Example #1
0
KVertex kKinect::getPosition(void)
{
	mContext.WaitAndUpdateAll();
	/* Anzahl der User auslesen und in Objekten speichern */
    // number of users read and save to objects
	nUsers=1;
	user.GetUsers(pUser, nUsers);
	if(nUsers>0) 
    {
		/* User dem Skeleton zuweisen */
        // assign users to skeleton
		xn::SkeletonCapability pSkeleton = user.GetSkeletonCap();
		if(skeleton!=0) 
        {
			delete skeleton;
			skeleton = 0;
		}
		skeleton=new xn::SkeletonCapability(pSkeleton);
		if(skeleton->IsCalibrated(pUser[0])) 
        {
			/* Alle Körperteile auswählen */
            // select all parts of the body
			skeleton->SetSkeletonProfile(XN_SKEL_PROFILE_ALL);
	
			/* Kopf initialisieren */
            // head initialize
			XnSkeletonJointTransformation head;
			skeleton->StartTracking(pUser[0]);
			skeleton->GetSkeletonJoint(pUser[0], XN_SKEL_HEAD, head);

			if(head.position.fConfidence && head.orientation.fConfidence) 
            {
                /*
				std::cout << "x: " << head.position.position.X << ", " <<
						"y: " << head.position.position.Y << ", " <<
                        "z: " << head.position.position.Z << "    " <<
                        "[x*x2]: "<<(head.position.position.X*KProgram::x2) <<", "<<
                        "[-y*y2]: "<<(-(head.position.position.Y+200.0)*KProgram::y2)<<", "<<
                        "[z*z2]: "<<(head.position.position.Z*KProgram::z2) << std::endl;
                */
								//"x2: " << head.position.position.X/SCREEN_HEIGTH_MM <<
								//"y2: " << (head.position.position.Y+200.0)/SCREEN_HEIGTH_MM <<
								//std::endl;
				return KVertex(head.position.position.X*KProgram::x2, 
                               -(head.position.position.Y+200.0)*KProgram::y2, 
                               head.position.position.Z*KProgram::z2, KRGBColor());
			}
		}
        //else
            //printf("[kKinect] skeleton->IsCalibrated for user 0 returning false...\n");
	}
    //else
    //    printf("[kKinect] nUsers is 0, sorry sucker. Or hit 'c'[Enter] to calibrate a user...\n");
	return KVertex();
}
void KItems::createItems(void)
{
	// If there is something to create... do it
	if( mItemNumber > 0 ){
		
		// Create a field to save circles in
		mItemField = new KCircle[mItemNumber];
		mItemFieldSize = mItemNumber;

		// Create the depthstep and the startdepth
		float depthStep = 1.0f / mItemFieldSize;
		float startDepth = mItemsInFront*depthStep;

		// Initalize the random
		std::srand(static_cast<unsigned int>(std::time(0)));
		

		//Create the circles:
		for(int i = 0 ; i < mItemFieldSize ; i++){
			mItemField[i].mCenter = KVertex(	0.7f * ((std::rand()%1001) / 1000.0f - 0.5f) + 0.5f,
												0.7f * ((std::rand()%1001) / 1000.0f - 0.5f) + 0.5f,
												startDepth - i * depthStep,
												KRGBColor(ITEM_COLOR));
			mItemField[i].mRadius = ITEM_SIZE;

			//DEBUG
			if(mItemField[i].mCenter.mX  >= 0.95f || mItemField[i].mCenter.mX  <= 0.05 || mItemField[i].mCenter.mY  >= 0.95 || mItemField[i].mCenter.mY  <= 0.05)
				int x = 1+1;


			// Make the nearer nearer to the center
			if(i < mItemsInFront){
				mItemField[i].mCenter.mX = (mItemField[i].mCenter.mX - 0.5f) / 2.0f + 0.5f;
				mItemField[i].mCenter.mY = (mItemField[i].mCenter.mY - 0.5f) / 2.0f + 0.5f;
			}

		}
	}
}
Example #3
0
struct KModel *KLoadModel(const std::string &path)
{
	// get data from file
	FILE *fp = fopen(path.c_str(), "r");
	std::string line;

	std::vector<KVertex> vertices;
	std::vector<KFace> indices;

	while ((line = KReadLine(fp)) != "end_of_file")
	{
		if (line.empty())
			continue;
		
		switch (line[0])
		{
		case 'v':
			{
			float x, y, z;
			if (sscanf(line.c_str(), "v %f %f %f", &x, &y, &z) == 3)
			{
				vertices.push_back(KVertex(x,y,z));
			}
			}
			break;

		case 'f':
			{
			int i0, i1, i2;
			if (sscanf(line.c_str(), "f %d %d %d", &i0, &i1, &i2) == 3)
			{
				indices.push_back(KFace(i0-1, i1-1, i2-1));
			}
			}
			break;
		}
	}
	fclose(fp);

