// 竣濮井日汊唾≒ 芊 豢 int MAGIC_ResAndDef( int charaindex, int toindex, int marray, int mp ) { int battlemode; // INDEX民尼永弁 if( CHAR_CHECKINDEX( charaindex ) == FALSE )return FALSE; //{撩 battlemode = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEMODE ); // 爵 釩銨凜反 骰允月 if( battlemode == BATTLE_CHARMODE_INIT ){ return FALSE; } // 壅 民尼永弁 if( CHAR_getInt( charaindex, CHAR_MP ) < mp )return FALSE; // 井勻凶日母丟 // 仇及 芊反 騷卞 壅 仄化 中〔穴奶瓜旦卞卅月仇午反 中 CHAR_setInt( charaindex, CHAR_MP, CHAR_getInt( charaindex, CHAR_MP ) - mp ); // 爵 分勻凶日 if( IsBATTLING( charaindex ) == TRUE ){ return MAGIC_ResAndDef_Battle( charaindex, toindex, marray, mp ); }else{ // 爵 匹卅井勻凶日 return FALSE; } }
// 旦 □正旦唱橘毛芨尹月 芊 int MAGIC_StatusChange2( int charaindex, int toindex, int marray, int mp ) { int battlemode; // INDEX民尼永弁 if( CHAR_CHECKINDEX( charaindex ) == FALSE )return FALSE; //{撩 battlemode = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEMODE ); // 爵 釩銨凜反 骰允月 if( battlemode == BATTLE_CHARMODE_INIT ){ return FALSE; } //扣氣 if( CHAR_getInt( charaindex, CHAR_MP ) < mp )return FALSE; CHAR_setInt( charaindex, CHAR_MP, CHAR_getInt( charaindex, CHAR_MP ) - mp ); //call func if( IsBATTLING( charaindex ) == TRUE ){ return MAGIC_StatusChange_Battle2( charaindex, toindex, marray, mp ); }else{ return FALSE; } }
int MAGIC_MagicDef( int charaindex, int toindex, int marray, int mp ) { int battlemode; if( CHAR_CHECKINDEX( charaindex ) == FALSE )return FALSE; battlemode = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEMODE ); if( battlemode == BATTLE_CHARMODE_INIT ){ return FALSE; } if( CHAR_getInt( charaindex, CHAR_MP ) < mp )return FALSE; CHAR_setInt( charaindex, CHAR_MP, CHAR_getInt( charaindex, CHAR_MP ) - mp ); if( IsBATTLING( charaindex ) == TRUE ){ #ifdef _PREVENT_TEAMATTACK //光鏡守..不得使用敵方 int battleindex = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEINDEX ); if( CHAR_getInt( charaindex, CHAR_WHICHTYPE ) == CHAR_TYPEPLAYER /*&& BattleArray[battleindex].type != BATTLE_TYPE_P_vs_P*/ ){ if( BATTLE_CheckSameSide( charaindex, toindex) == 0 ){//不同邊 int battleindex = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEINDEX ); BATTLE_NoAction( battleindex, BATTLE_Index2No( battleindex, charaindex) ); CHAR_talkToCli( charaindex, -1, "光鏡守..不得施予敵方。", CHAR_COLORYELLOW); return FALSE; } } #endif return MAGIC_MagicDef_Battle( charaindex, toindex, marray, mp ); }else{ return FALSE; } }
int MAGIC_OtherRecovery( int charaindex, int toindex, int marray, int mp ) { int battlemode; if( CHAR_CHECKINDEX( charaindex ) == FALSE )return FALSE; //{撩 battlemode = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEMODE ); if( battlemode == BATTLE_CHARMODE_INIT ){ return FALSE; } if( CHAR_getInt( charaindex, CHAR_MP ) < mp )return FALSE; // 井勻凶日母丟 CHAR_setInt( charaindex, CHAR_MP, CHAR_getInt( charaindex, CHAR_MP ) - mp ); if( IsBATTLING( charaindex ) == TRUE ){ #ifdef _PREVENT_TEAMATTACK //滋潤 不得使用敵方 int battleindex = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEINDEX ); if( CHAR_getInt( charaindex, CHAR_WHICHTYPE ) == CHAR_TYPEPLAYER && BattleArray[battleindex].type != BATTLE_TYPE_P_vs_P ){ if( BATTLE_CheckSameSide( charaindex, toindex) == 0 ){//不同邊 int battleindex = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEINDEX ); BATTLE_NoAction( battleindex, BATTLE_Index2No( battleindex, charaindex) ); CHAR_talkToCli( charaindex, -1, "滋潤精靈..不得施予非玩家敵方。", CHAR_COLORYELLOW); return FALSE; } } #endif MAGIC_Recovery_Battle( charaindex, toindex, marray, mp ); }else{ if( CHAR_CHECKINDEX( toindex ) == FALSE )return FALSE; //{撩 MAGIC_OtherRecovery_Field( charaindex, toindex, marray); } return TRUE; }
