Example #1
0
Emulator::Emulator()
{
    InitPointer(m_pGearboyCore);
    InitPointer(m_pSoundQueue);
    m_bAudioEnabled = true;
    m_bSaveInROMFolder = false;
}
Example #2
0
Audio::Audio()
{
    m_bEnabled = true;
    m_Time = 0;
    m_iSampleRate = 44100;
    InitPointer(m_pApu);
    InitPointer(m_pBuffer);
    InitPointer(m_pSound);
    InitPointer(m_pSampleBuffer);
}
Example #3
0
//--------------------------------------------------------------------
// FunciĆ³n:    CParticles::CParticles
// Creador:    Nacho (AMD)
// Fecha:      Wednesday  14/02/2007  19:34:00
//--------------------------------------------------------------------
CParticles::CParticles(void)
{
	for (int i=0; i<5; i++)
	{	
		InitPointer(m_pParticleArray[i]);
	}

	for (int i=0; i<4; i++)
	{	
		InitPointer(m_pTexture[i]);
	}
}
Example #4
0
RenderThread::RenderThread(GLFrame* pGLFrame) : QThread(), m_pGLFrame(pGLFrame)
{
    m_bPaused = false;
    m_bDoRendering = true;
    m_pFrameBuffer = new GS_Color[GS_RESOLUTION_MAX_WIDTH * GS_RESOLUTION_MAX_HEIGHT];
    m_iWidth = 0;
    m_iHeight = 0;
    InitPointer(m_pEmulator);
    m_bFiltering = false;
    for (int i=0; i<3; i++)
        m_GBTexture[i] = 0;
}
Example #5
0
RenderThread::RenderThread(GLFrame* pGLFrame) : QThread(), m_pGLFrame(pGLFrame)
{
    m_bPaused = false;
    m_bDoRendering = true;
    m_pFrameBuffer = new GB_Color[GAMEBOY_WIDTH * GAMEBOY_HEIGHT];
    m_iWidth = 0;
    m_iHeight = 0;
    InitPointer(m_pEmulator);
    m_bFiltering = false;
    m_bMixFrames = true;
    m_bResizeEvent = false;
    m_AccumulationFramebuffer = 0;
    m_AccumulationTexture = 0;
    m_GBTexture = 0;
    m_bFirstFrame = true;
}
Example #6
0
PhysicsManager::PhysicsManager()
{
    Log("+++ PhysicsManager::PhysicsManager ...\n");

    m_bIsClean = true;

    InitPointer(m_pDynamicsWorld);
    InitPointer(m_pConstraintSolver);
    InitPointer(m_pCollisionDispatcher);
    InitPointer(m_pBroadphase);
    InitPointer(m_pCollisionConfiguration);
    InitPointer(m_pGhostPairCallback);

    InitPointer(m_pDebugDrawer);

    Log("+++ PhysicsManager::PhysicsManager correcto\n");
}