Example #1
0
int32 SpellScript::GetHitDamage()
{
    if (!IsInHitPhase())
    {
        sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitDamage was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
        return 0;
    }
    return m_spell->m_damage;
}
Example #2
0
GameObject* SpellScript::GetHitGObj()
{
    if (!IsInHitPhase())
    {
        sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitGObj was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
        return NULL;
    }
    return m_spell->gameObjTarget;
}
Example #3
0
void SpellScript::PreventHitDefaultEffect(SpellEffIndex effIndex)
{
    if (!IsInHitPhase() && !IsInEffectHook())
    {
        sLog->outError(LOG_FILTER_TSCR, "Script: `%s` Spell: `%u`: function SpellScript::PreventHitDefaultEffect was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
        return;
    }
    m_hitPreventDefaultEffectMask |= 1 << effIndex;
}
Example #4
0
void SpellScript::PreventHitDefaultEffect(SpellEffIndex effIndex)
{
    if (!IsInHitPhase())
    {
        sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::PreventHitDefaultEffect was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
        return;
    }
    m_hitPreventDefaultEffectMask |= 1 << effIndex;
}
Example #5
0
void SpellScript::SetHitHeal(int32 heal)
{
    if (!IsInHitPhase())
    {
        sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::SetHitHeal was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
        return;
    }
    m_spell->m_healing = heal;
}
Example #6
0
void SpellScript::PreventHitAura()
{
    if (!IsInHitPhase())
    {
        sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::PreventHitAura was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
        return;
    }
    if (m_spell->m_spellAura)
        m_spell->m_spellAura->Remove();
}
Example #7
0
void SpellScript::PreventHitEffect(SpellEffIndex effIndex)
{
    if (!IsInHitPhase() && !IsInEffectHook())
    {
        TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::PreventHitEffect was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
        return;
    }
    m_hitPreventEffectMask |= 1 << effIndex;
    PreventHitDefaultEffect(effIndex);
}
Example #8
0
Player* SpellScript::GetHitPlayer()
{
    if (!IsInHitPhase())
    {
        sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitPlayer was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
        return NULL;
    }
    if (m_spell->unitTarget)
        return m_spell->unitTarget->ToPlayer();
    else
        return NULL;
}
Example #9
0
Aura* SpellScript::GetHitAura()
{
    if (!IsInHitPhase())
    {
        sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitAura was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
        return NULL;
    }
    if (!m_spell->m_spellAura)
        return NULL;
    if (m_spell->m_spellAura->IsRemoved())
        return NULL;
    return m_spell->m_spellAura;
}