Example #1
0
/*
---------------------------------------------------------------------------
*  函数名称:void Application(void)
*  函数功能:读取图像数据,进行图像处理根据处理结果控制舵机方向与车速
*  输入形参:无	
*  返回值:无	
---------------------------------------------------------------------------
*/
void Application(void)
{  
	Change_Speed(540);
	while(1)
	{ 	
		/*如果图像数据可读*/	
		if(OV_State==Read)
		{	
			/*屏蔽中断*/
			EXTI_Config(DIS); 
			/*读取图像*/	 		
			Read_Pic();	
			/*图像处理*/		
			Image_Process();
			/*舵机、电调控制*/
			Steer_control();
			SpeedContiol(2500);
			/*图像处理完毕状态转换*/	 
			OV_State=Wait_Vsync1;
			/*打开中断*/
			EXTI_Config(EN);
		}	
	}	
}
Example #2
0
/*
=================
LoadEntityIndexMap

based on LoadAlphaMap() from terrain.c, a little more generic
=================
*/
void LoadEntityIndexMap( entity_t *e )
{
	int		i, size, numLayers;
	const char	*value, *indexMapFilename, *shader;
	char		offset[ 4096 ], *search, *space;
	rgbdata_t		*image;
	byte		*pixels;
	uint		*pixels32;
	indexMap_t	*im;
	brush_t		*b;
	parseMesh_t	*p;
	
	
	if( e->brushes == NULL && e->patches == NULL )
		return;
	
	value = ValueForKey( e, "_indexmap" );
	if( value[0] == '\0' ) value = ValueForKey( e, "alphamap" );
	if( value[0] == '\0' ) return;
	indexMapFilename = value;
	
	// get number of layers (support legacy "layers" key as well)
	value = ValueForKey( e, "_layers" );
	if( value[0] == '\0' ) value = ValueForKey( e, "layers" );
	if( value[0] == '\0' )
	{
		Msg( "Warning: Entity with index/alpha map \"%s\" has missing \"_layers\" or \"layers\" key\n", indexMapFilename );
		Msg( "Entity will not be textured properly. Check your keys/values.\n" );
		return;
	}
	numLayers = com.atoi( value );
	if( numLayers < 1 )
	{
		Msg( "Warning: Entity with index/alpha map \"%s\" has < 1 layer (%d)\n", indexMapFilename, numLayers );
		Msg( "Entity will not be textured properly. Check your keys/values.\n" );
		return;
	}
	
	// get base shader name (support legacy "shader" key as well)
	value = ValueForKey( mapEnt, "_shader" );
	if( value[0] == '\0' ) value = ValueForKey( e, "shader" );
	if( value[0] == '\0' )
	{
		Msg( "Warning: Entity with index/alpha map \"%s\" has missing \"_shader\" or \"shader\" key\n", indexMapFilename );
		Msg( "Entity will not be textured properly. Check your keys/values.\n" );
		return;
	}
	shader = value;
	
	MsgDev( D_NOTE, "Entity %d (%s) has shader index map \"%s\"\n",  mapEnt->mapEntityNum, ValueForKey( e, "classname" ), indexMapFilename );

	image = FS_LoadImage( indexMapFilename, NULL, 0 );
	if( !image ) return;

	Image_Process( &image, 0, 0, IMAGE_FORCE_RGBA );
	
	size = image->width * image->height;
	pixels = Malloc( size );
	pixels32 = (uint *)image->buffer;

	for( i = 0; i < size; i++ )
	{
		pixels[i] = ((pixels32[i] & 0xFF) * numLayers) / 256;
		if( pixels[i] >= numLayers ) pixels[i] = numLayers - 1;
	}

	// the index map must be at least 2x2 pixels
	if( image->width < 2 || image->height < 2 )
	{
		Msg( "Warning: Entity with index/alpha map \"%s\" is smaller than 2x2 pixels\n", indexMapFilename );
		Msg( "Entity will not be textured properly. Check your keys/values.\n" );
		FS_FreeImage( image );
		return;
	}

	// create a new index map
	im = Malloc( sizeof( *im ));
	im->w = image->width;
	im->h = image->height;
	im->numLayers = numLayers;
	com.strncpy( im->name, indexMapFilename, sizeof( im->name ));
	com.strncpy( im->shader, shader, sizeof( im->shader ));
	im->pixels = pixels;
	
	value = ValueForKey( mapEnt, "_offsets" );
	if( value[0] == '\0' ) value = ValueForKey( e, "offsets" );
	if( value[0] != '\0' )
	{
		// value is a space-seperated set of numbers
		com.strncpy( offset, value, sizeof( offset ));
		search = offset;
		
		for( i = 0; i < 256 && *search != '\0'; i++ )
		{
			space = com.strstr( search, " " );
			if( space != NULL ) *space = '\0';
			im->offsets[i] = com.atof( search );
			if( space == NULL ) break;
			search = space + 1;
		}
	}
	
	// store the index map in every brush/patch in the entity
	for( b = e->brushes; b != NULL; b = b->next ) b->im = im;
	for( p = e->patches; p != NULL; p = p->next ) p->im = im;