int MAGIC_OtherRecovery( int charaindex, int toindex, int marray, int mp ) { int battlemode; if( CHAR_CHECKINDEX( charaindex ) == FALSE )return FALSE; //£ûÁà battlemode = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEMODE ); if( battlemode == BATTLE_CHARMODE_INIT ) { return FALSE; } if( CHAR_getInt( charaindex, CHAR_MP ) < mp )return FALSE; // ¾®ÔÈÐ×ÈÕĸ¶ª CHAR_setInt( charaindex, CHAR_MP, CHAR_getInt( charaindex, CHAR_MP ) - mp ); if( IsBATTLING( charaindex ) == TRUE ) { #ifdef _PREVENT_TEAMATTACK //×ÌÈó ²»µÃʹÓõз½ int battleindex = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEINDEX ); if( CHAR_getInt( charaindex, CHAR_WHICHTYPE ) == CHAR_TYPEPLAYER && BattleArray[battleindex].type != BATTLE_TYPE_P_vs_P ) { if( BATTLE_CheckSameSide( charaindex, toindex) == 0 ) { //²»Í¬±ß int battleindex = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEINDEX ); BATTLE_NoAction( battleindex, BATTLE_Index2No( battleindex, charaindex) ); CHAR_talkToCli( charaindex, -1, "×ÌÈó¾«Áé..²»µÃÊ©Óè·ÇÍæ¼ÒµÐ·½¡£", CHAR_COLORYELLOW); return FALSE; } } #endif MAGIC_Recovery_Battle( charaindex, toindex, marray, mp ); } else { if( CHAR_CHECKINDEX( toindex ) == FALSE )return FALSE; //£ûÁà MAGIC_OtherRecovery_Field( charaindex, toindex, marray); } return TRUE; }
int MAGIC_Weaken( int charaindex, int toindex, int marray, int mp ) { int battlemode; //check index if( CHAR_CHECKINDEX( charaindex ) == FALSE )return FALSE; battlemode = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEMODE ); // ¾ô ·°ï§ÁÝ·´ ÷»ÔÊÔÂ//?? if( battlemode == BATTLE_CHARMODE_INIT ) { return FALSE; } //mp²»×ã if( CHAR_getInt( charaindex, CHAR_MP ) < mp )return FALSE; //ÏûºÄmp CHAR_setInt( charaindex, CHAR_MP, CHAR_getInt( charaindex, CHAR_MP ) - mp ); //checkÊÇ·ñÕ½¶·ÖÐ if( IsBATTLING( charaindex ) == TRUE ) { return MAGIC_ParamChange_Turn_Battle( charaindex, toindex, marray, mp ); } else { return FALSE; } }
// ¿¢å§¾®ÈÕãâÍÙ¡Ö Ü· »¿ int MAGIC_ResAndDef( int charaindex, int toindex, int marray, int mp ) { int battlemode; // INDEXÃñÄáÓÀÛÍ if( CHAR_CHECKINDEX( charaindex ) == FALSE )return FALSE; //£ûÁà battlemode = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEMODE ); // ¾ô ·°ï§ÁÝ·´ ÷»ÔÊÔ if( battlemode == BATTLE_CHARMODE_INIT ) { return FALSE; } // ÛÕ ÃñÄáÓÀÛÍ if( CHAR_getInt( charaindex, CHAR_MP ) < mp )return FALSE; // ¾®ÔÈÐ×ÈÕĸ¶ª // ³ð¼° Ü··´ ɧ±å ÛÕ ØÆ»¯ ÖУÛѨÄ̹ϵ©±åئÔ³ðÎç·´ ÖÐ CHAR_setInt( charaindex, CHAR_MP, CHAR_getInt( charaindex, CHAR_MP ) - mp ); // ¾ô ·ÖÔÈÐ×ÈÕ if( IsBATTLING( charaindex ) == TRUE ) { return MAGIC_ResAndDef_Battle( charaindex, toindex, marray, mp ); } else { // ¾ô ƥئ¾®ÔÈÐ×ÈÕ return FALSE; } }
int MAGIC_Weaken( int charaindex, int toindex, int marray, int mp ) { int battlemode; //check index if( CHAR_CHECKINDEX( charaindex ) == FALSE )return FALSE; battlemode = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEMODE ); // 爵 釩銨凜反 骰允月//?? if( battlemode == BATTLE_CHARMODE_INIT ){ return FALSE; } //mp不足 if( CHAR_getInt( charaindex, CHAR_MP ) < mp )return FALSE; //消耗mp CHAR_setInt( charaindex, CHAR_MP, CHAR_getInt( charaindex, CHAR_MP ) - mp ); //check是否戰鬥中 if( IsBATTLING( charaindex ) == TRUE ){ return MAGIC_ParamChange_Turn_Battle( charaindex, toindex, marray, mp ); }else{ return FALSE; } }
