Example #1
0
/**
**  Check if the player shares vision with the unit
*/
bool CPlayer::IsSharedVision(const CUnit &unit) const
{
	return IsSharedVision(*unit.Player);
}
Example #2
0
/**
**  Check if the player shares vision with the unit
*/
bool CPlayer::IsSharedVision(const CUnit *x) const
{
	return IsSharedVision(x->Player);
}