuilder, &info, NULL, D3DRMLOAD_FROMMEMORY, NULL, NULL); ok(hr == D3DRM_OK, "Cannot load mesh data (hr = %x)\n", hr); val = IDirect3DRMMeshBuilder_GetVertexCount(pMeshBuilder); ok(val == 4, "Wrong number of vertices %d (must be 4)\n", val); val = IDirect3DRMMeshBuilder_GetFaceCount(pMeshBuilder); ok(val == 3, "Wrong number of faces %d (must be 3)\n", val); hr = IDirect3DRMMeshBuilder_GetVertices(pMeshBuilder, &val1, NULL, &val2, NULL, &val3, NULL); ok(hr == D3DRM_OK, "Cannot get vertices information (hr = %x)\n", hr); ok(val1 == 4, "Wrong number of vertices %d (must be 4)\n", val1); todo_wine ok(val2 == 4, "Wrong number of normals %d (must be 4)\n", val2); todo_wine ok(val3 == 22, "Wrong number of face data bytes %d (must be 22)\n", val3); IDirect3DRMMeshBuilder_Release(pMeshBuilder); IDirect3DRM_Release(pD3DRM); }
void d3drm_device_destroy(struct d3drm_device *device) { d3drm_object_cleanup((IDirect3DRMObject *)&device->IDirect3DRMDevice_iface, &device->obj); if (device->device) { TRACE("Releasing attached ddraw interfaces.\n"); IDirect3DDevice_Release(device->device); } if (device->render_target) IDirectDrawSurface_Release(device->render_target); if (device->primary_surface) { TRACE("Releasing primary surface and attached clipper.\n"); IDirectDrawSurface_Release(device->primary_surface); IDirectDrawClipper_Release(device->clipper); } if (device->ddraw) { IDirectDraw_Release(device->ddraw); IDirect3DRM_Release(device->d3drm); } HeapFree(GetProcessHeap(), 0, device); }
static ULONG WINAPI IDirect3DRM3Impl_Release(IDirect3DRM3* iface) { IDirect3DRMImpl *This = impl_from_IDirect3DRM3(iface); return IDirect3DRM_Release(&This->IDirect3DRM_iface); }