// µ© ¡õÕýµ©³ªéÙëܸÒüÔ ܷ int MAGIC_StatusChange2( int charaindex, int toindex, int marray, int mp ) { int battlemode; // INDEXÃñÄáÓÀÛÍ if( CHAR_CHECKINDEX( charaindex ) == FALSE )return FALSE; //£ûÁà battlemode = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEMODE ); // ¾ô ·°ï§ÁÝ·´ ÷»ÔÊÔ if( battlemode == BATTLE_CHARMODE_INIT ) { return FALSE; } //¿ÛÆø if( CHAR_getInt( charaindex, CHAR_MP ) < mp )return FALSE; CHAR_setInt( charaindex, CHAR_MP, CHAR_getInt( charaindex, CHAR_MP ) - mp ); //call func if( IsBATTLING( charaindex ) == TRUE ) { return MAGIC_StatusChange_Battle2( charaindex, toindex, marray, mp ); } else { return FALSE; } }
int MAGIC_StatusChange( int charaindex, int toindex, int marray, int mp ) { int battlemode; if( CHAR_CHECKINDEX( charaindex ) == FALSE )return FALSE; battlemode = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEMODE ); if( battlemode == BATTLE_CHARMODE_INIT ) { return FALSE; } if( CHAR_getInt( charaindex, CHAR_MP ) < mp )return FALSE; CHAR_setInt( charaindex, CHAR_MP, CHAR_getInt( charaindex, CHAR_MP ) - mp ); if( IsBATTLING( charaindex ) == TRUE ) { #ifdef _PREVENT_TEAMATTACK //Ò쳣״̬²»µÃʹÓÃÓÑ·½ int battleindex = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEINDEX ); if( CHAR_getInt( charaindex, CHAR_WHICHTYPE ) == CHAR_TYPEPLAYER && BattleArray[battleindex].type != BATTLE_TYPE_P_vs_P ) { if( BATTLE_CheckSameSide( charaindex, toindex) == 1 ) { //ͬ±ß int battleindex = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEINDEX ); BATTLE_NoAction( battleindex, BATTLE_Index2No( battleindex, charaindex) ); CHAR_talkToCli( charaindex, -1, "Ò쳣״̬..²»µÃÊ©ÓèÓÑ·½¡£", CHAR_COLORYELLOW); return FALSE; } } #endif return MAGIC_StatusChange_Battle( charaindex, toindex, marray, mp ); } else { return FALSE; } }
int MAGIC_AttMagic( int charaindex , int toindex , int marray , int mp ) { int battlemode; if( FALSE == CHAR_CHECKINDEX( charaindex ) ) return FALSE; battlemode = CHAR_getWorkInt( charaindex , CHAR_WORKBATTLEMODE ); if( BATTLE_CHARMODE_INIT == battlemode ) return FALSE; // 若是寵物魔法,不扣mp if(CHAR_getInt(charaindex,CHAR_WHICHTYPE) == CHAR_TYPEPLAYER) { if( CHAR_getInt( charaindex , CHAR_MP ) < mp ) return FALSE; CHAR_setInt( charaindex , CHAR_MP , CHAR_getInt( charaindex , CHAR_MP ) - mp ); } if( TRUE == IsBATTLING( charaindex ) ) return MAGIC_AttMagic_Battle( charaindex , toindex , marray , mp ); return FALSE; }
int MAGIC_MagicStatusChange( int charaindex, int toindex, int marray, int mp ) { int battlemode; if( CHAR_CHECKINDEX( charaindex ) == FALSE ) return FALSE; battlemode = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEMODE ); if( battlemode == BATTLE_CHARMODE_INIT ){ return FALSE; } if( CHAR_getInt( charaindex, CHAR_MP ) < mp )return FALSE; CHAR_setInt( charaindex, CHAR_MP, CHAR_getInt( charaindex, CHAR_MP ) - mp ); if( IsBATTLING( charaindex ) == TRUE ){ return MAGIC_MagicStatusChange_Battle( charaindex, toindex, marray, mp ); }else{ return FALSE; } }
