void CBliinkPlayerShared::SetJumping( bool bJumping ) { m_bJumping = bJumping; if ( IsSniperZoomed() ) { ForceUnzoom(); } }
void CSDKPlayerShared::StartGoingProne( void ) { // make the prone sound CPASFilter filter( m_pOuter->GetAbsOrigin() ); filter.UsePredictionRules(); m_pOuter->EmitSound( filter, m_pOuter->entindex(), "Player.GoProne" ); // slow to prone speed m_flGoProneTime = m_pOuter->GetCurrentTime() + TIME_TO_PRONE; m_flUnProneTime = 0.0f; //reset if ( IsSniperZoomed() ) ForceUnzoom(); }