void EffectDock::Init(){ InitAction(); UpdateAction(); }
void ObjectDock::Init(){ InitAction(); UpdateAction(); }
void CAction::InitStallAction( float Distance, CActionTarget* pTarget ) { InitAction(eActionKind_TalkToOwner, NULL, Distance, pTarget); // }
void CAction::InitMoveAction(VECTOR3* pToPos) { m_ActionTarget.InitActionTarget(pToPos,0); InitAction(eActionKind_Move, NULL, 0, &m_ActionTarget); }
void CAction::InitSkillActionRealExecute(cActiveSkillInfo* pSkillInfo,CActionTarget* pTarget) { float dis = ( float )( pSkillInfo->GetSkillInfo()->Range - 50 ); InitAction(eActionKind_Skill_RealExecute,pSkillInfo,dis,pTarget); // }