void SceneManager::EnqueueScene(Scene* scene)
{
	if (scene == NULL)
	{
		NCLERROR("Attempting to enqueue NULL scene");
		return;
	}

	m_vpAllScenes.push_back(scene);

	//If this was the first scene, activate it immediately
	if (m_vpAllScenes.size() == 1)
		JumpToScene(0);
	else
		Window::GetWindow().SetWindowTitle("NCLTech - [%d/%d] %s", m_SceneIdx + 1, m_vpAllScenes.size(), m_pScene->GetSceneName().c_str());
}
void SceneManager::JumpToScene(const std::string& friendly_name)
{
	bool found = false;
	uint idx = 0;
	for (uint i = 0; found == false && i < m_vpAllScenes.size(); ++i)
	{
		if (m_vpAllScenes[i]->GetSceneName() == friendly_name)
		{
			found = true;
			idx = i;
			break;
		}
	}

	if (found)
	{
		JumpToScene(idx);
	}
	else
	{
		NCLERROR("Unknown Scene Alias: \"%s\"", friendly_name.c_str());
	}
}
void SceneManager::JumpToScene()
{
	JumpToScene((m_SceneIdx + 1) % m_vpAllScenes.size());
}
Example #4
0
/************************************************************************
*  自己玩家停止了游戏
************************************************************************/
void GameLogic::StopGame()
{
	JumpToScene(RESULT_SCENE);
	Clean();
}