	FS_FreeImage( image );
}
Example #3
0
/*
=================
VID_CubemapShot
=================
*/
qboolean VID_CubemapShot( const char *base, uint size, const float *vieworg, qboolean skyshot )
{
	rgbdata_t		*r_shot, *r_side;
	byte		*temp = NULL;
	byte		*buffer = NULL;
	string		basename;
	int		i = 1, flags, result;

	if( !RI.drawWorld || !cl.worldmodel )
		return false;

	// make sure the specified size is valid
	while( i < size ) i<<=1;

	if( i != size ) return false;
	if( size > glState.width || size > glState.height )
		return false;

	// setup refdef
	RI.params |= RP_ENVVIEW;	// do not render non-bmodel entities

	// alloc space
	temp = Mem_Alloc( r_temppool, size * size * 3 );
	buffer = Mem_Alloc( r_temppool, size * size * 3 * 6 );
	r_shot = Mem_Alloc( r_temppool, sizeof( rgbdata_t ));
	r_side = Mem_Alloc( r_temppool, sizeof( rgbdata_t ));

	// use client vieworg
	if( !vieworg ) vieworg = cl.refdef.vieworg;

	for( i = 0; i < 6; i++ )
	{
		// go into 3d mode
		R_Set2DMode( false );

		if( skyshot )
		{
			R_DrawCubemapView( vieworg, r_skyBoxInfo[i].angles, size );
			flags = r_skyBoxInfo[i].flags;
		}
		else
		{
			R_DrawCubemapView( vieworg, r_envMapInfo[i].angles, size );
			flags = r_envMapInfo[i].flags;
		}

		pglReadPixels( 0, 0, size, size, GL_RGB, GL_UNSIGNED_BYTE, temp );
		r_side->flags = IMAGE_HAS_COLOR;
		r_side->width = r_side->height = size;
		r_side->type = PF_RGB_24;
		r_side->size = r_side->width * r_side->height * 3;
		r_side->buffer = temp;

		if( flags ) Image_Process( &r_side, 0, 0, 0.0f, flags, NULL );
		Q_memcpy( buffer + (size * size * 3 * i), r_side->buffer, size * size * 3 );
	}

	RI.params &= ~RP_ENVVIEW;

	r_shot->flags = IMAGE_HAS_COLOR;
	r_shot->flags |= (skyshot) ? IMAGE_SKYBOX : IMAGE_CUBEMAP;
	r_shot->width = size;
	r_shot->height = size;
	r_shot->type = PF_RGB_24;
	r_shot->size = r_shot->width * r_shot->height * 3 * 6;
	r_shot->palette = NULL;
	r_shot->buffer = buffer;

	// make sure what we have right extension
	Q_strncpy( basename, base, MAX_STRING );
	FS_StripExtension( basename );
	FS_DefaultExtension( basename, ".tga" );

	// write image as 6 sides
	result = FS_SaveImage( basename, r_shot );
	FS_FreeImage( r_shot );
	FS_FreeImage( r_side );

	return result;
}
Example #4
0
qboolean VID_ScreenShot( const char *filename, int shot_type )
{
	rgbdata_t *r_shot;
	uint	flags = IMAGE_FLIP_Y;
	int	width = 0, height = 0;
	qboolean	result;

	r_shot = Mem_Alloc( r_temppool, sizeof( rgbdata_t ));
	r_shot->width = (glState.width + 3) & ~3;
	r_shot->height = (glState.height + 3) & ~3;
	r_shot->flags = IMAGE_HAS_COLOR | IMAGE_HAS_ALPHA;
	r_shot->type = PF_RGBA_32;
	r_shot->size = r_shot->width * r_shot->height * PFDesc[r_shot->type].bpp;
	r_shot->palette = NULL;
	r_shot->buffer = Mem_Alloc( r_temppool, r_shot->size );

	// get screen frame
	pglPixelStorei(GL_PACK_ALIGNMENT, 1);	// PANDORA, just in case
	pglReadPixels( 0, 0, r_shot->width, r_shot->height, GL_RGBA, GL_UNSIGNED_BYTE, r_shot->buffer );
	switch( shot_type )
	{
	case VID_SCREENSHOT:
		if( !gl_overview->integer )
			VID_ImageAdjustGamma( r_shot->buffer, r_shot->width, r_shot->height ); // scrshot gamma
		break;
	case VID_SNAPSHOT:
		if( !gl_overview->integer )
			VID_ImageAdjustGamma( r_shot->buffer, r_shot->width, r_shot->height ); // scrshot gamma
		FS_AllowDirectPaths( true );
		break;
	case VID_LEVELSHOT:
		flags |= IMAGE_RESAMPLE;
		if( glState.wideScreen )
		{
			height = 480;
			width = 800;
		}
		else
		{
			height = 480;
			width = 640;
		}
		break;
	case VID_MINISHOT:
		flags |= IMAGE_RESAMPLE;
		height = 200;
		width = 320;
		break;
	case VID_MAPSHOT:
		V_WriteOverviewScript();		// store overview script too
		flags |= IMAGE_RESAMPLE|IMAGE_QUANTIZE;	// GoldSrc request overviews in 8-bit format
		height = 768;
		width = 1024;
		break;
	}

	Image_Process( &r_shot, width, height, 0.0f, flags, NULL );

	// write image
	result = FS_SaveImage( filename, r_shot );
	host.write_to_clipboard = false;		// disable write to clipboard
	FS_AllowDirectPaths( false );			// always reset after store screenshot
	FS_FreeImage( r_shot );

	return result;
}