int MAGIC_AttSkill( int charaindex, int toindex,int marray, int mp ) { int battlemode; int battleindex=-1; char *magicarg, funName[256]; int skillID=-1; PETSKILL_CALLFUNC func; if( CHAR_CHECKINDEX( charaindex ) == FALSE ) return FALSE; if( IsBATTLING( charaindex ) == FALSE ) return FALSE; battleindex = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEINDEX ); if( BATTLE_CHECKINDEX( battleindex ) == FALSE ) return FALSE; battlemode = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEMODE ); if( battlemode == BATTLE_CHARMODE_INIT ) return FALSE; if( toindex < 0 || toindex > 19 ) return FALSE; if( CHAR_getInt( charaindex, CHAR_MP ) < mp ) return FALSE; memset( funName, 0, sizeof( char)*256 ); //MAGIC_Recovery_Battle( charaindex, toindex, marray, mp ); magicarg = MAGIC_getChar( marray, MAGIC_OPTION ); if (!magicarg) return FALSE; if( strstr( magicarg, ";" ) != NULL ) { char buff1[256]; if( getStringFromIndexWithDelim( magicarg, ";", 1, buff1, sizeof( buff1)) == FALSE ) return FALSE; snprintf( funName, sizeof(funName), buff1); if( getStringFromIndexWithDelim( magicarg, ";", 2, buff1, sizeof( buff1)) == FALSE ) return FALSE; skillID = atoi( buff1); }else return FALSE; func = PETSKILL_getPetskillFuncPointer( funName); if( !func ){ print("\n *func not FOUND !!"); return FALSE; } if( func( charaindex, toindex, skillID, "MAGICSKILL" ) == FALSE ) return FALSE; CHAR_setInt( charaindex, CHAR_MP, CHAR_getInt( charaindex, CHAR_MP ) - mp ); return TRUE; }
int MAGIC_ToCallDragon( int charaindex, int toindex,int marray, int mp ) { int battlemode; print("MAGIC_ToCallDragon in .................\n"); if( FALSE == CHAR_CHECKINDEX( charaindex ) ) return FALSE; battlemode = CHAR_getWorkInt( charaindex , CHAR_WORKBATTLEMODE ); if( BATTLE_CHARMODE_INIT == battlemode ) return FALSE; if( CHAR_getInt( charaindex , CHAR_MP ) < mp ) return FALSE; CHAR_setInt( charaindex , CHAR_MP , CHAR_getInt( charaindex , CHAR_MP ) - mp ); if( TRUE == IsBATTLING( charaindex ) ) return MAGIC_ToCallDragon_Battle( charaindex , toindex , marray , mp ); return FALSE; }
int MAGIC_Recovery( int charaindex, int toindex, int marray, int mp ) { int battlemode; if( CHAR_CHECKINDEX( charaindex ) == FALSE )return FALSE; battlemode = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEMODE ); if( battlemode == BATTLE_CHARMODE_INIT ) { return FALSE; } if( CHAR_getInt( charaindex, CHAR_MP ) < mp )return FALSE; CHAR_setInt( charaindex, CHAR_MP, CHAR_getInt( charaindex, CHAR_MP ) - mp ); if( IsBATTLING( charaindex ) == TRUE ) { #ifdef _PREVENT_TEAMATTACK //¶÷»Ý²»µÃ ʹÓõз½ int battleindex = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEINDEX ); if( CHAR_getInt( charaindex, CHAR_WHICHTYPE ) == CHAR_TYPEPLAYER && BattleArray[battleindex].type != BATTLE_TYPE_P_vs_P ) { if( BATTLE_CheckSameSide( charaindex, toindex) == 0 ) { //²»Í¬±ß int battleindex = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEINDEX ); BATTLE_NoAction( battleindex, BATTLE_Index2No( battleindex, charaindex) ); CHAR_talkToCli( charaindex, -1, "¶÷»Ý¾«Áé..²»µÃÊ©Óè·ÇÍæ¼ÒµÐ·½¡£", CHAR_COLORYELLOW); return FALSE; } } #endif if (toindex==22) { print("jinchao err\n"); // shan(¶ÔÈ«ÌåʹÓÃħ·¨µÄbug)£¬ÐÞ¸ÄÕßjinchao+2001/12/07 return FALSE; } MAGIC_Recovery_Battle( charaindex, toindex, marray, mp ); } else { if( CHAR_CHECKINDEX( toindex ) == FALSE )return FALSE; // shan(¶ÔÈ«ÌåʹÓÃħ·¨µÄbug)£¬ÐÞ¸ÄÕßjinchao+2001/12/07 MAGIC_Recovery_Field( charaindex, marray); } return TRUE; }
