Example #1
0
void DelayedDispatcher::update(float deltaTime)
{
    //Use a separate vector for calling, as called events can modify this vector
    std::vector<EventTuple> eventsToCall;
    for(EventTuple& tuple : events)
    {
        std::get<0>(tuple) -= deltaTime;
        if(std::get<0>(tuple) < 0)
        {
            eventsToCall.push_back(tuple);
        }
    }
    for(EventTuple& tuple : eventsToCall)
    {
#if VERBOSE_GENERAL_INFO
        CCLOG("Launching event %s", std::get<1>(tuple).c_str());
#endif
        Director::getInstance()->getEventDispatcher()->dispatchCustomEvent(std::get<1>(tuple), std::get<2>(tuple));
        IFEXIST(std::get<2>(tuple))->release();
    }
    if(events.size() > 0)
    {
        events.erase(std::remove_if(events.begin(), events.end(), [](const EventTuple& tuple) { return std::get<0>(tuple) < 0; }), events.end());
    }
    //Use a separate vector for calling, as called func can modify this vector
    std::vector<FuncTuple> funcsToCall;
    for(FuncTuple& tuple : funcs)
    {
        std::get<0>(tuple) -= deltaTime;
        if(std::get<0>(tuple) < 0)
        {
            funcsToCall.push_back(tuple);
        }
    }
    for(FuncTuple& tuple : funcsToCall)
    {
        cocos2d::EventCustom* event = EventCustom::create(std::get<3>(tuple), std::get<2>(tuple));
#if VERBOSE_GENERAL_INFO
            CCLOG("Launching func named %s", std::get<3>(tuple).c_str());
#endif
        std::get<1>(tuple)(event);
        IFEXIST(std::get<2>(tuple))->release();
    }
    if(funcs.size() > 0)
    {
        funcs.erase(std::remove_if(funcs.begin(), funcs.end(), [](const FuncTuple& tuple) { return std::get<0>(tuple) < 0; }), funcs.end());
    }
}
Example #2
0
void InputLabel::exitBoxEditingWillBegin(ui::EditBox* editBox)
{
    if(locks.size() == 0 && !isOpened && delegate->isEnabled())
    {
        CCLOG("editing will begin InputLabel");
        if(linkTo != NULL)
        {
            //A password should be cleared when you begin editing. That's the default behavior on iOS, and we can't easily go around anyway, since UITextField.secureEntry force this behavior
            delegate->setText(isUnedited() || isPassword ? "" : linkTo->getLabelValue());
            if(isPassword)
            {
                linkTo->setLabelValue("");
                IFEXIST(passwordText)->autorelease();
                passwordText = new CCString();
            }
            linkTo->setVisible(false);
        }
    }
}
Example #3
0
void InputLabel::editBoxEditingDidEnd(ui::EditBox* editBox)
{
    CCLOG("Edit Box editing did end");
    if(isOpened)
    { //on dealloc, the isOpened flag will be false to prevent this code from being executed (could be used for a cancel method too)
        isOpened = false;
        if(linkTo != NULL)
        {
            if(strlen(delegate->getText()) > 0)
            {
                if(isPassword)
                {
                    IFEXIST(passwordText)->autorelease();
                    passwordText = new CCString(delegate->getText());
                    std::string bulletString;
                    for(int i = 0; i < (int)strlen(delegate->getText()); i++)
                    {
                        bulletString.append("●");
                    }
                    linkTo->setLabelValue(bulletString.c_str());
                }
                else
                {
                    linkTo->setLabelValue(delegate->getText());
                }
            }
            else
            {
                linkTo->setLabelValue(initialText->getCString());
            }
            delegate->setText("");
            linkTo->setVisible(true);
        }
        CCDictionary* param = this->getEventInfos();
        param->setObject(Screate(this->getLabelValue()), "Text");
        Director::getInstance()->getEventDispatcher()->dispatchCustomEvent("TextAdded", param);
    }
    delegate->detachWithIME();
}
Example #4
0
void DelayedDispatcher::funcAfterDelay(std::function<void(cocos2d::EventCustom*)> func, Ref* userData, float delay, std::string eventName)
{
    DelayedDispatcher* instance = getInstance();
    IFEXIST(userData)->retain();
    instance->funcs.push_back(FuncTuple(delay, func, userData, eventName));
}
Example #5
0
void DelayedDispatcher::eventAfterDelay(std::string eventName, Ref* userData, float delay)
{
    DelayedDispatcher* instance = getInstance();
    IFEXIST(userData)->retain();
    instance->events.push_back(EventTuple(delay, eventName, userData));
}