//-------------------------------------------------------------------- AEvent::AEvent() : AEventHeader() //-------------------------------------------------------------------- { fDebugLevel = "DEBUG"; InitLogger("AEvent"); SetDebugLevel(fDebugLevel,"AEvent"); }
lua_State * Lua::NewFullState() { lua_State *L = NewBasicState(); InitLog(L); InitPersistent(L); InitTimer(L); InitMap(L); InitBlackboard(L); InitDialogs(L); InitLegacy(L); InitAirspace(L); InitTask(L); InitSettings(L); InitWind(L); InitLogger(L); InitTracking(L); InitReplay(L); InitInputEvent(L); { SetPackagePath(L, WideToUTF8Converter(LocalPath(_T("lua" DIR_SEPARATOR_S "?.lua")).c_str())); } return L; }
void ParseArgs(int argc,char**argv) { int i,j; const char*logfile="stderr"; //int loglevel=kInfo; int loglevel=kDebug; InitLogger(loglevel,NULL); //set log_file and log_level for(i=1;i<argc;i++){ policy=ParsePolicy(argv[i]); } InitLogger(loglevel,logfile); if(policy==NULL){ LogFatal("policy not valid"); } }
//-------------------------------------------------------------------- AEvent::AEvent(int evtNumber, double trueEventEnergy, double recEventEnergy) //-------------------------------------------------------------------- { AEventHeader(evtNumber,trueEventEnergy,recEventEnergy); fDebugLevel = "DEBUG"; InitLogger("AEvent"); SetDebugLevel(fDebugLevel,"AEvent"); }
int main(int argc, char* argv[]) { try { InitLogger(argc, argv); return boost::unit_test::unit_test_main(&init_unit_test_suite, argc, argv); } catch (const std::exception& err) { std::cerr << err.what() << "\n"; return 1; } catch (...) { std::cerr << "Unknown error\n"; return 2; } return 0; }
AParticle::AParticle(int Id, std::string name, bool isPrimary, double charge, TVector3 vertex, TLorentzVector p4, int motherID) { SetID(Id); SetParticleName(name); SetIsPrimary(isPrimary); SetCharge(charge); SetVertex(vertex); SetP4(p4); SetMotherID(motherID); InitLogger("Aparticle"); fDebug = "WARN"; SetDebugLevel(fDebug,"Aparticle"); }
bool CSmartServer::Initialize() { START_FUNCTION_BOOL(); CHECK_SUCCESS(RetrieveBinDir()); InitLogger(); LoadConfig(); CHECK_SUCCESS(InitCommandReceiver()); CHECK_SUCCESS(InitArduinoDevice()); CHECK_SUCCESS(InitDBLogger()); CHECK_SUCCESS(InitMusicPlayer()); LOG_MSG("[ + ] Successfull initlization"); m_bInitSuccess = true; END_FUNCTION_BOOL(); }
int main(int argc, char **argv) { struct sigaction sa; char *LogFile; memset(&sa, 0, sizeof(struct sigaction)); sa.sa_handler = SIG_DFL; sa.sa_flags |= SA_RESTART; if (sigaction(SIGCHLD, &sa, NULL) != 0) { Error("sigaction(2) failure"); } gtk_init(&argc, &argv); gtk_panda_init(&argc, &argv); gtk_set_locale(); bindtextdomain(PACKAGE, LOCALEDIR); textdomain(PACKAGE); LogFile = getenv("GLPUSH_LOGFILE"); if (LogFile == NULL) { InitLogger("glprint"); } else { InitLogger_via_FileName(LogFile); } TempDir = getenv("GLPUSH_TEMPDIR"); if (TempDir == NULL) { InitTempDir("glprint"); } else { InitTempDir_via_Dir(TempDir); } gl_config_init(); InitDesktop(); execute(); gtk_timeout_add(30 * 1000, push_action_exit, NULL); gtk_main(); sleep(3); return 0; }
HumanClientApp::HumanClientApp(int width, int height, bool calculate_fps, const std::string& name, int x, int y, bool fullscreen, bool fake_mode_change) : ClientApp(), SDLGUI(width, height, calculate_fps, name, x, y, fullscreen, fake_mode_change), m_fsm(0), m_single_player_game(true), m_game_started(false), m_connected(false), m_auto_turns(0), m_have_window_focus(true) { #ifdef ENABLE_CRASH_BACKTRACE signal(SIGSEGV, SigHandler); #endif #ifdef FREEORION_MACOSX SDL_SetHint(SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK, "1"); #endif m_fsm = new HumanClientFSM(*this); const std::string