/******************************************************************************* Function: inline void SetRangeAndBandwidth(void) *****************************************************************************/ inline void SetRangeAndBandwidth(uint8_t accl_range) { ACCEL_BMA250_REG reg; uint16_t idx; idx = ReadByteSequence(0, ACCEL_BMA250_ADDR14); AccelRxBuffer = (uint8_t *)® accelData[idx].cmd = ACCEL_DONE; ACCELStartCommandSequence(); #ifndef ACCEL_USE_POLLING while(IsBusy()) ; #else while(ACCELTask() == ACCEL_VALID) ; #endif // reg.range = accl_range; // reg.bandwidth = ACCEL_BMA250_BW_50; // idx = WriteByteSequence(0, ACCEL_BMA250_ADDR14, reg.val); idx = WriteByteSequence(0, ACCEL_BMA250_ADDR0F, accl_range); // idx = WriteByteSequence(idx, ACCEL_BMA250_ADDR10, 0x08); idx = WriteByteSequence(idx, ACCEL_BMA250_ADDR10, 0x0f); //0x0f, bandwidth 1000Hz, updata time 0.5ms accelData[idx].cmd = ACCEL_DONE; ACCELStartCommandSequence(); #ifndef ACCEL_USE_POLLING while(IsBusy()) ; #else while(ACCELTask() == ACCEL_VALID) ; #endif }
void CEMSocket::OnSend(int iErrorCode) { if (iErrorCode) { OnError(iErrorCode); return; } // EMTrace("CEMSocket::OnSend linked: %i, controlcount %i, standardcount %i, isbusy: %i",m_bLinkedPackets, m_controlPacketQueue.GetCount(), m_standardPacketQueue.GetCount(), IsBusy()); if (m_eConnectionState == ES_DISCONNECTED) return; else m_eConnectionState = ES_CONNECTED; // If there's data left in the send buffer, continue sending if (IsBusy()) Send(NULL, 0, 0); // If there's _still_ data left... if (IsBusy()) return; while ((m_controlPacketQueue.GetHeadPosition() != NULL) && !IsBusy() && IsConnected() && !m_bLinkedPackets) { Packet *pPacket = m_controlPacketQueue.GetHead(); // EMTrace("CEMSocket::OnSend sending control packet on %d, size=%u",(SOCKET)this, pPacket->GetRealPacketSize()); Send(pPacket->DetachPacket(),pPacket->GetRealPacketSize()); m_controlPacketQueue.RemoveHead(); delete pPacket; } while ((m_standardPacketQueue.GetHeadPosition() != NULL) && !IsBusy() && IsConnected()) { Packet *pPacket = m_standardPacketQueue.GetHead(); if (pPacket->IsLastSplit()) m_bLinkedPackets = false; else if (pPacket->IsSplit()) m_bLinkedPackets = true; else if (m_bLinkedPackets) { ASSERT(false); } // EMTrace("CEMSocket::OnSend sending standard packet on %d, size=%u",(SOCKET)this, pPacket->GetRealPacketSize()); Send(pPacket->DetachPacket(), pPacket->GetRealPacketSize()); m_standardPacketQueue.RemoveHead(); delete pPacket; } while ((m_controlPacketQueue.GetHeadPosition() != NULL) && !IsBusy() && IsConnected() && !m_bLinkedPackets) { Packet *pPacket = m_controlPacketQueue.GetHead(); // EMTrace("CEMSocket::OnSend sending control packet on %d, size=%u",(SOCKET)this, pPacket->GetRealPacketSize()); Send(pPacket->DetachPacket(), pPacket->GetRealPacketSize()); m_controlPacketQueue.RemoveHead(); delete pPacket; } }
// will url encode var and value. void WebRequestObject::RequestAddPair(const char* var, int value) { MyAssert( IsBusy() == false ); if( IsBusy() ) return; char valuestring[20]; sprintf_s( valuestring, 20, "%d", value ); RequestAddPair( var, valuestring ); //LOGInfo( LOGTag, "WebRequestObject - RequestAddPair %s\n", m_PageWanted ); }
