Example #1
0
//-----------------------------------------------------------------------------
CIwRenderManager::~CIwRenderManager()
{
    IW_CALLSTACK("CIwRenderManager::~CIwRenderManager")

    DestroySlots();
    IW_SINGLETON_CLEAR(RenderManager);
}
//-----------------------------------------------------------------------------
CIwSoundManager::~CIwSoundManager()
{
    IW_CALLSTACK("CIwSoundManager::~CIwSoundManager")
    IW_SINGLETON_CLEAR(SoundManager);

    delete m_GroupIdentity;
    delete m_ParamsIdentity;
    delete[] m_SoundInsts;
    delete[] m_SoundInstPtrs;
    delete[] s_ChannelsPCM8;
    delete[] s_ChannelsPCM16;
    delete[] s_ChannelsADPCM;
}
Example #3
0
//--------------------------------------------------------------------------------
CIwGameClock::~CIwGameClock()
{
    IW_CALLSTACK("CIwGameClock::~CIwGameClock");
    IW_SINGLETON_CLEAR(GameClock);
}