BOOLEAN EnterBobbyRMisc() { VOBJECT_DESC VObjectDesc; // load the background graphic and add it VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE; FilenameForBPP("LAPTOP\\miscbackground.sti", VObjectDesc.ImageFile); CHECKF(AddVideoObject(&VObjectDesc, &guiMiscBackground)); // load the gunsgrid graphic and add it VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE; FilenameForBPP("LAPTOP\\miscgrid.sti", VObjectDesc.ImageFile); CHECKF(AddVideoObject(&VObjectDesc, &guiMiscGrid)); InitBobbyBrTitle(); guiPrevMiscFilterMode = -1; guiCurrentMiscFilterMode = -1; guiCurrentMiscSubFilterMode = -1; guiPrevMiscSubFilterMode = -1; SetFirstLastPagesForNew( IC_BOBBY_MISC, guiCurrentMiscFilterMode, guiCurrentMiscSubFilterMode ); //Draw menu bar InitBobbyMenuBar( ); InitBobbyRMiscFilterBar(); // CalculateFirstAndLastIndexs(); RenderBobbyRMisc( ); return(TRUE); }
BOOLEAN EnterBobbyRAmmo() { VOBJECT_DESC VObjectDesc; // load the background graphic and add it VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE; FilenameForBPP("LAPTOP\\ammobackground.sti", VObjectDesc.ImageFile); CHECKF(AddVideoObject(&VObjectDesc, &guiAmmoBackground)); // load the gunsgrid graphic and add it VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE; FilenameForBPP("LAPTOP\\ammogrid.sti", VObjectDesc.ImageFile); CHECKF(AddVideoObject(&VObjectDesc, &guiAmmoGrid)); InitBobbyBrTitle(); SetFirstLastPagesForNew( IC_AMMO ); // CalculateFirstAndLastIndexs(); //Draw menu bar InitBobbyMenuBar( ); RenderBobbyRAmmo( ); return(TRUE); }