/** * Builds a lock. * @param tile Central tile of the lock. * @param dir Uphill direction. * @param flags Operation to perform. * @return The cost in case of success, or an error code if it failed. */ static CommandCost DoBuildLock(TileIndex tile, DiagDirection dir, DoCommandFlag flags) { CommandCost cost(EXPENSES_CONSTRUCTION); int delta = TileOffsByDiagDir(dir); CommandCost ret = EnsureNoVehicleOnGround(tile); if (ret.Succeeded()) ret = EnsureNoVehicleOnGround(tile + delta); if (ret.Succeeded()) ret = EnsureNoVehicleOnGround(tile - delta); if (ret.Failed()) return ret; /* middle tile */ ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); if (ret.Failed()) return ret; cost.AddCost(ret); /* lower tile */ WaterClass wc_lower = IsWaterTile(tile - delta) ? GetWaterClass(tile - delta) : WATER_CLASS_CANAL; if (!IsWaterTile(tile - delta)) { ret = DoCommand(tile - delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR); if (ret.Failed()) return ret; cost.AddCost(ret); cost.AddCost(_price[PR_BUILD_CANAL]); } if (GetTileSlope(tile - delta, NULL) != SLOPE_FLAT) { return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION); } /* upper tile */ WaterClass wc_upper = IsWaterTile(tile + delta) ? GetWaterClass(tile + delta) : WATER_CLASS_CANAL; if (!IsWaterTile(tile + delta)) { ret = DoCommand(tile + delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR); if (ret.Failed()) return ret; cost.AddCost(ret); cost.AddCost(_price[PR_BUILD_CANAL]); } if (GetTileSlope(tile + delta, NULL) != SLOPE_FLAT) { return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION); } if ((MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) || (MayHaveBridgeAbove(tile - delta) && IsBridgeAbove(tile - delta)) || (MayHaveBridgeAbove(tile + delta) && IsBridgeAbove(tile + delta))) { return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST); } if (flags & DC_EXEC) { MakeLock(tile, _current_company, dir, wc_lower, wc_upper); MarkTileDirtyByTile(tile); MarkTileDirtyByTile(tile - delta); MarkTileDirtyByTile(tile + delta); MarkCanalsAndRiversAroundDirty(tile - delta); MarkCanalsAndRiversAroundDirty(tile + delta); } cost.AddCost(_price[PR_BUILD_LOCK]); return cost; }
/** * Build a ship depot. * @param tile tile where ship depot is built * @param flags type of operation * @param p1 bit 0 depot orientation (Axis) * @param p2 unused * @param text unused * @return the cost of this operation or an error */ CommandCost CmdBuildShipDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) { Axis axis = Extract<Axis, 0, 1>(p1); TileIndex tile2 = tile + (axis == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1)); if (!HasTileWaterGround(tile) || !HasTileWaterGround(tile2)) { return_cmd_error(STR_ERROR_MUST_BE_BUILT_ON_WATER); } if ((MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) || (MayHaveBridgeAbove(tile2) && IsBridgeAbove(tile2))) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST); if (!IsTileFlat(tile) || !IsTileFlat(tile2)) { /* Prevent depots on rapids */ return_cmd_error(STR_ERROR_SITE_UNSUITABLE); } if (!Depot::CanAllocateItem()) return CMD_ERROR; WaterClass wc1 = GetWaterClass(tile); WaterClass wc2 = GetWaterClass(tile2); CommandCost cost = CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_DEPOT_SHIP]); bool add_cost = !IsWaterTile(tile); CommandCost ret = DoCommand(tile, 0, 0, flags | DC_AUTO, CMD_LANDSCAPE_CLEAR); if (ret.Failed()) return ret; if (add_cost) { cost.AddCost(ret); } add_cost = !IsWaterTile(tile2); ret = DoCommand(tile2, 0, 0, flags | DC_AUTO, CMD_LANDSCAPE_CLEAR); if (ret.Failed()) return ret; if (add_cost) { cost.AddCost(ret); } if (flags & DC_EXEC) { Depot *depot = new Depot(tile); depot->build_date = _date; if (wc1 == WATER_CLASS_CANAL || wc2 == WATER_CLASS_CANAL) { /* Update infrastructure counts after the unconditional clear earlier. */ Company::Get(_current_company)->infrastructure.water += wc1 == WATER_CLASS_CANAL && wc2 == WATER_CLASS_CANAL ? 2 : 1; } Company::Get(_current_company)->infrastructure.water += 2 * LOCK_DEPOT_TILE_FACTOR; DirtyCompanyInfrastructureWindows(_current_company); MakeShipDepot(tile, _current_company, depot->index, DEPOT_PART_NORTH, axis, wc1); MakeShipDepot(tile2, _current_company, depot->index, DEPOT_PART_SOUTH, axis, wc2); MarkTileDirtyByTile(tile); MarkTileDirtyByTile(tile2); MakeDefaultName(depot); } return cost; }