/******************************************************************************* Function: ACCEL_RESULT ACCELTask(void) *****************************************************************************/ ACCEL_RESULT ACCELTask(void) { if(IsBusy()) { ACCEL_BMA250InterruptHandler(); // one last check to see if we are busy if(IsBusy()) return ACCEL_VALID; } return ACCEL_INVALID; }
/******************************************************************************* Function: inline void SetThershold(void) *****************************************************************************/ inline void SetThershold(void) { ACCEL_BMA250_REG reg; uint16_t idx; idx = ReadByteSequence(0, ACCEL_BMA250_ADDR11); AccelRxBuffer = (uint8_t *)® accelData[idx].cmd = ACCEL_DONE; ACCELStartCommandSequence(); #ifndef ACCEL_USE_POLLING while(IsBusy()) ; #else while(ACCELTask() == ACCEL_VALID) ; #endif idx = WriteByteSequence(0, ACCEL_BMA250_ADDR14, ACCEL_BMA250_THES); accelData[idx].cmd = ACCEL_DONE; ACCELStartCommandSequence(); #ifndef ACCEL_USE_POLLING while(IsBusy()) ; #else while(ACCELTask() == ACCEL_VALID) ; #endif idx = ReadByteSequence(0, ACCEL_BMA250_ADDR11); AccelRxBuffer = (uint8_t *)® accelData[idx].cmd = ACCEL_DONE; ACCELStartCommandSequence(); #ifndef ACCEL_USE_POLLING while(IsBusy()) ; #else while(ACCELTask() == ACCEL_VALID) ; #endif }
void WebRequestObject::RequestStart(const char* page) { MyAssert( IsBusy() == false ); if( IsBusy() ) return; ClearResult(); Reset(); sprintf_s( m_PageWanted, MAX_URLLength, page ); strcat_s( m_PageWanted, MAX_URLLength, "?" ); //LOGInfo( LOGTag, "WebRequestObject - RequestStart %s\n", m_PageWanted ); }
int CFileZillaApi::Rename(CString oldName, CString newName, const CServerPath &path /*=CServerPath()*/, const CServerPath &newPath /*=CServerPath()*/) { //Check if call allowed if (!m_bInitialized) return FZ_REPLY_NOTINITIALIZED; if (IsConnected()==FZ_REPLY_NOTCONNECTED) return FZ_REPLY_NOTCONNECTED; if (IsBusy()==FZ_REPLY_BUSY) return FZ_REPLY_BUSY; if (oldName==_MPT("") || newName==_MPT("")) return FZ_REPLY_INVALIDPARAM; CServerPath path2 = path; if (path2.IsEmpty()) { m_pMainThread->GetCurrentPath(path2); if (path2.IsEmpty()) return FZ_REPLY_INVALIDPARAM; } t_command command; command.id = FZ_COMMAND_RENAME; command.param1 = oldName; command.param2 = newName; command.path = path2; command.newPath = newPath; m_pMainThread->Command(command); if (m_hOwnerWnd) return FZ_REPLY_WOULDBLOCK; else return m_pMainThread->LastOperationSuccessful()?FZ_REPLY_OK:FZ_REPLY_ERROR; return FZ_REPLY_ERROR; }
int CFileZillaApi::CustomCommand(CString CustomCommand) { //Check if call allowed if (!m_bInitialized) return FZ_REPLY_NOTINITIALIZED; if (IsConnected()==FZ_REPLY_NOTCONNECTED) return FZ_REPLY_NOTCONNECTED; if (IsBusy()==FZ_REPLY_BUSY) return FZ_REPLY_BUSY; t_server server; int res=GetCurrentServer(server); if (res!=FZ_REPLY_OK) return res; #ifndef MPEXT_NO_SFTP if (server.nServerType&FZ_SERVERTYPE_SUB_FTP_SFTP) return FZ_REPLY_NOTSUPPORTED; #endif if (CustomCommand==_MPT("")) return FZ_REPLY_INVALIDPARAM; t_command command; command.id=FZ_COMMAND_CUSTOMCOMMAND; command.param1=CustomCommand; m_pMainThread->Command(command); if (m_hOwnerWnd) return FZ_REPLY_WOULDBLOCK; else return m_pMainThread->LastOperationSuccessful()?FZ_REPLY_OK:FZ_REPLY_ERROR; }
