Example #1
0
BOOLEAN InitializeGame(void)
{ 
	UINT32				uiIndex;

	giStartingMemValue = MemGetFree( );

	
	ClearAllDebugTopics();
	RegisterJA2DebugTopic( TOPIC_JA2OPPLIST, "Reg" );
	//RegisterJA2DebugTopic( TOPIC_MEMORY_MANAGER, "Reg" );


	// Initlaize mouse subsystems
	MSYS_Init( );
	InitButtonSystem();
	InitCursors( );

	// Init Fonts
	if ( !InitializeFonts( ) )
	{
		// Send debug message and quit
		DebugMsg( TOPIC_JA2, DBG_LEVEL_3, "COULD NOT INUT FONT SYSTEM...");
		return( ERROR_SCREEN );
	}

	//Deletes all the Temp files in the Maps\Temp directory
	InitTacticalSave( TRUE );

	// Initialize Game Screens.
  for (uiIndex = 0; uiIndex < MAX_SCREENS; uiIndex++)
  { 
    if ((*(GameScreens[uiIndex].InitializeScreen))() == FALSE)
    { // Failed to initialize one of the screens. 
      return FALSE;
    }
  }

	//Init the help screen system
	InitHelpScreenSystem();

	//Loads the saved (if any) general JA2 game settings
	LoadGameSettings();

	//Initialize the Game options ( Gun nut, scifi and dif. levels
	InitGameOptions();

	// preload mapscreen graphics
	HandlePreloadOfMapGraphics( );

	guiCurrentScreen = INIT_SCREEN;
	
  return TRUE;
}
Example #2
0
void    ShutdownGame(void)
{ 
	// handle shutdown of game with respect to preloaded mapscreen graphics
	HandleRemovalOfPreLoadedMapGraphics( );

	 ShutdownJA2( );

	//Save the general save game settings to disk
	SaveGameSettings();


	 //shutdown the file database manager
	 ShutDownFileDatabase( );


	//Deletes all the Temp files in the Maps\Temp directory
	InitTacticalSave( FALSE );
}
Example #3
0
//This function is called when the game is REstarted.  Things that need to be reinited are placed in here
void ReStartingGame()
{
	UINT16	cnt;

	//Pause the game
	gfGamePaused = TRUE;

	//Reset the sectors
	gWorldSectorX = gWorldSectorY = 0;
	gbWorldSectorZ = -1;

	SoundStopAll( );

	//we are going to restart a game so initialize the variable so we can initialize a new game
	InitNewGame( TRUE );

	//Deletes all the Temp files in the Maps\Temp directory
	InitTacticalSave( TRUE );

	//Loop through all the soldier and delete them all
	for( cnt=0; cnt< TOTAL_SOLDIERS; cnt++)
	{	
		TacticalRemoveSoldier( cnt );
	}

	// Re-init overhead...
	InitOverhead( );

	//Reset the email list
	ShutDownEmailList();

	//Reinit the laptopn screen variables
	InitLaptopAndLaptopScreens();
	LaptopScreenInit();

	//Reload the Merc profiles
	LoadMercProfiles( );

	// Reload quote files
	ReloadAllQuoteFiles();

	//Initialize the ShopKeeper Interface ( arms dealer inventory, etc. )
	ShopKeeperScreenInit();

	//Delete the world info
	TrashWorld();

	//Init the help screen system
	InitHelpScreenSystem();

	EmptyDialogueQueue( );

	if ( InAirRaid( ) )
	{
		EndAirRaid( );
	}	

#ifdef JA2TESTVERSION
	//Reset so we can use the 'cheat key' to start with mercs
	TempHiringOfMercs( 0, TRUE );
#endif

	//Make sure the game starts in the TEAM panel ( it wasnt being reset )
	gsCurInterfacePanel = TEAM_PANEL;

	//Delete all the strategic events
	DeleteAllStrategicEvents();

	//This function gets called when ur in a game a click the quit to main menu button, therefore no game is in progress
	gTacticalStatus.fHasAGameBeenStarted = FALSE;

	// Reset timer callbacks
	gpCustomizableTimerCallback = NULL;

	gubCheatLevel = STARTING_CHEAT_LEVEL;
}