int MAGIC_Recovery( int charaindex, int toindex, int marray, int mp ) { int battlemode; if( CHAR_CHECKINDEX( charaindex ) == FALSE )return FALSE; battlemode = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEMODE ); if( battlemode == BATTLE_CHARMODE_INIT ){ return FALSE; } if( CHAR_getInt( charaindex, CHAR_MP ) < mp )return FALSE; CHAR_setInt( charaindex, CHAR_MP, CHAR_getInt( charaindex, CHAR_MP ) - mp ); if( IsBATTLING( charaindex ) == TRUE ){ #ifdef _PREVENT_TEAMATTACK //恩惠不得 使用敵方 int battleindex = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEINDEX ); if( CHAR_getInt( charaindex, CHAR_WHICHTYPE ) == CHAR_TYPEPLAYER && BattleArray[battleindex].type != BATTLE_TYPE_P_vs_P ){ if( BATTLE_CheckSameSide( charaindex, toindex) == 0 ){//不同邊 int battleindex = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEINDEX ); BATTLE_NoAction( battleindex, BATTLE_Index2No( battleindex, charaindex) ); CHAR_talkToCli( charaindex, -1, "恩惠精靈..不得施予非玩家敵方。", CHAR_COLORYELLOW); return FALSE; } } #endif if (toindex==22){print("jinchao err\n");return FALSE;} // shan(對全體使用魔法的bug),修改者jinchao+2001/12/07 MAGIC_Recovery_Battle( charaindex, toindex, marray, mp ); }else{ if( CHAR_CHECKINDEX( toindex ) == FALSE )return FALSE; // shan(對全體使用魔法的bug),修改者jinchao+2001/12/07 MAGIC_Recovery_Field( charaindex, marray); } return TRUE; }
void ITEM_useMRecovery_Battle( int charaindex, int toNo, int haveitemindex ) { int battleindex, attackNo, itemindex; int turn=0, magicid, marray; char buf1[256]; char *arg=NULL; battleindex = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEINDEX ); if( BATTLE_CHECKINDEX( battleindex ) == FALSE ) return; if( (attackNo = BATTLE_Index2No( battleindex, charaindex )) == -1 ) return; itemindex = CHAR_getItemIndex( charaindex, haveitemindex); if(!ITEM_CHECKINDEX(itemindex)) return; arg = ITEM_getChar( itemindex, ITEM_ARGUMENT ); if( getStringFromIndexWithDelim( arg, ":", 2, buf1, sizeof(buf1)) ==FALSE ) return; turn = atoi( buf1); if( getStringFromIndexWithDelim( arg, ":", 1, buf1, sizeof(buf1)) ==FALSE ) return; if( strstr( buf1, "¥þ" ) != NULL ){ }else{ } magicid = ITEM_getInt( itemindex, ITEM_MAGICID); marray = MAGIC_getMagicArray( magicid); if( marray == -1 ) return; if( IsBATTLING( charaindex ) == TRUE ){ int i, status=-1; char *magicarg=NULL, *pszP=NULL; #ifdef _PREVENT_TEAMATTACK //¥úÃè¦u..¤£±o¨Ï¥Î¼Ä¤è int battleindex = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEINDEX ); if( CHAR_getInt( charaindex, CHAR_WHICHTYPE ) == CHAR_TYPEPLAYER //&& BattleArray[battleindex].type != BATTLE_TYPE_P_vs_P ){ if( BATTLE_CheckSameSide( charaindex, toNo) == 0 ){//¤£¦PÃä int battleindex = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEINDEX ); BATTLE_NoAction( battleindex, BATTLE_Index2No( battleindex, charaindex) ); CHAR_talkToCli( charaindex, -1, "¥úÃè¦u..¤£±o¬I¤©«Dª±®a¼Ä¤è¡C", CHAR_COLORYELLOW); return; } } #endif magicarg = MAGIC_getChar( marray, MAGIC_OPTION ); pszP = magicarg; for( ;status == -1 && pszP[0] != 0; pszP++ ){ for( i = 1; i < BATTLE_MD_END; i ++ ){ if( strncmp( pszP, aszMagicDef[i], 2 ) == 0 ){ status = i; pszP +=2; break; } } } if( status == -1 ) return; BATTLE_MultiMagicDef( battleindex, attackNo, toNo, status, turn, MAGIC_EFFECT_USER, SPR_difence ); LogItem( CHAR_getChar( charaindex, CHAR_NAME ), CHAR_getChar( charaindex, CHAR_CDKEY ), #ifdef _add_item_log_name // WON ADD ¦bitemªºlog¤¤¼W¥[item¦WºÙ itemindex, #else ITEM_getInt( itemindex, ITEM_ID ), #endif "BattleUse(¾Ô°«¤¤¨Ï¥Î±¼ªº¹D¨ã)", CHAR_getInt( charaindex,CHAR_FLOOR), CHAR_getInt( charaindex,CHAR_X ), CHAR_getInt( charaindex,CHAR_Y ), ITEM_getChar( itemindex, ITEM_UNIQUECODE), ITEM_getChar( itemindex, ITEM_NAME), ITEM_getInt( itemindex, ITEM_ID) ); } CHAR_DelItemMess( charaindex, haveitemindex, 0); }
