bool WebGLTexture::GetFakeBlackType(const char* funcName, uint32_t texUnit, FakeBlackType* const out_fakeBlack) { const char* incompleteReason; if (!IsComplete(texUnit, &incompleteReason)) { if (incompleteReason) { mContext->GenerateWarning("%s: Active texture %u for target 0x%04x is" " 'incomplete', and will be rendered as" " RGBA(0,0,0,1), as per the GLES 2.0.24 $3.8.2: %s", funcName, texUnit, mTarget.get(), incompleteReason); } *out_fakeBlack = FakeBlackType::RGBA0001; return true; } // We may still want FakeBlack as an optimization for uninitialized image data. bool hasUninitializedData = false; bool hasInitializedData = false; uint32_t maxLevel; MOZ_ALWAYS_TRUE( MaxEffectiveMipmapLevel(texUnit, &maxLevel) ); MOZ_ASSERT(mBaseMipmapLevel <= maxLevel); for (uint32_t level = mBaseMipmapLevel; level <= maxLevel; level++) { for (uint8_t face = 0; face < mFaceCount; face++) { const auto& cur = ImageInfoAtFace(face, level); if (cur.IsDataInitialized()) hasInitializedData = true; else hasUninitializedData = true; } } MOZ_ASSERT(hasUninitializedData || hasInitializedData); if (!hasUninitializedData) { *out_fakeBlack = FakeBlackType::None; return true; } if (!hasInitializedData) { const auto format = ImageInfoAtFace(0, mBaseMipmapLevel).mFormat->format; if (format->IsColorFormat()) { *out_fakeBlack = (format->a ? FakeBlackType::RGBA0000 : FakeBlackType::RGBA0001); return true; } mContext->GenerateWarning("%s: Active texture %u for target 0x%04x is" " uninitialized, and will be (perhaps slowly) cleared" " by the implementation.", funcName, texUnit, mTarget.get()); } else { mContext->GenerateWarning("%s: Active texture %u for target 0x%04x contains" " TexImages with uninitialized data along with" " TexImages with initialized data, forcing the" " implementation to (slowly) initialize the" " uninitialized TexImages.", funcName, texUnit, mTarget.get()); } GLenum baseImageTarget = mTarget.get(); if (baseImageTarget == LOCAL_GL_TEXTURE_CUBE_MAP) baseImageTarget = LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X; for (uint32_t level = mBaseMipmapLevel; level <= maxLevel; level++) { for (uint8_t face = 0; face < mFaceCount; face++) { TexImageTarget imageTarget = baseImageTarget + face; if (!EnsureImageDataInitialized(funcName, imageTarget, level)) return false; // The world just exploded. } } *out_fakeBlack = FakeBlackType::None; return true; }
bool WebGLTexture::IsComplete(uint32_t texUnit, const char** const out_reason) const { // Texture completeness is established at GLES 3.0.4, p160-161. // "[A] texture is complete unless any of the following conditions hold true:" // "* Any dimension of the `level_base` array is not positive." const ImageInfo& baseImageInfo = BaseImageInfo(); if (!baseImageInfo.IsDefined()) { // In case of undefined texture image, we don't print any message because this is // a very common and often legitimate case (asynchronous texture loading). *out_reason = nullptr; return false; } if (!baseImageInfo.mWidth || !baseImageInfo.mHeight || !baseImageInfo.mDepth) { *out_reason = "The dimensions of `level_base` are not all positive."; return false; } // "* The texture is a cube map texture, and is not cube complete." if (IsCubeMap() && !IsCubeComplete()) { *out_reason = "Cubemaps must be \"cube complete\"."; return false; } WebGLSampler* sampler = mContext->mBoundSamplers[texUnit]; TexMinFilter minFilter = sampler ? sampler->mMinFilter : mMinFilter; TexMagFilter magFilter = sampler ? sampler->mMagFilter : mMagFilter; // "* The minification filter requires a mipmap (is neither NEAREST nor LINEAR) and // the texture is not mipmap complete." const bool requiresMipmap = (minFilter != LOCAL_GL_NEAREST && minFilter != LOCAL_GL_LINEAR); if (requiresMipmap && !IsMipmapComplete(texUnit)) { *out_reason = "Because the minification filter requires mipmapping, the texture" " must be \"mipmap complete\"."; return false; } const bool isMinFilteringNearest = (minFilter == LOCAL_GL_NEAREST || minFilter == LOCAL_GL_NEAREST_MIPMAP_NEAREST); const bool isMagFilteringNearest = (magFilter == LOCAL_GL_NEAREST); const bool isFilteringNearestOnly = (isMinFilteringNearest && isMagFilteringNearest); if (!isFilteringNearestOnly) { auto formatUsage = baseImageInfo.mFormat; auto format = formatUsage->format; // "* The effective internal format specified for the texture arrays is a sized // internal color format that is not texture-filterable, and either the // magnification filter is not NEAREST or the minification filter is neither // NEAREST nor NEAREST_MIPMAP_NEAREST." // Since all (GLES3) unsized color formats are filterable just like their sized // equivalents, we don't have to care whether its sized or not. if (format->IsColorFormat() && !formatUsage->isFilterable) { *out_reason = "Because minification or magnification filtering is not NEAREST" " or NEAREST_MIPMAP_NEAREST, and the texture's format is a" " color format, its format must be \"texture-filterable\"."; return false; } // "* The effective internal format specified for the texture arrays is a sized // internal depth or depth and stencil format, the value of // TEXTURE_COMPARE_MODE is NONE[1], and either the magnification filter is not // NEAREST, or the minification filter is neither NEAREST nor // NEAREST_MIPMAP_NEAREST." // [1]: This sounds suspect, but is explicitly noted in the change log for GLES // 3.0.1: // "* Clarify that a texture is incomplete if it has a depth component, no // shadow comparison, and linear filtering (also Bug 9481)." // As of OES_packed_depth_stencil rev #3, the sample code explicitly samples from // a DEPTH_STENCIL_OES texture with a min-filter of LINEAR. Therefore we relax // this restriction if WEBGL_depth_texture is enabled. if (!mContext->IsExtensionEnabled(WebGLExtensionID::WEBGL_depth_texture)) { if (format->d && mTexCompareMode != LOCAL_GL_NONE) { *out_reason = "A depth or depth-stencil format with TEXTURE_COMPARE_MODE" " of NONE must have minification or magnification filtering" " of NEAREST or NEAREST_MIPMAP_NEAREST."; return false; } } } // Texture completeness is effectively (though not explicitly) amended for GLES2 by // the "Texture Access" section under $3.8 "Fragment Shaders". This also applies to // vertex shaders, as noted on GLES 2.0.25, p41. if (!mContext->IsWebGL2()) { // GLES 2.0.25, p87-88: // "Calling a sampler from a fragment shader will return (R,G,B,A)=(0,0,0,1) if // any of the following conditions are true:" // "* A two-dimensional sampler is called, the minification filter is one that // requires a mipmap[...], and the sampler's associated texture object is not // complete[.]" // (already covered) // "* A two-dimensional sampler is called, the minification filter is not one that // requires a mipmap (either NEAREST nor[sic] LINEAR), and either dimension of // the level zero array of the associated texture object is not positive." // (already covered) // "* A two-dimensional sampler is called, the corresponding texture image is a // non-power-of-two image[...], and either the texture wrap mode is not // CLAMP_TO_EDGE, or the minification filter is neither NEAREST nor LINEAR." // "* A cube map sampler is called, any of the corresponding texture images are // non-power-of-two images, and either the texture wrap mode is not // CLAMP_TO_EDGE, or the minification filter is neither NEAREST nor LINEAR." if (!baseImageInfo.IsPowerOfTwo()) { TexWrap wrapS = sampler ? sampler->mWrapS : mWrapS; TexWrap wrapT = sampler ? sampler->mWrapT : mWrapT; // "either the texture wrap mode is not CLAMP_TO_EDGE" if (wrapS != LOCAL_GL_CLAMP_TO_EDGE || wrapT != LOCAL_GL_CLAMP_TO_EDGE) { *out_reason = "Non-power-of-two textures must have a wrap mode of" " CLAMP_TO_EDGE."; return false; } // "or the minification filter is neither NEAREST nor LINEAR" if (requiresMipmap) { *out_reason = "Mipmapping requires power-of-two textures."; return false; } } // "* A cube map sampler is called, and either the corresponding cube map texture // image is not cube complete, or TEXTURE_MIN_FILTER is one that requires a // mipmap and the texture is not mipmap cube complete." // (already covered) } return true; }