Example #1
0
void FigureRender ()
{

  static float nn;

  if (moveit)
    nn += 0.03f;
  
  fig2.RotateBone (BONE_SPINE1, glVector (0.0f, 0.0f, sin (nn * 3) * 25.0f));
  fig2.RotateBone (BONE_RFINGERS1, glVector (0.0f, -abs (sin (nn * 1)) * -80.0f, 0.0f));
  //fig2.RotateBone (BONE_RELBOW, glVector (abs (cos (nn * 1)) * 45.0f, 0.0f, 0.0f));
  //fig2.RotateBone (BONE_LSHOULDER, glVector (0.0f, abs (sin (nn * 3)) * 80.0f, 0.0f));
  
  //fig2.RotateBone (BONE_LELBOW, glVector (0.0f, 0.0f, abs (cos (nn * 2)) * 90.0f));
  fig2.RotateBone (BONE_LWRIST, glVector (0.0f, abs (cos (nn * 2)) * 90.0f, 0.0f));
  //fig2.RotateBone (BONE_RHIP, glVector (sin (nn) * 25.0f, 0.0f,  0.0f));
  //fig2.RotateBone (BONE_RKNEE, glVector (-abs (cos (nn * 2) * 45.0f), 0.0f,  0.0f));
  
  
  /*
  for (unsigned i = 0; i < anim._frame[frame].joint.size (); i++) {
    //if (anim._frame[frame].joint[i].id > BONE_PELVIS)
      fig.RotateBone (anim._frame[frame].joint[i].id, anim._frame[frame].joint[i].rotation);
  }
  */
  if (stand) {
    //fig.Animate (&anim_stand, nn);
    //fig2.Animate (&anim_stand, nn);
  } else {
    //fig.Animate (&anim, nn);
    //fig2.Animate (&anim, nn);
  }
  frame++;
  //frame %= anim._frame.size ();
  //fig.Update ();
  //fig2.Update ();
  if (InputKeyPressed (SDLK_f)) {
    fig.PositionSet (AvatarPosition () + glVector (0.0f, -2.0f, 0.0f));
    fig2.PositionSet (AvatarPosition () + glVector (0.0f, 2.0f, 0.0f));
  }
  if (InputKeyPressed (SDLK_g))
    moveit = !moveit;
  if (InputKeyPressed (SDLK_h))
    stand = !stand;

  glBindTexture (GL_TEXTURE_2D, 0);
  //glDisable (GL_LIGHTING);
  //fig.Render ();
  //fig2.Render ();
  //glEnable (GL_LIGHTING);
  

}
Example #2
0
int SFKeyPressed(lua_State* l)
{
    int key = lua_tonumber(Scripts.vm, 1);
    if (InputKeyPressed(key))
    {
        lua_pushboolean(Scripts.vm, 1);
    }
    else
    {
        lua_pushboolean(Scripts.vm, 0);
    }
    return 1;
}
Example #3
0
SQInteger SFKeyPressed(HSQUIRRELVM v)
{
    int key;
    sq_getinteger(Scripts.vm, 2, &key);
    if (InputKeyPressed(key))
    {
        sq_pushbool(Scripts.vm, SQTrue);
    }
    else
    {
        sq_pushbool(Scripts.vm, SQFalse);
    }
    return 1;
}