/** * Build a ship depot. * @param tile tile where ship depot is built * @param flags type of operation * @param p1 bit 0 depot orientation (Axis) * @param p2 unused * @param text unused * @return the cost of this operation or an error */ CommandCost CmdBuildShipDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) { Axis axis = Extract<Axis, 0, 1>(p1); TileIndex tile2 = tile + (axis == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1)); if (!HasTileWaterGround(tile) || !HasTileWaterGround(tile2)) { return_cmd_error(STR_ERROR_MUST_BE_BUILT_ON_WATER); } if ((MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) || (MayHaveBridgeAbove(tile2) && IsBridgeAbove(tile2))) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST); if (GetTileSlope(tile, NULL) != SLOPE_FLAT || GetTileSlope(tile2, NULL) != SLOPE_FLAT) { /* Prevent depots on rapids */ return_cmd_error(STR_ERROR_SITE_UNSUITABLE); } if (!Depot::CanAllocateItem()) return CMD_ERROR; WaterClass wc1 = GetWaterClass(tile); WaterClass wc2 = GetWaterClass(tile2); CommandCost cost = CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_DEPOT_SHIP]); bool add_cost = !IsWaterTile(tile); CommandCost ret = DoCommand(tile, 0, 0, flags | DC_AUTO, CMD_LANDSCAPE_CLEAR); if (ret.Failed()) return ret; if (add_cost) { cost.AddCost(ret); } add_cost = !IsWaterTile(tile2); ret = DoCommand(tile2, 0, 0, flags | DC_AUTO, CMD_LANDSCAPE_CLEAR); if (ret.Failed()) return ret; if (add_cost) { cost.AddCost(ret); } if (flags & DC_EXEC) { Depot *depot = new Depot(tile); depot->build_date = _date; MakeShipDepot(tile, _current_company, depot->index, DEPOT_NORTH, axis, wc1); MakeShipDepot(tile2, _current_company, depot->index, DEPOT_SOUTH, axis, wc2); MarkTileDirtyByTile(tile); MarkTileDirtyByTile(tile2); MakeDefaultName(depot); } return cost; }
/** build a shiplift */ static CommandCost DoBuildShiplift(TileIndex tile, DiagDirection dir, DoCommandFlag flags) { CommandCost ret; int delta; /* middle tile */ ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); if (CmdFailed(ret)) return CMD_ERROR; delta = TileOffsByDiagDir(dir); /* lower tile */ WaterClass wc_lower = IsWaterTile(tile - delta) ? GetWaterClass(tile - delta) : WATER_CLASS_CANAL; ret = DoCommand(tile - delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR); if (CmdFailed(ret)) return CMD_ERROR; if (GetTileSlope(tile - delta, NULL) != SLOPE_FLAT) { return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION); } /* upper tile */ WaterClass wc_upper = IsWaterTile(tile + delta) ? GetWaterClass(tile + delta) : WATER_CLASS_CANAL; ret = DoCommand(tile + delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR); if (CmdFailed(ret)) return CMD_ERROR; if (GetTileSlope(tile + delta, NULL) != SLOPE_FLAT) { return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION); } if ((MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) || (MayHaveBridgeAbove(tile - delta) && IsBridgeAbove(tile - delta)) || (MayHaveBridgeAbove(tile + delta) && IsBridgeAbove(tile + delta))) { return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST); } if (flags & DC_EXEC) { MakeLock(tile, _current_company, dir, wc_lower, wc_upper); MarkTileDirtyByTile(tile); MarkTileDirtyByTile(tile - delta); MarkTileDirtyByTile(tile + delta); MarkCanalsAndRiversAroundDirty(tile - delta); MarkCanalsAndRiversAroundDirty(tile + delta); } return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_WATER] * 22 >> 3); }
