Example #1
0
void APawn::Internal_AddMovementInput(FVector WorldAccel, bool bForce /*=false*/)
{
	if (bForce || !IsMoveInputIgnored())
	{
		ControlInputVector += WorldAccel;
	}
}
void UPawnMovementComponent::AddInputVector(FVector WorldAccel, bool bForce /*=false*/)
{
	if (bForce || !IsMoveInputIgnored())
	{
		ControlInputVector += WorldAccel;
	}
}