bool stageOneInitialise(void) { debug(LOG_WZ, "== stageOneInitalise =="); // Initialise all globals and statics everwhere. if(!InitialiseGlobals()) { return false; } iV_Reset(); // Reset the IV library if (!stringsInitialise()) /* Initialise the string system */ { return false; } if (!objInitialise()) /* Initialise the object system */ { return false; } if (!droidInit()) { return false; } if (!initViewData()) { return false; } if (!grpInitialise()) { return false; } if (!aiInitialise()) /* Initialise the AI system */ // pregame { return false; } if (!anim_Init()) { return false; } if ( !animObj_Init( init_ObjectDead ) ) { return false; } if (!allocPlayerPower()) /*set up the PlayerPower for each player - this should only be done ONCE now*/ { return false; } // initialise the visibility stuff if (!visInitialise()) { return false; } /* Initialise the movement system */ if (!moveInitialise()) { return false; } if (!proj_InitSystem()) { return false; } if (!scrTabInitialise()) // Initialise the old wzscript system { return false; } if (!initScripts()) // Initialise the new javascript system { return false; } if (!gridInitialise()) { return false; } initMission(); initTransporters(); scriptInit(); // do this here so that the very first mission has it initialised initRunData(); gameTimeInit(); eventTimeReset(gameTime / SCR_TICKRATE); return true; }
extern "C" int __declspec(dllexport) Load() { mir_getLP(&pluginInfoEx); mir_getCLI(); HookEvent(ME_CLIST_DOUBLECLICKED, Doubleclick); hMenu = LoadMenu(hInst, MAKEINTRESOURCE(IDR_CONTEXT)); hRichEd = LoadLibrary(_T("Msftedit.dll")); /*TIMERS*/ if ((db_get_dw(NULL, MODULENAME, REFRESH_KEY, TIME) != 0)) { timerId = SetTimer(NULL, 0, ((db_get_dw(NULL, MODULENAME, REFRESH_KEY, TIME)) * MINUTE), timerfunc); db_set_dw(NULL, MODULENAME, COUNTDOWN_KEY, 0); Countdown = SetTimer(NULL, 0, MINUTE, Countdownfunc); } InitialiseGlobals(); // register netlib handle char tempNdesc[50]; mir_snprintf(tempNdesc, _countof(tempNdesc), "%s connection settings", MODULENAME); NETLIBUSER nlu = { sizeof(nlu) }; nlu.flags = NUF_OUTGOING | NUF_HTTPCONNS; nlu.szSettingsModule = MODULENAME; nlu.szDescriptiveName = tempNdesc; hNetlibUser = (HANDLE) CallService(MS_NETLIB_REGISTERUSER, 0, (LPARAM) & nlu); // register webview protocol PROTOCOLDESCRIPTOR pd = { 0 }; pd.cbSize = sizeof(pd); pd.szName = MODULENAME; pd.type = PROTOTYPE_PROTOCOL; Proto_RegisterModule(&pd); //protocol services InitServices(); //add sound event to options SkinAddNewSoundExT("webviewalert", _T(MODULENAME), LPGENT("Alert event")); //value is 1 if menu is disabled db_set_b(NULL, MODULENAME, MENU_IS_DISABLED_KEY, 1); CMenuItem mi; mi.flags = CMIF_TCHAR; if ( db_get_b(NULL, MODULENAME, MENU_OFF, 0)) { //value is 0 if menu is enabled db_set_b(NULL, MODULENAME, MENU_IS_DISABLED_KEY, 0); /*DISABLE WEBVIEW*/ CreateServiceFunction("DisableWebview", AutoUpdateMCmd); mi.root = Menu_CreateRoot(MO_MAIN, _T(MODULENAME), 20200001); mi.hIcolibItem = LoadIcon(hInst, MAKEINTRESOURCE(IDI_SITE)); if (db_get_b(NULL, MODULENAME, DISABLE_AUTOUPDATE_KEY, 0)) mi.name.t = LPGENT("Auto update disabled"); else mi.name.t = LPGENT("Auto update enabled"); mi.pszService = "DisableWebview"; hMenuItem1 = Menu_AddMainMenuItem(&mi); // Update all webview contacts CreateServiceFunction("UpdateAll", UpdateAllMenuCommand); mi.position = 500090002; mi.hIcolibItem = LoadIcon(hInst, MAKEINTRESOURCE(IDI_UPDATEALL)); mi.name.t = LPGENT("Update all Webview sites"); mi.pszService = "UpdateAll"; Menu_AddMainMenuItem(&mi); // Mark All Webview Sites As Read CreateServiceFunction("MarkAllSitesRead", MarkAllReadMenuCommand); mi.position = 500090099; mi.hIcolibItem = LoadIcon(hInst, MAKEINTRESOURCE(IDI_MARKALLREAD)); mi.name.t = LPGENT("Mark all Webview sites as read"); mi.pszService = "MarkAllSitesRead"; Menu_AddMainMenuItem(&mi); // open cache directory CreateServiceFunction("OpenCacheFolder", OpenCacheDir); mi.position = 500090099; mi.hIcolibItem = LoadIcon(hInst, MAKEINTRESOURCE(IDI_FOLDER)); mi.name.t = LPGENT("Open cache folder"); mi.pszService = "OpenCacheFolder"; Menu_AddMainMenuItem(&mi); // Countdown test CreateServiceFunction("Countdown", CountdownMenuCommand); mi.flags |= CMIF_KEEPUNTRANSLATED; TCHAR countername[100]; mir_sntprintf(countername, _countof(countername), TranslateT("%d minutes to update"), db_get_dw(NULL, MODULENAME, COUNTDOWN_KEY, 0)); mi.position = 600090099; mi.hIcolibItem = LoadIcon(hInst, MAKEINTRESOURCE(IDI_UPDATEALL)); mi.name.t = countername; mi.pszService = "Countdown"; hMenuItemCountdown = Menu_AddMainMenuItem(&mi); } // contact menu mi.flags = CMIF_TCHAR; CreateServiceFunction("Open