/** * Build a buoy. * @param tile tile where to place the buoy * @param flags operation to perform * @param p1 unused * @param p2 unused * @param text unused * @return the cost of this operation or an error */ CommandCost CmdBuildBuoy(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) { if (tile == 0) return_cmd_error(STR_ERROR_SITE_UNSUITABLE); WaterClass wc; if ((flags & DC_PASTE) && !(flags & DC_EXEC)) { /* When pasting a buoy, there may be no water yet (a canal will be placed when DC_EXE'ing). * Ignore that there is no water so we can calculate the cost more precisely. */ wc = WATER_CLASS_INVALID; } else { if (!HasTileWaterGround(tile)) return_cmd_error(STR_ERROR_SITE_UNSUITABLE); wc = GetWaterClass(tile); } if (IsBridgeAbove(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST); if (!IsTileFlat(tile)) return_cmd_error(STR_ERROR_SITE_UNSUITABLE); /* Check if there is an already existing, deleted, waypoint close to us that we can reuse. */ Waypoint *wp = FindDeletedWaypointCloseTo(tile, STR_SV_STNAME_BUOY, OWNER_NONE); if (wp == NULL && !Waypoint::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_STATIONS_LOADING); CommandCost cost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_WAYPOINT_BUOY]); if (!IsWaterTile(tile)) { CommandCost ret = DoCommand(tile, 0, 0, flags | DC_AUTO, CMD_LANDSCAPE_CLEAR); if (ret.Failed()) return ret; cost.AddCost(ret); } if (flags & DC_EXEC) { if (wp == NULL) { wp = new Waypoint(tile); } else { /* Move existing (recently deleted) buoy to the new location */ wp->xy = tile; InvalidateWindowData(WC_WAYPOINT_VIEW, wp->index); } wp->rect.BeforeAddTile(tile, StationRect::ADD_TRY); wp->string_id = STR_SV_STNAME_BUOY; wp->facilities |= FACIL_DOCK; wp->owner = OWNER_NONE; wp->build_date = _date; if (wp->town == NULL) MakeDefaultName(wp); assert(wc != WATER_CLASS_INVALID); MakeBuoy(tile, wp->index, wc); wp->UpdateVirtCoord(); InvalidateWindowData(WC_WAYPOINT_VIEW, wp->index); } return cost; }
/** * Builds a lock. * @param tile tile where to place the lock * @param flags type of operation * @param p1 unused * @param p2 unused * @param text unused * @return the cost of this operation or an error */ CommandCost CmdBuildLock(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) { DiagDirection dir = GetInclinedSlopeDirection(GetTileSlope(tile, NULL)); if (dir == INVALID_DIAGDIR) return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION); /* Disallow building of locks on river rapids */ if (IsWaterTile(tile)) return_cmd_error(STR_ERROR_SITE_UNSUITABLE); return DoBuildLock(tile, dir, flags); }
/** Build a ship depot. * @param tile tile where ship depot is built * @param flags type of operation * @param p1 bit 0 depot orientation (Axis) * @param p2 unused * @param text unused * @return the cost of this operation or an error */ CommandCost CmdBuildShipDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) { TileIndex tile2; CommandCost ret; Axis axis = Extract<Axis, 0>(p1); tile2 = tile + (axis == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1)); if (!IsWaterTile(tile) || !IsWaterTile(tile2)) { return_cmd_error(STR_ERROR_MUST_BE_BUILT_ON_WATER); } if (IsBridgeAbove(tile) || IsBridgeAbove(tile2)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST); if (GetTileSlope(tile, NULL) != SLOPE_FLAT || GetTileSlope(tile2, NULL) != SLOPE_FLAT) { /* Prevent depots on rapids */ return_cmd_error(STR_ERROR_SITE_UNSUITABLE); } WaterClass wc1 = GetWaterClass(tile); WaterClass wc2 = GetWaterClass(tile2); ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); if (CmdFailed(ret)) return CMD_ERROR; ret = DoCommand(tile2, 0, 0, flags, CMD_LANDSCAPE_CLEAR); if (CmdFailed(ret)) return CMD_ERROR; if (!Depot::CanAllocateItem()) return CMD_ERROR; if (flags & DC_EXEC) { Depot *depot = new Depot(tile); depot->town_index = ClosestTownFromTile(tile, UINT_MAX)->index; MakeShipDepot(tile, _current_company, depot->index, DEPOT_NORTH, axis, wc1); MakeShipDepot(tile2, _current_company, depot->index, DEPOT_SOUTH, axis, wc2); MarkTileDirtyByTile(tile); MarkTileDirtyByTile(tile2); } return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_DEPOT_SHIP]); }
