Example #1
0
int
SDL_SYS_JoystickInit(void)
{
    /* First see if the user specified one or more joysticks to use */
    if (SDL_getenv("SDL_JOYSTICK_DEVICE") != NULL) {
        char *envcopy, *envpath, *delim;
        envcopy = SDL_strdup(SDL_getenv("SDL_JOYSTICK_DEVICE"));
        envpath = envcopy;
        while (envpath != NULL) {
            delim = SDL_strchr(envpath, ':');
            if (delim != NULL) {
                *delim++ = '\0';
            }
            MaybeAddDevice(envpath);
            envpath = delim;
        }
        SDL_free(envcopy);
    }

    SDL_InitSteamControllers(SteamControllerConnectedCallback,
                             SteamControllerDisconnectedCallback);

#if SDL_USE_LIBUDEV
    return JoystickInitWithUdev();
#else 
    return JoystickInitWithoutUdev();
#endif
}
Example #2
0
int
SDL_SYS_JoystickInit(void)
{
    /* First see if the user specified one or more joysticks to use */
    if (SDL_getenv("SDL_JOYSTICK_DEVICE") != NULL) {
        char *envcopy, *envpath, *delim;
        envcopy = SDL_strdup(SDL_getenv("SDL_JOYSTICK_DEVICE"));
        envpath = envcopy;
        while (envpath != NULL) {
            delim = SDL_strchr(envpath, ':');
            if (delim != NULL) {
                *delim++ = '\0';
            }
            MaybeAddDevice(envpath);
            envpath = delim;
        }
        SDL_free(envcopy);
    }

#if SDL_USE_LIBUDEV
    if (LoadUDEVLibrary() == 0) {   /* okay if this fails, FOR NOW. */
        return JoystickInitWithUdev();
    }
#endif

    return JoystickInitWithoutUdev();
}