Example #1
0
void CInstanceBase::NEW_Attack(float fDirRot)
{
	if (IsDead())
		return;

	if (IsStun())
		return;

	if (IsKnockDown())
		return;

	if (IsUsingSkill())
		return;
	
	if (IsWalking())
		EndWalking();

	m_isGoing = FALSE;

	if (IsPoly())
	{
		InputNormalAttack(fDirRot);
	}
	else
	{
		if (m_kHorse.IsMounting())
		{
			InputComboAttack(fDirRot);
		}
		else
		{
			InputComboAttack(fDirRot);
		}
	}
}
Example #2
0
bool CActorInstance::__IsSyncing()
{
	if (IsDead())
		return TRUE;

	if (IsStun())
		return TRUE;

	if (IsPushing())
		return TRUE;

	return FALSE;
}
void CActorInstance::OnShootDamage()
{
	if (IsStun())
	{
		Die();
	}
	else
	{
		__Shake(100);

		if (!isLock() && !__IsKnockDownMotion() && !__IsStandUpMotion())
		{
			if (InterceptOnceMotion(CRaceMotionData::NAME_DAMAGE))
				PushLoopMotion(CRaceMotionData::NAME_WAIT);
		}
	}
}
bool CActorInstance::CanAct()
{
	if (IsDead())
		return false;

	if (IsStun())
		return false;

	if (IsParalysis())
		return false;

	if (IsFaint())
		return false;

	if (IsSleep())
		return false;

	return true;
}
Example #5
0
bool CInstanceBase::NEW_UseSkill(UINT uSkill, UINT uMot, UINT uMotLoopCount, bool isMovingSkill)
{
	if (IsDead())
		return false;

	if (IsStun())
		return false;

	if (IsKnockDown())
		return false;

	if (isMovingSkill)
	{
		if (!IsWalking())
			StartWalking();

		m_isGoing = TRUE;
	}
	else
	{
		if (IsWalking())
			EndWalking();

		m_isGoing = FALSE;
	}

	float fCurRot=m_GraphicThingInstance.GetTargetRotation();
	SetAdvancingRotation(fCurRot);

	m_GraphicThingInstance.InterceptOnceMotion(CRaceMotionData::NAME_SKILL + uMot, 0.1f, uSkill, 1.0f);

	m_GraphicThingInstance.__OnUseSkill(uMot, uMotLoopCount, isMovingSkill);

	if (uMotLoopCount > 0)
		m_GraphicThingInstance.SetMotionLoopCount(uMotLoopCount);

	return true;
}