HUMAN_CLIENT_LOG_FILENAME((GetUserDir() / "freeorion.log").string()); InitLogger(HUMAN_CLIENT_LOG_FILENAME, "Client"); try { DebugLogger() << "GL Version String: " << GetGLVersionString(); } catch (...) { ErrorLogger() << "Unable to get GL Version String?"; } LogDependencyVersions(); boost::shared_ptr<GG::StyleFactory> style(new CUIStyle()); SetStyleFactory(style); SetMinDragTime(0); m_ui = boost::shared_ptr<ClientUI>(new ClientUI()); if ((GetOptionsDB().Get<bool>("UI.sound.music-enabled"))) Sound::GetSound().PlayMusic(GetOptionsDB().Get<std::string>("UI.sound.bg-music"), -1); Sound::GetSound().SetMusicVolume(GetOptionsDB().Get<int>("UI.sound.music-volume")); Sound::GetSound().SetUISoundsVolume(GetOptionsDB().Get<int>("UI.sound.volume")); EnableFPS(); UpdateFPSLimit(); GG::Connect(GetOptionsDB().OptionChangedSignal("show-fps"), &HumanClientApp::UpdateFPSLimit, this); boost::shared_ptr<GG::BrowseInfoWnd> default_browse_info_wnd( new GG::TextBoxBrowseInfoWnd(GG::X(400), ClientUI::GetFont(), GG::Clr(0, 0, 0, 200), ClientUI::WndOuterBorderColor(), ClientUI::TextColor(), GG::FORMAT_LEFT | GG::FORMAT_WORDBREAK, 1)); GG::Wnd::SetDefaultBrowseInfoWnd(default_browse_info_wnd); boost::shared_ptr<GG::Texture> cursor_texture = m_ui->GetTexture(ClientUI::ArtDir() / "cursors" / "default_cursor.png"); SetCursor(boost::shared_ptr<GG::TextureCursor>(new GG::TextureCursor(cursor_texture, GG::Pt(GG::X(6), GG::Y(3))))); RenderCursor(true); EnableKeyPressRepeat(GetOptionsDB().Get<int>("UI.keypress-repeat-delay"), GetOptionsDB().Get<int>("UI.keypress-repeat-interval")); EnableMouseButtonDownRepeat(GetOptionsDB().Get<int>("UI.mouse-click-repeat-delay"), GetOptionsDB().Get<int>("UI.mouse-click-repeat-interval")); GG::Connect(WindowResizedSignal, &HumanClientApp::HandleWindowResize, this); GG::Connect(FocusChangedSignal, &HumanClientApp::HandleFocusChange, this); GG::Connect(WindowMovedSignal, &HumanClientApp::HandleWindowMove, this); /* TODO: Wire these signals if theyare needed GG::Connect(WindowClosingSignal, &HumanClientApp::HandleWindowClosing, this); GG::Connect(WindowClosedSignal, &HumanClientApp::HandleWindowClose, this); */ SetStringtableDependentOptionDefaults(); SetGLVersionDependentOptionDefaults(); this->SetMouseLRSwapped(GetOptionsDB().Get<bool>("UI.swap-mouse-lr")); std::map<std::string, std::map<int, int> > named_key_maps; parse::keymaps(GetResourceDir() / "keymaps.txt", named_key_maps); if (GetOptionsDB().Get<bool>("verbose-logging")) { DebugLogger() << "Keymaps:"; for (std::map<std::string, std::map<int, int> >::const_iterator km_it = named_key_maps.begin(); km_it != named_key_maps.end(); ++km_it) { DebugLogger() << "Keymap name = \"" << km_it->first << "\""; const std::map<int, int>& key_map = km_it->second; for (std::map<int, int>::const_iterator keys_it = key_map.begin(); keys_it != key_map.end(); ++keys_it) DebugLogger() << " " << char(keys_it->first) << " : " << char(keys_it->second); } } std::map<std::string, std::map<int, int> >::const_iterator km_it = named_key_maps.find("TEST"); if (km_it != named_key_maps.end()) { const std::map<int, int> int_key_map = km_it->second; std::map<GG::Key, GG::Key> key_map; for (std::map<int, int>::const_iterator key_int_it = int_key_map.begin(); key_int_it != int_key_map.end(); ++key_int_it) { key_map[GG::Key(key_int_it->first)] = GG::Key(key_int_it->second); } this->SetKeyMap(key_map); } ConnectKeyboardAcceleratorSignals(); InitAutoTurns(GetOptionsDB().Get<int>("auto-advance-n-turns")); if (fake_mode_change && !FramebuffersAvailable()) { ErrorLogger() << "Requested fake mode changes, but the framebuffer opengl extension is not available. Ignoring."; } m_fsm->initiate(); }
AParticle::AParticle() { InitLogger("Aparticle"); fDebug = "WARN"; SetDebugLevel(fDebug,"Aparticle"); }