/** * Build a buoy. * @param tile tile where to place the buoy * @param flags operation to perform * @param p1 unused * @param p2 unused * @param text unused * @return the cost of this operation or an error */ CommandCost CmdBuildBuoy(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) { if (tile == 0 || !HasTileWaterGround(tile)) return_cmd_error(STR_ERROR_SITE_UNSUITABLE); if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST); if (GetTileSlope(tile) != SLOPE_FLAT) return_cmd_error(STR_ERROR_SITE_UNSUITABLE); /* Check if there is an already existing, deleted, waypoint close to us that we can reuse. */ Waypoint *wp = FindDeletedWaypointCloseTo(tile, STR_SV_STNAME_BUOY, OWNER_NONE); if (wp == NULL && !Waypoint::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_STATIONS_LOADING); CommandCost cost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_WAYPOINT_BUOY]); if (!IsWaterTile(tile)) { CommandCost ret = DoCommand(tile, 0, 0, flags | DC_AUTO, CMD_LANDSCAPE_CLEAR); if (ret.Failed()) return ret; cost.AddCost(ret); } if (flags & DC_EXEC) { if (wp == NULL) { wp = new Waypoint(tile); } else { /* Move existing (recently deleted) buoy to the new location */ wp->xy = tile; InvalidateWindowData(WC_WAYPOINT_VIEW, wp->index); } wp->rect.BeforeAddTile(tile, StationRect::ADD_TRY); wp->string_id = STR_SV_STNAME_BUOY; wp->facilities |= FACIL_DOCK; wp->owner = OWNER_NONE; wp->build_date = _date; if (wp->town == NULL) MakeDefaultName(wp); MakeBuoy(tile, wp->index, GetWaterClass(tile)); wp->UpdateVirtCoord(); InvalidateWindowData(WC_WAYPOINT_VIEW, wp->index); } return cost; }
/** * Actually build the object. * @param type The type of object to build. * @param tile The tile to build the northern tile of the object on. * @param owner The owner of the object. * @param town Town the tile is related with. * @param view The view for the object. * @pre All preconditions for building the object at that location * are met, e.g. slope and clearness of tiles are checked. */ void BuildObject(ObjectType type, TileIndex tile, CompanyID owner, Town *town, uint8 view) { const ObjectSpec *spec = ObjectSpec::Get(type); TileArea ta(tile, GB(spec->size, HasBit(view, 0) ? 4 : 0, 4), GB(spec->size, HasBit(view, 0) ? 0 : 4, 4)); Object *o = new Object(); o->type = type; o->location = ta; o->town = town == NULL ? CalcClosestTownFromTile(tile) : town; o->build_date = _date; o->view = view; /* If nothing owns the object, the colour will be random. Otherwise * get the colour from the company's livery settings. */ if (owner == OWNER_NONE) { o->colour = Random(); } else { const Livery *l = Company::Get(owner)->livery; o->colour = l->colour1 + l->colour2 * 16; } /* If the object wants only one colour, then give it that colour. */ if ((spec->flags & OBJECT_FLAG_2CC_COLOUR) == 0) o->colour &= 0xF; if (HasBit(spec->callback_mask, CBM_OBJ_COLOUR)) { uint16 res = GetObjectCallback(CBID_OBJECT_COLOUR, o->colour, 0, spec, o, tile); if (res != CALLBACK_FAILED) { if (res >= 0x100) ErrorUnknownCallbackResult(spec->grf_prop.grffile->grfid, CBID_OBJECT_COLOUR, res); o->colour = GB(res, 0, 8); } } assert(o->town != NULL); TILE_AREA_LOOP(t, ta) { WaterClass wc = (IsWaterTile(t) ? GetWaterClass(t) : WATER_CLASS_INVALID); /* Update company infrastructure counts for objects build on canals owned by nobody. */ if (wc == WATER_CLASS_CANAL && owner != OWNER_NONE && (IsTileOwner(tile, OWNER_NONE) || IsTileOwner(tile, OWNER_WATER))) { Company::Get(owner)->infrastructure.water++; DirtyCompanyInfrastructureWindows(owner); } MakeObject(t, owner, o->index, wc, Random()); MarkTileDirtyByTile(t); }