//--------------------------------------------------------- bool CWeapon::OnActionReload(EntityId actorId, const ActionId& actionId, int activationMode, float value) { if(activationMode==eAAM_OnPress) { COffHand * offHandWeapon = NULL; bool isOffHandSelected = false; GetOffHandInfo(this,isOffHandSelected,&offHandWeapon); if (!IsBusy() && !m_modifying && !isOffHandSelected) { bool isDualWield = false; CWeapon *dualWield = NULL; GetDualWieldInfo(this,isDualWield,&dualWield); if(IsWeaponRaised() && m_fm && m_fm->CanReload()) RaiseWeapon(false); Reload(); if (isDualWield) { if(dualWield->IsWeaponRaised() && dualWield->CanReload()) dualWield->RaiseWeapon(false); dualWield->Reload(); } } } return true; }
int CFileZillaEngine::Execute(const CCommand &command) { if (command.GetId() != Command::cancel && IsBusy()) return FZ_REPLY_BUSY; m_bIsInCommand = true; int res = FZ_REPLY_INTERNALERROR; switch (command.GetId()) { case Command::connect: res = Connect(reinterpret_cast<const CConnectCommand &>(command)); break; case Command::disconnect: res = Disconnect(reinterpret_cast<const CDisconnectCommand &>(command)); break; case Command::cancel: res = Cancel(reinterpret_cast<const CCancelCommand &>(command)); break; case Command::list: res = List(reinterpret_cast<const CListCommand &>(command)); break; case Command::transfer: res = FileTransfer(reinterpret_cast<const CFileTransferCommand &>(command)); break; case Command::raw: res = RawCommand(reinterpret_cast<const CRawCommand&>(command)); break; case Command::del: res = Delete(reinterpret_cast<const CDeleteCommand&>(command)); break; case Command::removedir: res = RemoveDir(reinterpret_cast<const CRemoveDirCommand&>(command)); break; case Command::mkdir: res = Mkdir(reinterpret_cast<const CMkdirCommand&>(command)); break; case Command::rename: res = Rename(reinterpret_cast<const CRenameCommand&>(command)); break; case Command::chmod: res = Chmod(reinterpret_cast<const CChmodCommand&>(command)); break; default: return FZ_REPLY_SYNTAXERROR; } if (res != FZ_REPLY_WOULDBLOCK) ResetOperation(res); m_bIsInCommand = false; if (command.GetId() != Command::disconnect) res |= m_nControlSocketError; else if (res & FZ_REPLY_DISCONNECTED) res = FZ_REPLY_OK; m_nControlSocketError = 0; return res; }
CZipDecompressor::~CZipDecompressor() { if ( IsBusy() ) { // Abnormal session termination End(); } }
// Command handlers int CFileZillaEnginePrivate::Connect(const CConnectCommand &command) { if (IsConnected()) return FZ_REPLY_ALREADYCONNECTED; if (IsBusy()) return FZ_REPLY_BUSY; m_retryCount = 0; if (m_pControlSocket) { // Need to delete before setting m_pCurrentCommand. // The destructor can call CFileZillaEnginePrivate::ResetOperation // which would delete m_pCurrentCommand delete m_pControlSocket; m_pControlSocket = 0; m_nControlSocketError = 0; } m_pCurrentCommand = command.Clone(); if (command.GetServer().GetPort() != CServer::GetDefaultPort(command.GetServer().GetProtocol())) { ServerProtocol protocol = CServer::GetProtocolFromPort(command.GetServer().GetPort(), true); if (protocol != UNKNOWN && protocol != command.GetServer().GetProtocol()) m_pLogging->LogMessage(Status, _("Selected port usually in use by a different protocol.")); } return ContinueConnect(); }