web page", WebsiteMenuCommand); mi.position = 100; mi.hIcolibItem = LoadIcon(hInst, MAKEINTRESOURCE(IDI_URL)); mi.pszService = "Open web page"; mi.name.t = LPGENT("Open web page"); Menu_AddContactMenuItem(&mi, MODULENAME); CreateServiceFunction("OpenClose Window", DataWndMenuCommand); mi.pszService = "OpenClose Window"; mi.hIcolibItem = LoadIcon(hInst, MAKEINTRESOURCE(IDI_SHOW_HIDE)); mi.name.t = LPGENT("Open/Close window"); Menu_AddContactMenuItem(&mi, MODULENAME); mi.position = 2222220; mi.pszService = "UpdateData"; mi.hIcolibItem = LoadIcon(hInst, MAKEINTRESOURCE(IDI_UPDATE)); mi.name.t = LPGENT("Update data"); Menu_AddContactMenuItem(&mi, MODULENAME); CreateServiceFunction("ContactOptions", CntOptionsMenuCommand); mi.pszService = "ContactOptions"; mi.hIcolibItem = LoadIcon(hInst, MAKEINTRESOURCE(IDI_OPTIONS)); mi.name.t = LPGENT("Contact options"); Menu_AddContactMenuItem(&mi, MODULENAME); CreateServiceFunction("ContactAlertOpts", CntAlertMenuCommand); mi.pszService = "ContactAlertOpts"; mi.hIcolibItem = LoadIcon(hInst, MAKEINTRESOURCE(IDI_ALERT)); mi.name.t = LPGENT("Contact alert options"); Menu_AddContactMenuItem(&mi, MODULENAME); CreateServiceFunction("PingWebsite", PingWebsiteMenuCommand); mi.pszService = "PingWebsite"; mi.hIcolibItem = LoadIcon(hInst, MAKEINTRESOURCE(IDI_PING)); mi.name.t = LPGENT("Ping web site"); Menu_AddContactMenuItem(&mi, MODULENAME); CreateServiceFunction("StopDataProcessing", StpPrcssMenuCommand); mi.pszService = "StopDataProcessing"; mi.hIcolibItem = LoadIcon(hInst, MAKEINTRESOURCE(IDI_STOP)); mi.name.t = LPGENT("Stop data processing"); Menu_AddContactMenuItem(&mi, MODULENAME); hWindowList = WindowList_Create(); HookEvent(ME_SYSTEM_MODULESLOADED, ModulesLoaded); HookEvent(ME_DB_CONTACT_SETTINGCHANGED, DBSettingChanged); HookEvent(ME_DB_CONTACT_DELETED, SiteDeleted); db_set_b(NULL, MODULENAME, HAS_CRASHED_KEY, 1); return 0; }
bool frontendInitialise(const char *ResourceFile) { debug(LOG_MAIN, "Initialising frontend : %s", ResourceFile); if(!InitialiseGlobals()) // Initialise all globals and statics everywhere. { return false; } iV_Reset(); // Reset the IV library. if (!scrTabInitialise()) // Initialise the script system { return false; } if (!stringsInitialise()) // Initialise the string system { return false; } if (!objInitialise()) // Initialise the object system { return false; } if (!anim_Init()) { return false; } if ( !animObj_Init( init_ObjectDead ) ) { return false; } if (!allocPlayerPower()) //set up the PlayerPower for each player - this should only be done ONCE now { return false; } debug(LOG_MAIN, "frontEndInitialise: loading resource file ....."); if (!resLoad(ResourceFile, 0)) { //need the object heaps to have been set up before loading in the save game return false; } if (!dispInitialise()) // Initialise the display system { return false; } FrontImages = (IMAGEFILE*)resGetData("IMG", "frontend.img"); /* Shift the interface initialisation here temporarily so that it can pick up the stats after they have been loaded */ if (!intInitialise()) { return false; } // keymappings // clear out any existing mappings keyClearMappings(); keyInitMappings(false); // Set the default uncoloured cursor here, since it looks slightly // better for menus and such. wzSetCursor(CURSOR_DEFAULT); SetFormAudioIDs(-1,ID_SOUND_WINDOWCLOSE); // disable the open noise since distorted in 3dfx builds. initMiscVars(); gameTimeInit(); // hit me with some funky beats.... cdAudio_PlayTrack(SONG_FRONTEND); return true; }
bool stageOneInitialise() { debug(LOG_WZ, "== stageOneInitialise =="); wzSceneEnd("Main menu loop"); wzSceneBegin("Main game loop"); // Initialise all globals and statics everywhere. if (!InitialiseGlobals()) { return false; } if (!stringsInitialise()) /* Initialise the string system */ { return false; } if (!objInitialise()) /* Initialise the object system */ { return false; } if (!droidInit()) { return false; } if (!initViewData()) { return false; } if (!grpInitialise()) { return false; } if (!aiInitialise()) /* Initialise the AI system */ // pregame { return false; } if (!allocPlayerPower()) /*set up the PlayerPower for each player - this should only be done ONCE now*/ { return false; } // initialise the visibility stuff if (!visInitialise()) { return false; } if (!proj_InitSystem()) { return false; } if (!scrTabInitialise()) // Initialise the old wzscript system { return false; } if (!gridInitialise()) { return false; } initMission(); initTransporters(); scriptInit(); // do this here so that the very first mission has it initialised initRunData(); gameTimeInit(); eventTimeReset(gameTime / SCR_TICKRATE); return true; }