/** * Build a piece of canal. * @param tile end tile of stretch-dragging * @param flags type of operation * @param p1 start tile of stretch-dragging * @param p2 waterclass to build. sea and river can only be built in scenario editor * @param text unused * @return the cost of this operation or an error */ CommandCost CmdBuildCanal(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) { WaterClass wc = Extract<WaterClass, 0, 2>(p2); if (p1 >= MapSize() || wc == WATER_CLASS_INVALID) return CMD_ERROR; /* Outside of the editor you can only build canals, not oceans */ if (wc != WATER_CLASS_CANAL && _game_mode != GM_EDITOR) return CMD_ERROR; TileArea ta(tile, p1); /* Outside the editor you can only drag canals, and not areas */ if (_game_mode != GM_EDITOR && ta.w != 1 && ta.h != 1) return CMD_ERROR; CommandCost cost(EXPENSES_CONSTRUCTION); TILE_AREA_LOOP(tile, ta) { CommandCost ret; Slope slope = GetTileSlope(tile); if (slope != SLOPE_FLAT && (wc != WATER_CLASS_RIVER || !IsInclinedSlope(slope))) { return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED); } /* can't make water of water! */ if (IsTileType(tile, MP_WATER) && (!IsTileOwner(tile, OWNER_WATER) || wc == WATER_CLASS_SEA)) continue; bool water = IsWaterTile(tile); ret = DoCommand(tile, 0, 0, flags | DC_FORCE_CLEAR_TILE, CMD_LANDSCAPE_CLEAR); if (ret.Failed()) return ret; if (!water) cost.AddCost(ret); if (flags & DC_EXEC) { switch (wc) { case WATER_CLASS_RIVER: MakeRiver(tile, Random()); if (_game_mode == GM_EDITOR) { TileIndex tile2 = tile; CircularTileSearch(&tile2, 5, RiverModifyDesertZone, NULL); } break; case WATER_CLASS_SEA: if (TileHeight(tile) == 0) { MakeSea(tile); break; } FALLTHROUGH; default: MakeCanal(tile, _current_company, Random()); if (Company::IsValidID(_current_company)) { Company::Get(_current_company)->infrastructure.water++; DirtyCompanyInfrastructureWindows(_current_company); } break; } MarkTileDirtyByTile(tile); MarkCanalsAndRiversAroundDirty(tile); } cost.AddCost(_price[PR_BUILD_CANAL]); }
/** * Builds a lock. * @param tile Central tile of the lock. * @param dir Uphill direction. * @param flags Operation to perform. * @return The cost in case of success, or an error code if it failed. */ static CommandCost DoBuildLock(TileIndex tile, DiagDirection dir, DoCommandFlag flags) { CommandCost cost(EXPENSES_CONSTRUCTION); int delta = TileOffsByDiagDir(dir); CommandCost ret = EnsureNoVehicleOnGround(tile); if (ret.Succeeded()) ret = EnsureNoVehicleOnGround(tile + delta); if (ret.Succeeded()) ret = EnsureNoVehicleOnGround(tile - delta); if (ret.Failed()) return ret; /* middle tile */ WaterClass wc_middle = IsWaterTile(tile) ? GetWaterClass(tile) : WATER_CLASS_CANAL; ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); if (ret.Failed()) return ret; cost.AddCost(ret); /* lower tile */ if (!IsWaterTile(tile - delta)) { ret = DoCommand(tile - delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR); if (ret.Failed()) return ret; cost.AddCost(ret); cost.AddCost(_price[PR_BUILD_CANAL]); } if (!IsTileFlat(tile - delta)) { return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION); } WaterClass wc_lower = IsWaterTile(tile - delta) ? GetWaterClass(tile - delta) : WATER_CLASS_CANAL; /* upper tile */ if (!IsWaterTile(tile + delta)) { ret = DoCommand(tile + delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR); if (ret.Failed()) return ret; cost.AddCost(ret); cost.AddCost(_price[PR_BUILD_CANAL]); } if (!IsTileFlat(tile + delta)) { return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION); } WaterClass wc_upper = IsWaterTile(tile + delta) ? GetWaterClass(tile + delta) : WATER_CLASS_CANAL; if (IsBridgeAbove(tile) || IsBridgeAbove(tile - delta) || IsBridgeAbove(tile + delta)) { return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST); } if (flags & DC_EXEC) { /* Update company infrastructure counts. */ Company *c = Company::GetIfValid(_current_company); if (c != NULL) { /* Counts for the water. */ if (!IsWaterTile(tile - delta)) c->infrastructure.water++; if (!IsWaterTile(tile + delta)) c->infrastructure.water++; /* Count for the lock itself. */ c->infrastructure.water += 3 * LOCK_DEPOT_TILE_FACTOR; // Lock is three tiles. DirtyCompanyInfrastructureWindows(_current_company); } MakeLock(tile, _current_company, dir, wc_lower, wc_upper, wc_middle); MarkTileDirtyByTile(tile); MarkTileDirtyByTile(tile - delta); MarkTileDirtyByTile(tile + delta); MarkCanalsAndRiversAroundDirty(tile - delta); MarkCanalsAndRiversAroundDirty(tile + delta); } cost.AddCost(_price[PR_BUILD_LOCK]); return cost; }