static void dinput_joypad_destroy(void) { unsigned i; for (i = 0; i < MAX_USERS; i++) { if (g_pads[i].joypad) { if (g_pads[i].rumble_iface[0]) { IDirectInputEffect_Stop(g_pads[i].rumble_iface[0]); IDirectInputEffect_Release(g_pads[i].rumble_iface[0]); } if (g_pads[i].rumble_iface[1]) { IDirectInputEffect_Stop(g_pads[i].rumble_iface[1]); IDirectInputEffect_Release(g_pads[i].rumble_iface[1]); } IDirectInputDevice8_Unacquire(g_pads[i].joypad); IDirectInputDevice8_Release(g_pads[i].joypad); } free(g_pads[i].joy_name); g_pads[i].joy_name = NULL; free(g_pads[i].joy_friendly_name); g_pads[i].joy_friendly_name = NULL; input_config_clear_device_name(i); } g_joypad_cnt = 0; memset(g_pads, 0, sizeof(g_pads)); /* Can be blocked by global Dinput context. */ dinput_destroy_context(); }
/*********************************************************************** * destroy_joysticks [internal] */ static void destroy_joysticks(struct JoystickData *data) { int i, j; for (i = 0; i < data->num_joysticks; i++) { if (data->joysticks[i].forcefeedback && data->joysticks[i].num_effects > 0) { for (j = 0; j < data->joysticks[i].num_effects; j++) IDirectInputEffect_Release(data->joysticks[i].effects[j].effect); HeapFree(GetProcessHeap(), 0, data->joysticks[i].effects); } IDirectInputDevice8_Unacquire(data->joysticks[i].device); IDirectInputDevice8_Release(data->joysticks[i].device); } HeapFree(GetProcessHeap(), 0, data->joysticks); }