/******************************************************************************* Function: ACCEL_RESULT ACCELGetXYAxis(ACCEL_DATA *acc_x, ACCEL_DATA *acc_y) *****************************************************************************/ ACCEL_RESULT ACCELGetXYAxis(ACCEL_DATA *acc_x, ACCEL_DATA *acc_y) { if(IsBusy()) return ACCEL_INVALID; if((accelXYZData.acc_x_lsb.new_data_x) && (accelXYZData.acc_y_lsb.new_data_y)) { uint32_t data; uint8_t size = 0; if(ACCEL_BMA250_AXIS_BIT > (sizeof(ACCEL_DATA) * 8)) size = (uint8_t)(ACCEL_BMA250_AXIS_BIT - (sizeof(ACCEL_DATA) * 8)); data = (uint32_t)accelXYZData.acc_x_msb.val << 8; data |= (uint32_t)accelXYZData.acc_x_lsb.val; data >>= 6; *acc_x = (ACCEL_DATA)(data >> size) ; data = (uint32_t)accelXYZData.acc_y_msb.val << 8; data |= (uint32_t)accelXYZData.acc_y_lsb.val; data >>= 6; *acc_y = (ACCEL_DATA)(data >> size); accelXYZData.acc_x_lsb.new_data_x = 0; accelXYZData.acc_y_lsb.new_data_y = 0; accelXYZData.acc_z_lsb.new_data_z = 0; return ACCEL_VALID; }
//--------------------------------------------------------- bool CWeapon::OnActionReload(EntityId actorId, const ActionId& actionId, int activationMode, float value) { bool playerCanStartReload = false; if (activationMode == eAAM_OnPress && (CheckPickupInteraction(this) == false)) playerCanStartReload = true; // this condition results from the interaction between reload and item pickups. If on front on an item and press reload/pick button but not for long enought, // then the player should still reload the weapon instead of picking up the item. else if(activationMode == eAAM_OnRelease && CheckPickupInteraction(this) == true) playerCanStartReload = true; float currentTime = gEnv->pTimer->GetCurrTime(); if (!playerCanStartReload && activationMode == eAAM_OnPress) m_reloadButtonTimeStamp = currentTime; else if (activationMode == eAAM_OnRelease && playerCanStartReload && currentTime > m_reloadButtonTimeStamp+g_pGameCVars->pl_useItemHoldTime) playerCanStartReload = false; if (!playerCanStartReload) return true; if (!IsBusy() && !AreAnyItemFlagsSet(eIF_Modifying)) { ReloadWeapon(); } else if (!IsReloading() && activationMode == eAAM_OnPress) { SetInputFlag(eWeaponAction_Reload); } return true; }
CCompressionProcessor::EStatus CZipCompressor::Init(void) { if ( IsBusy() ) { // Abnormal previous session termination End(); } // Initialize members Reset(); SetBusy(); m_CRC32 = 0; m_NeedWriteHeader = true; m_Cache.erase(); // Initialize the compressor stream structure memset(STREAM, 0, sizeof(z_stream)); // Create a compressor stream int errcode = deflateInit2_(STREAM, GetLevel(), Z_DEFLATED, F_ISSET(fWriteGZipFormat) ? -m_WindowBits : m_WindowBits, m_MemLevel, m_Strategy, ZLIB_VERSION, (int)sizeof(z_stream)); SetError(errcode, zError(errcode)); if ( errcode == Z_OK ) { return eStatus_Success; } ERR_COMPRESS(60, FormatErrorMessage("CZipCompressor::Init", GetProcessedSize())); return eStatus_Error; }
