void CustomColumns::Init() const { lua_.reset(new Lua()); InitializeLua(*lua_); DefRoundFn(*lua_); DefGlobalImgTable(*lua_); for (size_t i= 0; i < CUST_COLUMNS; ++i) { const CustomColumnDef& c= columns_[i]; std::string expr; TStringToAnsiString(c.expression_, expr); std::ostringstream ost; ost << "function column_fn_" << i << "_(img) " + expr + "\r\nend"; const char* msg= 0; if (lua_->LoadBuffer(ost.str().c_str(), msg)) { lua_->Call(0); lua_->PopTop(); } } }
AssetBuilder::AssetBuilder(const std::string & i_AuthoredAssetDir, const std::string & i_BuiltAssetDir, const std::string & i_ScriptDir, const std::string & i_RelativeScriptPath) : mAuthoredAssetDir(i_AuthoredAssetDir), mBuiltAssetDir(i_BuiltAssetDir) { if (!InitializeLua(i_ScriptDir, i_RelativeScriptPath)) { assert(false); } }
AssetBuilder::AssetBuilder() { if (!GetAssetBuilderEnvironmentVariable("AuthoredAssetDir", mAuthoredAssetDir)) { assert(false); } if (!GetAssetBuilderEnvironmentVariable("BuiltAssetDir", mBuiltAssetDir)) { assert(false); } std::string scriptDir; if (!GetAssetBuilderEnvironmentVariable("ScriptDir", scriptDir)) { assert(false); } if (!InitializeLua(scriptDir, "BuildAssets.lua")) { assert(false); } }