Example #1
0
int main(int argc, char *argv[])
{
	Initialize();
	MakeWindow();
	MakeMenu();
    
    InstallTimer();
    
	EventLoop();

	return 0;
}
Example #2
0
void CXySlider::OnLButtonDblClk(UINT /*nFlags*/, CPoint point)
{
    SetFocus();

    if(GetGripperRect().PtInRect(point))
    {
        DoMoveBy(-m_pos.x, -m_pos.y);
    }
    else
    {
        DoPage(point);
        InstallTimer();
    }
}
Example #3
0
void CXySlider::OnLButtonDown(UINT /*nFlags*/, CPoint point)
{
    SetFocus();

    CRect rc = GetGripperRect();

    if(rc.PtInRect(point))
    {
        DoDrag(point);
    }
    else
    {
        DoPage(point);
        InstallTimer();
    }
}
Example #4
0
int main(int argc, char *argv[])
{
    CGTableCount sampleCount;
    CGDisplayErr cgErr;

	Initialize();
	MakeWindow();
	MakeMenu();
    
    //  Grab original gamma settings
    cgErr = CGGetDisplayTransferByTable( 0, 256, gOriginalRedTable, gOriginalGreenTable, gOriginalBlueTable, &sampleCount);
    
    InstallTimer();
	EventLoop();
    
    //  Restore original gamma settings
	cgErr = CGSetDisplayTransferByTable( 0, 256, gOriginalRedTable, gOriginalGreenTable, gOriginalBlueTable);

	return 0;
}
Example #5
0
// Initialization functions
void GameApp::InitApp(void)
{
    #ifndef GL_ARB_texture_non_power_of_two
        printf("DOES NOT SUPPORT NON POWER OF TWO!!\n");
    #else
        printf("DOES SUPPORT NON POWER OF TWO!!\n");
    #endif
    printf("InitApp...\n");
    ResW = 600;
    ResH = 600;
//    ilInit();
    InitializeSDL();
    InitializeDrawContext(ResW, ResH);
    ResetGame();
    InstallTimer();

    //player1 = new GameSprite;
//    PlayerX.SetWorldX(0);
//    PlayerX.SetWorldY(0);
//    PlayerX.SetOrientation(0.0);
    //context.DrawTexture(context.GetBackground(),0 , 0);
}