int CFileZillaEnginePrivate::Cancel(const CCancelCommand &command) { if (!IsBusy()) return FZ_REPLY_OK; if (m_retryTimer.IsRunning()) { wxASSERT(m_pCurrentCommand && m_pCurrentCommand->GetId() == cmd_connect); delete m_pControlSocket; m_pControlSocket = 0; delete m_pCurrentCommand; m_pCurrentCommand = 0; m_retryTimer.Stop(); m_pLogging->LogMessage(::Error, _("Connection attempt interrupted by user")); COperationNotification *notification = new COperationNotification(); notification->nReplyCode = FZ_REPLY_DISCONNECTED|FZ_REPLY_CANCELED; notification->commandId = cmd_connect; AddNotification(notification); return FZ_REPLY_WOULDBLOCK; } SendEvent(engineCancel); return FZ_REPLY_WOULDBLOCK; }
//------------------------------------------------------------------------------ void OMAPDDGPE::WaitForNotBusy() { // Wait for any active DMA operation to complete while( IsBusy() ); return; }
//----------------------------------------------------------------------- void CSpectacularKill::End(bool bKillerDied/* = false*/) { CRY_ASSERT_MESSAGE(IsBusy(), "spectacular kill cannot be stopped if it is not in progress"); if (!IsBusy()) return; ICooperativeAnimationManager* pCooperativeAnimationManager = gEnv->pGame->GetIGameFramework()->GetICooperativeAnimationManager(); CActor* pTarget = GetTarget(); CRY_ASSERT(pTarget); if(pTarget) { pCooperativeAnimationManager->StopCooperativeAnimationOnActor(m_pOwner->GetAnimatedCharacter(), pTarget->GetAnimatedCharacter()); // Enable AI again (for what it's worth - this helps editor) if (!pTarget->IsPlayer() && pTarget->GetEntity()->GetAI()) pTarget->GetEntity()->GetAI()->Event(AIEVENT_ENABLE, 0); if (bKillerDied && (m_deathBlowState == eDBS_None) && static_cast<CPlayer*> (pTarget)->CanFall()) { // Enable Fall n Play on target if killer dies before death blowing it pTarget->Fall(); } else if (m_deathBlowState != eDBS_Done) { DeathBlow(*pTarget); // Call this in case the notification from the animation system got skipped or missed for some reason } SActorStats* pTargetStats = pTarget->GetActorStats(); pTargetStats->spectacularKillPartner = 0; } else { pCooperativeAnimationManager->StopCooperativeAnimationOnActor(m_pOwner->GetAnimatedCharacter()); } // Enable AI again (for what it's worth - this helps editor) if (m_pOwner && m_pOwner->GetEntity()->GetAI()) m_pOwner->GetEntity()->GetAI()->Event(AIEVENT_ENABLE, 0); ClearState(); assert(m_pOwner); SActorStats* pStats = m_pOwner->GetActorStats(); if(pStats) pStats->spectacularKillPartner = 0; }
int CFileZillaEnginePrivate::List(const CListCommand &command) { if (!IsConnected()) return FZ_REPLY_NOTCONNECTED; if (command.GetPath().IsEmpty() && command.GetSubDir() != _T("")) return FZ_REPLY_SYNTAXERROR; if (command.GetFlags() & LIST_FLAG_LINK && command.GetSubDir() == _T("")) return FZ_REPLY_SYNTAXERROR; bool refresh = (command.GetFlags() & LIST_FLAG_REFRESH) != 0; bool avoid = (command.GetFlags() & LIST_FLAG_AVOID) != 0; if (refresh && avoid) return FZ_REPLY_SYNTAXERROR; if (!refresh && !command.GetPath().IsEmpty()) { const