Example #1
0
/* IDirect3DDevice9 IDirect3DVolumeTexture9 Methods follow: */
HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9 iface, 
                                                          UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, 
                                                          D3DFORMAT Format, D3DPOOL Pool, 
                                                          IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle) {

    IDirect3DVolumeTexture9Impl *object;
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
    HRESULT hrc = D3D_OK;

    TRACE("(%p) Relay\n", This);

    /* Allocate the storage for the device */
    object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolumeTexture9Impl));
    if (NULL == object) {
        FIXME("(%p) allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n", This);
        return D3DERR_OUTOFVIDEOMEMORY;
    }

    object->lpVtbl = &Direct3DVolumeTexture9_Vtbl;
    object->ref = 1;
    hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels, Usage,
                                 (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DVolumeTexture, pSharedHandle,
                                 (IUnknown *)object, D3D9CB_CreateVolume);


    if (hrc != D3D_OK) {

        /* free up object */
        FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This);
        HeapFree(GetProcessHeap(), 0, object);
    } else {
        IUnknown_AddRef(iface);
        object->parentDevice = iface;
        *ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE9) object;
        TRACE("(%p) : Created volume texture %p\n", This, object);
    }
    TRACE("(%p)  returning %p\n", This , *ppVolumeTexture);
    return hrc;
}
Example #2
0
HRESULT d3d10_texture3d_init(struct d3d10_texture3d *texture, struct d3d10_device *device,
        const D3D10_TEXTURE3D_DESC *desc)
{
    HRESULT hr;

    texture->vtbl = &d3d10_texture3d_vtbl;
    texture->refcount = 1;
    texture->desc = *desc;

    FIXME("Implement DXGI<->wined3d usage conversion.\n");

    hr = IWineD3DDevice_CreateVolumeTexture(device->wined3d_device, desc->Width, desc->Height, desc->Depth,
            desc->MipLevels, desc->Usage, wined3dformat_from_dxgi_format(desc->Format), WINED3DPOOL_DEFAULT,
            texture, &d3d10_texture3d_wined3d_parent_ops, &texture->wined3d_texture);
    if (FAILED(hr))
    {
        WARN("Failed to create wined3d texture, hr %#x.\n", hr);
        return hr;
    }

    return S_OK;
}
Example #3
0
HRESULT volumetexture_init(IDirect3DVolumeTexture8Impl *texture, IDirect3DDevice8Impl *device,
        UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
{
    HRESULT hr;

    texture->IDirect3DVolumeTexture8_iface.lpVtbl = &Direct3DVolumeTexture8_Vtbl;
    texture->ref = 1;

    wined3d_mutex_lock();
    hr = IWineD3DDevice_CreateVolumeTexture(device->WineD3DDevice, width, height, depth, levels,
            usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool, texture,
            &d3d8_volumetexture_wined3d_parent_ops, &texture->wined3d_texture);
    wined3d_mutex_unlock();
    if (FAILED(hr))
    {
        WARN("Failed to create wined3d volume texture, hr %#x.\n", hr);
        return hr;
    }

    texture->parentDevice = &device->IDirect3DDevice8_iface;
    IDirect3DDevice8_AddRef(texture->parentDevice);

    return D3D_OK;
}