	// make KModel
	struct KModel *pModel = (struct KModel *)malloc(sizeof(struct KModel));
	memset(pModel, 0, sizeof(struct KModel));

	IDirect3DDevice9* pd3dDevice = KCDXGetDevice();
	HRESULT hr = pd3dDevice->CreateVertexDeclaration(DeclElements, &pModel->decl);
	KCDX_HR_FAILCHECK(hr, "KModel, pd3dDevice->CreateVertexDeclaration");

	size_t i;
	pd3dDevice->CreateVertexBuffer(vertices.size()*sizeof(KVertex), D3DUSAGE_WRITEONLY, 0, D3DPOOL_MANAGED, &pModel->vb, NULL);
	VOID* pVertices;
	pModel->vb->Lock(0, vertices.size()*sizeof(KVertex), &pVertices, 0);
	for (i = 0; i < vertices.size(); i++)
	{
		*((KVertex*)pVertices + i) = vertices[i];
	}
	pModel->vb->Unlock();

	pd3dDevice->CreateIndexBuffer(indices.size()*sizeof(KFace), 0, D3DFMT_INDEX16, D3DPOOL_MANAGED, &pModel->ib, NULL);
	VOID *pIndices;
	pModel->ib->Lock(0, indices.size()*sizeof(KFace), &pIndices, 0);
	for (i = 0; i < indices.size(); i++)
	{
		*((KFace*)pIndices + i) = indices[i];
	}
	pModel->ib->Unlock();

	pModel->vertexCount = vertices.size();
	pModel->faceCount   = indices.size();
	return pModel;
}
Example #4
0
void OpenGLMeshPrivate::create(const KHalfEdgeMesh &mesh)
{

  // Helpers
  m_aabb = KAabbBoundingVolume(mesh.aabb());
  KHalfEdgeMesh::FaceContainer const &faces = mesh.faces();
  KHalfEdgeMesh::VertexContainer const &vertices = mesh.vertices();
  size_t verticesSize = sizeof(KVertex) * vertices.size();
  size_t indicesCount = faces.size() * 3;
  size_t indicesSize  = sizeof(uint32_t) * indicesCount;
  OpenGLBuffer::RangeAccessFlags flags =
      OpenGLBuffer::RangeInvalidate
    | OpenGLBuffer::RangeUnsynchronized
    | OpenGLBuffer::RangeWrite;

  // Create Buffers
  m_elementCount = static_cast<GLsizei>(indicesCount);
  m_vertexArrayObject.create();
  m_vertexBuffer.create();
  m_indexBuffer.create();

  // Bind mesh
  m_vertexArrayObject.bind();
  m_vertexBuffer.bind();
  m_indexBuffer.bind();

  // Allocate Mesh
  m_vertexBuffer.allocate(verticesSize);
  m_indexBuffer.allocate(indicesSize);
  KVertex *vertDest = (KVertex*)m_vertexBuffer.mapRange(0, verticesSize, flags);
  uint32_t *indDest = (uint32_t*)m_indexBuffer.mapRange(0, indicesSize, flags);

  // Iterators
  uint32_t *baseIndDest;
  const KHalfEdgeMesh::HalfEdge *halfEdge;

  // Construct Mesh
  for (size_t i = 0; i < vertices.size(); ++i)
  {
    vertDest[i] = KVertex(vertices[i].position, vertices[i].normal);
  }
  for (size_t i = 0; i < faces.size(); ++i)
  {
    baseIndDest = &indDest[3 * i];
    halfEdge = mesh.halfEdge(faces[i].first);
    baseIndDest[0] = halfEdge->to - 1;
    halfEdge = mesh.halfEdge(halfEdge->next);
    baseIndDest[1] = halfEdge->to - 1;
    halfEdge = mesh.halfEdge(halfEdge->next);
    baseIndDest[2] = halfEdge->to - 1;
  }

  // Setup Vertex Pointers
  vertexAttribPointer(0, KVertex::PositionTupleSize, OpenGLElementType::Float, false, KVertex::stride(), KVertex::positionOffset());
  vertexAttribPointer(1, KVertex::NormalTupleSize, OpenGLElementType::Float, true, KVertex::stride(), KVertex::normalOffset());

  // Finalize Construction
  m_indexBuffer.unmap();
  m_vertexBuffer.unmap();
  m_vertexArrayObject.release();
}