CServer* pServer = m_pControlSocket->GetCurrentServer(); if (pServer) { CServerPath path(CPathCache::Lookup(*pServer, command.GetPath(), command.GetSubDir())); if (path.IsEmpty() && command.GetSubDir().IsEmpty()) path = command.GetPath(); if (!path.IsEmpty()) { CDirectoryListing *pListing = new CDirectoryListing; CDirectoryCache cache; bool is_outdated = false; bool found = cache.Lookup(*pListing, *pServer, path, true, is_outdated); if (found && !is_outdated) { if (pListing->m_hasUnsureEntries) refresh = true; else { if (!avoid) { m_lastListDir = pListing->path; m_lastListTime = wxDateTime::Now(); CDirectoryListingNotification *pNotification = new CDirectoryListingNotification(pListing->path); AddNotification(pNotification); } delete pListing; return FZ_REPLY_OK; } } if (is_outdated) refresh = true; delete pListing; } } } if (IsBusy()) return FZ_REPLY_BUSY; m_pCurrentCommand = command.Clone(); return m_pControlSocket->List(command.GetPath(), command.GetSubDir(), command.GetFlags()); }
// /// Sends the MCI command to the device if it's not busy. // uint32 TMci::SendCommand(uint msg, uint32 command, uint32 param) { if (IsBusy()) return MCI_NOTIFY_ABORTED; return SendCommand(GetDeviceId(), msg, command, param); }
void GPUFence::Wait() { if (IsBusy()) { Utility::ThrowOnFail(Fence->SetEventOnCompletion(ReadyValue, FenceEvent)); WaitForSingleObjectEx(FenceEvent, INFINITE, FALSE); } }
// Decide if we should move to help the player, return true if we will bool CCSBot::RespondToHelpRequest(CBasePlayer *them, Place place, float maxRange) { if (IsRogue()) return false; // if we're busy, ignore if (IsBusy()) return false; // if we are too far away, ignore if (maxRange > 0.0f) { // compute actual travel distance PathCost pc(this); real_t travelDistance = NavAreaTravelDistance(m_lastKnownArea, TheNavAreaGrid.GetNearestNavArea(&them->pev->origin), pc); if (travelDistance < 0.0f) return false; if (travelDistance > maxRange) return false; } if (place == UNDEFINED_PLACE) { // if we have no "place" identifier, go directly to them // if we are already there, ignore float rangeSq = (them->pev->origin - pev->origin).LengthSquared(); const float close = 750.0f * 750.0f; if (rangeSq < close) return true; MoveTo(&them->pev->origin, FASTEST_ROUTE); } else { // if we are already there, ignore if (GetPlace() == place) return true; // go to where help is needed const Vector *pos = GetRandomSpotAtPlace(place); if (pos) { MoveTo(pos, FASTEST_ROUTE); } else { MoveTo(&them->pev->origin, FASTEST_ROUTE); } } // acknowledge GetChatter()->Say("OnMyWay"); return true; }
void WhenReady(libusb_device_handle *alienfx) { int is_busy = 0; do { IsBusy(alienfx, & is_busy); if(is_busy) usleep(1000); } while(is_busy); }
void StandbyThread::WaitDone() { assert(!IsInside()); assert(mutex.IsLockedByCurrent()); while (alive && IsBusy()) cond.wait(mutex); }
void DVDWorker::StartItem(DVDItem* newItem) { // Wait till we are not busy while(IsBusy()) Sleep(100); m_WaitingToStart = TRUE; m_CurrentItem = newItem; }