int MAGIC_Metamo( int charaindex, int toindex, int marray, int mp ) { int battlemode, haveindex, power, i; char msg[128]; if( CHAR_CHECKINDEX( charaindex ) == FALSE ) return FALSE; battlemode = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEMODE ); // ¾ô ·°ï§ÁÝ·´ ÷»ÔÊÔ if( battlemode == BATTLE_CHARMODE_INIT ) { return FALSE; } // ¾ô ·ÖÔÈÐ×ÈÕ if( IsBATTLING( charaindex ) == TRUE ) { //MAGIC_Recovery_Battle( charaindex, toindex, marray, mp ); //return FALSE; toindex = BATTLE_No2Index( CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEINDEX ), toindex ); //print(" battle_metamo:%d ", toindex); } if( CHAR_CHECKINDEX( toindex ) == FALSE ) return FALSE; if( CHAR_getInt( charaindex, CHAR_RIDEPET ) != -1 ) { CHAR_talkToCli( charaindex, -1, "ÎÞ·¨±äÉí£¬Æï³ËÖв»ÄܱäÉí£¡", CHAR_COLORWHITE ); return FALSE; } #ifdef _FIX_METAMORIDE if( CHAR_CHECKJOINENEMY( charaindex) == TRUE ) { CHAR_talkToCli( charaindex, -1, "ÎÞ·¨±äÉí£¬´î³ËÖв»ÄܱäÉí£¡", CHAR_COLORYELLOW ); return FALSE; } #else if( CHAR_getInt( charaindex, CHAR_BASEIMAGENUMBER) == 100259 ) { CHAR_talkToCli( charaindex, -1, "ÎÞ·¨±äÉí£¬´î³ËÖв»ÄܱäÉí£¡", CHAR_COLORWHITE ); return FALSE; } #endif #ifdef _FIXBUG_ATTACKBOW { int armindex = CHAR_getItemIndex( charaindex, CHAR_ARM); if( ITEM_CHECKINDEX( armindex) == TRUE ) { int armtype = BATTLE_GetWepon( charaindex); if( armtype == ITEM_BOW || armtype == ITEM_BOUNDTHROW || armtype == ITEM_BREAKTHROW || armtype == ITEM_BOOMERANG) { CHAR_talkToCli( charaindex, -1, "ʹÓÃÔ¶¾àÀëÎäÆ÷ÎÞ·¨±äÉí£¡", CHAR_COLORYELLOW ); return FALSE; } } } #endif haveindex = -1; for( i = 0; i < 5; i++ ) { if( CHAR_getCharPet( charaindex, i) == toindex ) { haveindex = i; break; } } if( haveindex == -1 && charaindex != toindex ) { CHAR_talkToCli( charaindex, -1, "ÎÞ·¨±äÉí£¬Ö»Äܱä³É×Ô¼ºµÄ³èÎ", CHAR_COLORWHITE ); return FALSE; } if( CHAR_getInt( toindex, CHAR_BASEIMAGENUMBER) == 100259 ) { CHAR_talkToCli( charaindex, -1, "²»ÄܱäÉí³É¼ÓÃÀ£¡", CHAR_COLORWHITE ); return FALSE; } power = atoi(MAGIC_getChar( marray, MAGIC_OPTION )); if( CHAR_getInt( charaindex, CHAR_MP ) < mp )return FALSE; CHAR_setInt( charaindex, CHAR_MP, CHAR_getInt( charaindex, CHAR_MP ) - mp ); CHAR_send_P_StatusString( charaindex , CHAR_P_STRING_MP); if( toindex != charaindex ) { CHAR_setWorkInt( charaindex, CHAR_WORKITEMMETAMO, NowTime.tv_sec +power); sprintf( msg, "±äÉí³É%s£¡", CHAR_getChar( toindex, CHAR_NAME) ); } else { CHAR_setWorkInt( charaindex, CHAR_WORKITEMMETAMO, 0); sprintf( msg, "±ä»Ø×Ô¼º£¡"); } CHAR_talkToCli( charaindex, -1, msg, CHAR_COLORWHITE ); CHAR_setInt( charaindex, CHAR_BASEIMAGENUMBER, CHAR_getInt( toindex, CHAR_BASEBASEIMAGENUMBER) ); CHAR_complianceParameter( charaindex); CHAR_sendCToArroundCharacter( CHAR_getWorkInt( charaindex , CHAR_WORKOBJINDEX )); CHAR_send_P_StatusString( charaindex , CHAR_P_STRING_BASEBASEIMAGENUMBER); //#endif return TRUE; }
