void FD3D11Texture2DSet::SwitchToNextElement() { check(TextureSet); check(TextureSet->TextureCount == Textures.Num()); TextureSet->CurrentIndex = (TextureSet->CurrentIndex + 1) % TextureSet->TextureCount; InitWithCurrentElement(); }
void FD3D11Texture2DSet::SwitchToNextElement(ovrSession InOvrSession) { check(TextureSet); int CurrentIndex; ovr_GetTextureSwapChainCurrentIndex(InOvrSession, TextureSet, &CurrentIndex); InitWithCurrentElement(CurrentIndex); }