//------------------------------------------------------------------------- bool CWeapon::OnActionModify(EntityId actorId, const ActionId& actionId, int activationMode, float value) { COffHand * offHandWeapon = NULL; bool isOffHandSelected = false; GetOffHandInfo(this,isOffHandSelected,&offHandWeapon); if (!IsBusy() && !isOffHandSelected) { if (m_fm) m_fm->StopFire(); if(m_zm && m_zm->IsZoomed()) m_zm->StopZoom(); if(m_weaponRaised) RaiseWeapon(false,true); if (m_modifying && !m_transitioning) { StopLayer(g_pItemStrings->modify_layer, eIPAF_Default, false); PlayAction(g_pItemStrings->leave_modify, 0); m_dofSpeed = -1.0f/((float)GetCurrentAnimationTime(eIGS_FirstPerson)/1000.0f); m_dofValue = 1.0f; m_focusValue = -1.0f; GetScheduler()->TimerAction(GetCurrentAnimationTime(eIGS_FirstPerson), CSchedulerAction<ScheduleLayer_Leave>::Create(this), false); m_transitioning = true; SAFE_HUD_FUNC(WeaponAccessoriesInterface(false)); m_modifying = false; GetGameObject()->InvokeRMI(CItem::SvRequestLeaveModify(), CItem::EmptyParams(), eRMI_ToServer); } else if (!m_modifying && !m_transitioning) { gEnv->p3DEngine->SetPostEffectParam("Dof_Active", 1.0f); gEnv->p3DEngine->SetPostEffectParam("Dof_FocusRange", -1.0f); gEnv->p3DEngine->SetPostEffectParam("Dof_FocusMin", 0.0f); gEnv->p3DEngine->SetPostEffectParam("Dof_FocusMax", 5.0f); gEnv->p3DEngine->SetPostEffectParam("Dof_FocusLimit", 20.0f); gEnv->p3DEngine->SetPostEffectParam("Dof_UseMask", 0.0f); PlayAction(g_pItemStrings->enter_modify, 0, false, eIPAF_Default | eIPAF_RepeatLastFrame); m_dofSpeed = 1.0f/((float)GetCurrentAnimationTime(eIGS_FirstPerson)/1000.0f); m_dofValue = 0.0f; m_transitioning = true; GetScheduler()->TimerAction(GetCurrentAnimationTime(eIGS_FirstPerson), CSchedulerAction<ScheduleLayer_Enter>::Create(this), false); m_modifying = true; GetGameObject()->InvokeRMI(CItem::SvRequestEnterModify(), CItem::EmptyParams(), eRMI_ToServer); } } return true; }
int CFileZillaApi::Cancel() { //Check if call allowed if (!m_bInitialized) return FZ_REPLY_NOTINITIALIZED; if (IsBusy()!=FZ_REPLY_BUSY) return FZ_REPLY_NOTBUSY; m_pMainThread->PostThreadMessage(m_nInternalMessageID, FZAPI_THREADMSG_CANCEL, 0); return FZ_REPLY_WOULDBLOCK; }
void Newton::DestroyJoint(dgConstraint* const joint) { if (IsBusy()) { // the engine is busy in the previous update, deferred the deletion NewtonDeadJoints& jointList = *this; jointList.Insert (joint, joint); } else { dgWorld::DestroyConstraint (joint); } }
void Newton::DestroyBody(dgBody* const body) { if (IsBusy()) { // the engine is busy in the previous update, deferred the deletion NewtonDeadBodies& bodyList = *this; bodyList.Insert (body, body); } else { dgWorld::DestroyBody(body); } }
// will url encode var and value. void WebRequestObject::RequestAddPair(const char* var, const char* value) { MyAssert( IsBusy() == false ); if( IsBusy() ) return; char* varencoded = url_encode( var ); char* valueencoded = url_encode( value ); strcat_s( m_PageWanted, MAX_URLLength, varencoded ); strcat_s( m_PageWanted, MAX_URLLength, "=" ); strcat_s( m_PageWanted, MAX_URLLength, valueencoded ); strcat_s( m_PageWanted, MAX_URLLength, "&" ); free( varencoded ); free( valueencoded ); //LOGInfo( LOGTag, "WebRequestObject - RequestAddPair %s\n", m_PageWanted ); }