Obj FuncKILL_CHILD_IOSTREAM( Obj self, Obj stream ) { UInt pty = INT_INTOBJ(stream); while (!PtyIOStreams[pty].inuse) pty = INT_INTOBJ(ErrorReturnObj("IOSTREAM %d is not in use",pty,0L, "you can replace stream number <num> via 'return <num>;'")); /* Don't check for child having changes status */ KillChild( pty ); return 0; }
int ParticleEngineServer::RenderIndex(int ID,float animate) { InitRendering(); int numRendered=0; if(children[ID]) { numRendered=children[ID]->RenderParticles(&rminu,&rpluu,animate); childrenRendered[ID]=1; if(children[ID]->killFlag) KillChild(ID); } CloseRendering(); return numRendered; }
int ParticleEngineServer::RenderAll(float animate) { InitRendering(); int numRendered=0; for(int a=0;a<numChildren;a++) { if(children[a] && !childrenRendered[a]) // Validate that the child exists { numRendered+=children[a]->RenderParticles(&rminu,&rpluu,animate); if(children[a]->killFlag) KillChild(a); } childrenRendered[a] = 0; } CloseRendering(); return numRendered; }