Example #1
0
static HRESULT WINAPI IDirect3DSurface9Impl_LockRect(LPDIRECT3DSURFACE9 iface, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
    IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
    HRESULT hr;

    TRACE("iface %p, locked_rect %p, rect %p, flags %#x.\n", iface, pLockedRect, pRect, Flags);

    wined3d_mutex_lock();
    hr = IWineD3DSurface_Map(This->wineD3DSurface, (WINED3DLOCKED_RECT *)pLockedRect, pRect, Flags);
    wined3d_mutex_unlock();

    return hr;
}
Example #2
0
static HRESULT WINAPI IWineD3DTextureImpl_Map(IWineD3DTexture *iface,
        UINT sub_resource_idx, WINED3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags)
{
    IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
    IWineD3DSurface *surface;

    TRACE("iface %p, sub_resource_idx %u, locked_rect %p, rect %s, flags %#x.\n",
            iface, sub_resource_idx, locked_rect, wine_dbgstr_rect(rect), flags);

    if (!(surface = (IWineD3DSurface *)basetexture_get_sub_resource(texture, sub_resource_idx)))
    {
        WARN("Failed to get sub-resource.\n");
        return WINED3DERR_INVALIDCALL;
    }

    return IWineD3DSurface_Map(surface, locked_rect, rect, flags);
}