int MAGIC_Nocast( int charaindex, int toindex, int marray, int mp ) { int battlemode; int i,turn,perStatus; int ToList[SIDE_OFFSET*2+1]; char *magicarg; int attackNo=0; int battleindex,Success = 0; char szTurn[] = "turn"; char szSuccess[] = "³É"; char *pszP; //check index if( CHAR_CHECKINDEX( charaindex ) == FALSE )return FALSE; battlemode = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEMODE ); // ¾ô ·°ï§ÁÝ·´ ÷»ÔÊÔÂ//?? if( battlemode == BATTLE_CHARMODE_INIT ) { return FALSE; } //mp²»×ã if( CHAR_getInt( charaindex, CHAR_MP ) < mp )return FALSE; //ÏûºÄmp CHAR_setInt( charaindex, CHAR_MP, CHAR_getInt( charaindex, CHAR_MP ) - mp ); //ħ·¨Ãû³Æ magicarg = MAGIC_getChar( marray, MAGIC_OPTION ); if( magicarg == "\0" ) { print("\n magicarg == NULL "); return FALSE; } pszP = magicarg; //¶ÁÈ¡×÷ÓûغÏÊý if( ( pszP = strstr( pszP, szTurn ) ) != NULL) { pszP += sizeof( szTurn ); sscanf( pszP, "%d", &turn ); } // ÔÀ ɬÀÃ//ÃüÖÐÂÊ if( ( pszP = strstr( pszP, szSuccess ) ) != NULL) { pszP += sizeof( szSuccess ); sscanf( pszP, "%d", &Success ); } // print("\nvincent-->MAGIC_Nocast use"); battleindex = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEINDEX ); attackNo = BATTLE_Index2No( battleindex, charaindex ); BATTLE_MultiList( battleindex, toindex, ToList ); //ʩħ·¨¶¯»Ð§¹û BATTLE_MagicEffect(battleindex, attackNo, ToList, MAGIC_EFFECT_USER, SPR_hoshi); charaindex = BATTLE_No2Index( battleindex, attackNo ); //checkÊÇ·ñÕ½¶·ÖÐ if( IsBATTLING( charaindex ) == TRUE ) { for( i = 0; ToList[i] != -1; i ++ ) { toindex = BATTLE_No2Index( battleindex, ToList[i] ); if( BATTLE_StatusAttackCheck( charaindex,toindex, BATTLE_ST_NOCAST, Success, 30, 1.0, &perStatus ) == TRUE && CHAR_getInt( toindex, CHAR_WHICHTYPE) != CHAR_TYPEPET) { CHAR_setWorkInt( toindex, CHAR_WORKNOCAST, turn ); //ÎÞ·¨Õ¹¿ªÖäÊõÒ³ lssproto_NC_send( getfdFromCharaIndex( toindex ), 1); //print("\nvincent-->NOCASTING2"); // BATTLE_BadStatusString( ToList[i], BATTLE_ST_NOCAST ); } } return TRUE; } else { return FALSE; } }
int MAGIC_Nocast( int charaindex, int toindex, int marray, int mp ) { int battlemode; int i,turn,perStatus; int ToList[SIDE_OFFSET*2+1]; char *magicarg; int attackNo=0; int battleindex,Success = 0; char szTurn[] = "turn"; char szSuccess[] = "成"; char *pszP; //check index if( CHAR_CHECKINDEX( charaindex ) == FALSE )return FALSE; battlemode = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEMODE ); // 爵 釩銨凜反 骰允月//?? if( battlemode == BATTLE_CHARMODE_INIT ){ return FALSE; } //mp不足 if( CHAR_getInt( charaindex, CHAR_MP ) < mp )return FALSE; //消耗mp CHAR_setInt( charaindex, CHAR_MP, CHAR_getInt( charaindex, CHAR_MP ) - mp ); //魔法名稱 magicarg = MAGIC_getChar( marray, MAGIC_OPTION ); if( magicarg == NULL ) { print("\n magicarg == NULL "); return FALSE; } pszP = magicarg; //讀取作用回合數 if( ( pszP = strstr( pszP, szTurn ) ) != NULL){ pszP += sizeof( szTurn ); sscanf( pszP, "%d", &turn ); } // 岳 澀爛//命中率 if( ( pszP = strstr( pszP, szSuccess ) ) != NULL){ pszP += sizeof( szSuccess ); sscanf( pszP, "%d", &Success ); } // print("\nvincent-->MAGIC_Nocast use"); battleindex = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEINDEX ); attackNo = BATTLE_Index2No( battleindex, charaindex ); BATTLE_MultiList( battleindex, toindex, ToList ); //施魔法動畫效果 BATTLE_MagicEffect(battleindex, attackNo, ToList, MAGIC_EFFECT_USER, SPR_hoshi); charaindex = BATTLE_No2Index( battleindex, attackNo ); //check是否戰鬥中 if( IsBATTLING( charaindex ) == TRUE ) { for( i = 0; ToList[i] != -1; i ++ ) { toindex = BATTLE_No2Index( battleindex, ToList[i] ); if( BATTLE_StatusAttackCheck( charaindex,toindex, BATTLE_ST_NOCAST, Success, 30, 1.0, &perStatus ) == TRUE && CHAR_getInt( toindex, CHAR_WHICHTYPE) != CHAR_TYPEPET) { CHAR_setWorkInt( toindex, CHAR_WORKNOCAST, turn ); //無法展開咒術頁 lssproto_NC_send( getfdFromCharaIndex( toindex ), 1); //print("\nvincent-->NOCASTING2"); // BATTLE_BadStatusString( ToList[i], BATTLE_ST_NOCAST ); } } return TRUE; }else{ return FALSE; } }
int MAGIC_Metamo( int charaindex, int toindex, int marray, int mp ) { int battlemode, haveindex, power, i; char msg[128]; if( CHAR_CHECKINDEX( charaindex ) == FALSE ) return FALSE; battlemode = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEMODE ); // 爵 釩銨凜反 骰允月 if( battlemode == BATTLE_CHARMODE_INIT ){ return FALSE; } // 爵 分勻凶日 if( IsBATTLING( charaindex ) == TRUE ){ //MAGIC_Recovery_Battle( charaindex, toindex, marray, mp ); //return FALSE; toindex = BATTLE_No2Index( CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEINDEX ), toindex ); //print(" battle_metamo:%d ", toindex); } if( CHAR_CHECKINDEX( toindex ) == FALSE ) return FALSE; if( CHAR_getInt( charaindex, CHAR_RIDEPET ) != -1 ){ CHAR_talkToCli( charaindex, -1, "無法變身,騎乘中不能變身!", CHAR_COLORWHITE ); return FALSE; } #ifdef _FIX_METAMORIDE if( CHAR_CHECKJOINENEMY( charaindex) == TRUE ){ CHAR_talkToCli( charaindex, -1, "無法變身,搭乘中不能變身!", CHAR_COLORYELLOW ); return FALSE; } #else if( CHAR_getInt( charaindex, CHAR_BASEIMAGENUMBER) == 100259 ){ CHAR_talkToCli( charaindex, -1, "無法變身,搭乘中不能變身!", CHAR_COLORWHITE ); return FALSE; } #endif #ifdef _FIXBUG_ATTACKBOW { int armindex = CHAR_getItemIndex( charaindex, CHAR_ARM); if( ITEM_CHECKINDEX( armindex) == TRUE ) { int armtype = BATTLE_GetWepon( charaindex); if( armtype == ITEM_BOW || armtype == ITEM_BOUNDTHROW || armtype == ITEM_BREAKTHROW || armtype == ITEM_BOOMERANG) { CHAR_talkToCli( charaindex, -1, "使用遠距離武器無法變身!", CHAR_COLORYELLOW ); return FALSE; } } } #endif haveindex = -1; for( i = 0; i < 5; i++ ) { if( CHAR_getCharPet( charaindex, i) == toindex ) { haveindex = i; break; } } if( haveindex == -1 && charaindex != toindex ) { CHAR_talkToCli( charaindex, -1, "無法變身,只能變成自己的寵物!", CHAR_COLORWHITE ); return FALSE; } if( CHAR_getInt( toindex, CHAR_BASEIMAGENUMBER) == 100259 ){ CHAR_talkToCli( charaindex, -1, "不能變身成加美!", CHAR_COLORWHITE ); return FALSE; } power = atoi(MAGIC_getChar( marray, MAGIC_OPTION )); if( CHAR_getInt( charaindex, CHAR_MP ) < mp )return FALSE; CHAR_setInt( charaindex, CHAR_MP, CHAR_getInt( charaindex, CHAR_MP ) - mp ); CHAR_send_P_StatusString( charaindex , CHAR_P_STRING_MP); if( toindex != charaindex ) { CHAR_setWorkInt( charaindex, CHAR_WORKITEMMETAMO, NowTime.tv_sec +power); sprintf( msg, "變身成%s!", CHAR_getChar( toindex, CHAR_NAME) ); } else { CHAR_setWorkInt( charaindex, CHAR_WORKITEMMETAMO, 0); sprintf( msg, "變回自己!"); } CHAR_talkToCli( charaindex, -1, msg, CHAR_COLORWHITE ); CHAR_setInt( charaindex, CHAR_BASEIMAGENUMBER, CHAR_getInt( toindex, CHAR_BASEBASEIMAGENUMBER) ); CHAR_complianceParameter( charaindex); CHAR_sendCToArroundCharacter( CHAR_getWorkInt( charaindex , CHAR_WORKOBJINDEX )); CHAR_send_P_StatusString( charaindex , CHAR_P_STRING_BASEBASEIMAGENUMBER); //#endif return TRUE; }