void FlightPathMovementGenerator::Initialize(Player &player) { player.getHostileRefManager().setOnlineOfflineState(false); player.AddUnitState(UNIT_STAT_IN_FLIGHT); player.SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_TAXI_FLIGHT); Traveller<Player> traveller(player); // do not send movement, it was sent already i_destinationHolder.SetDestination(traveller, (*i_path)[i_currentNode].x, (*i_path)[i_currentNode].y, (*i_path)[i_currentNode].z, false); // For preloading end grid InitEndGridInfo(); player.SendMonsterMoveByPath(GetPath(), GetCurrentNode(), GetPathAtMapEnd()); }
void FlightPathMovementGenerator::Initialize(Player &player) { player.getHostileRefManager().setOnlineOfflineState(false); player.AddUnitState(UNIT_STAT_IN_FLIGHT); player.SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_TAXI_FLIGHT); Traveller<Player> traveller(player); // do not send movement, it was sent already i_destinationHolder.SetDestination(traveller, (*i_path)[i_currentNode].x, (*i_path)[i_currentNode].y, (*i_path)[i_currentNode].z, false); // For preloading end grid InitEndGridInfo(); TaxiPathNodeList path = GetPath(); uint32 pathEndPoint = GetPathAtMapEnd(); uint32 traveltime = uint32(32.0f*path.GetTotalLength(GetCurrentNode(),pathEndPoint)); player.SetUnitMovementFlags(SPLINEFLAG_WALKING|SPLINEFLAG_FLYING); player.SendMonsterMoveByPath(path,GetCurrentNode(),pathEndPoint, traveltime); }
void FlightPathMovementGenerator::DoInitialize(Player* player) { Reset(player); InitEndGridInfo(); }