Example #1
0
// Update which input is using which PC input
static int InpdUseUpdate()
{
	unsigned int i, j = 0;
	struct GameInp* pgi = NULL;
	if (hInpdList == NULL) {
		return 1;
	}

	// Update the values of all the inputs
	for (i = 0, pgi = GameInp; i < nGameInpCount; i++, pgi++) {
		LVITEM LvItem;
		TCHAR* pszVal = NULL;

		if (pgi->Input.pVal == NULL) {
			continue;
		}

		pszVal = InpToDesc(pgi);

		if (_tcscmp(pszVal, _T("code 0x00")) == 0)
			pszVal = _T("Unassigned (locked)");

		memset(&LvItem, 0, sizeof(LvItem));
		LvItem.mask = LVIF_TEXT;
		LvItem.iItem = j;
		LvItem.iSubItem = 1;
		LvItem.pszText = pszVal;

		SendMessage(hInpdList, LVM_SETITEM, 0, (LPARAM)&LvItem);

		j++;
	}

	for (i = 0, pgi = GameInp + nGameInpCount; i < nMacroCount; i++, pgi++) {
		LVITEM LvItem;
		TCHAR* pszVal = NULL;

		if (pgi->nInput & GIT_GROUP_MACRO) {
			pszVal = InpMacroToDesc(pgi);

			if (_tcscmp(pszVal, _T("code 0x00")) == 0)
				pszVal = _T("Unassigned (locked)");

			memset(&LvItem, 0, sizeof(LvItem));
			LvItem.mask = LVIF_TEXT;
			LvItem.iItem = j;
			LvItem.iSubItem = 1;
			LvItem.pszText = pszVal;

			SendMessage(hInpdList, LVM_SETITEM, 0, (LPARAM)&LvItem);
		}

		j++;
	}

	return 0;
}
Example #2
0
// Update which input is using which PC input
static int InpdUseUpdate()
{
	if (hInpdList == NULL) {
		return 1;
	}

	unsigned int i, j = 0;
	struct GameInp* pgi = NULL;

	// Update the values of all the inputs
	for (i = 0, pgi = GameInp; i < nGameInpCount; i++, pgi++) {
		if (pgi->Input.pVal == NULL) {
			continue;
		}

		TCHAR* pszVal = InpToDesc(pgi);

		LVITEM LvItem;
		memset(&LvItem, 0, sizeof(LvItem));
		LvItem.mask = LVIF_TEXT;
		LvItem.iItem = j;
		LvItem.iSubItem = 1;
		LvItem.pszText = pszVal;
		ListView_SetItem(hInpdList, &LvItem);

		j++;
	}

	for (i = 0, pgi = GameInp + nGameInpCount; i < nMacroCount; i++, pgi++) {
		if (pgi->nInput & GIT_GROUP_MACRO) {
			TCHAR* pszVal = InpMacroToDesc(pgi);

			LVITEM LvItem;
			memset(&LvItem, 0, sizeof(LvItem));
			LvItem.mask = LVIF_TEXT;
			LvItem.iItem = j;
			LvItem.iSubItem = 1;
			LvItem.pszText = pszVal;
			ListView_SetItem(hInpdList, &LvItem);
		}

		j++;
	}

	return 0;
}