bool Knowledge::IsInsideOppGolieArea(Vector2D pos) { return IsInsideGoalShape(pos, Field::oppGoalCenter.x, Field::goalCircle_R,350); }
bool Knowledge::IsInsideGolieArea(Vector2D pos) { return IsInsideGoalShape(pos, Field::ourGoalCenter.x, Field::goalCircle_R, Field::ourGoalCC_L.dist(Field::ourGoalCC_R)); }
bool Knowledge::IsInsideGolieArea(Vector2D pos) { return IsInsideGoalShape(pos, Field::ourGoalCenter.x, Field::goalCircle_R+2*BALL_RADIUS, (Field::defenceLineLinear_L-Field::defenceLineLinear_R).length()); }