Example #1
0
JITFunctionInfo *JITImpl::
getJITFunctionOrStubImpl(JITCoreInfo &coreInfo, uint32_t pc)
{
  JITFunctionInfo *&info = coreInfo.functionMap[pc];
  if (info)
    return info;
  LLVMBasicBlockRef savedInsertPoint = LLVMGetInsertBlock(builder);
  LLVMValueRef f = LLVMAddFunction(module, "", jitFunctionType);
  LLVMSetFunctionCallConv(f, LLVMFastCallConv);
  LLVMBasicBlockRef entryBB = LLVMAppendBasicBlock(f, "entry");
  LLVMPositionBuilderAtEnd(builder, entryBB);
  LLVMValueRef args[] = {
    LLVMGetParam(f, 0)
  };
  LLVMValueRef call =
    LLVMBuildCall(builder, functions.jitStubImpl, args, 1, "");
  LLVMBuildRet(builder, call);
  if (DEBUG_JIT) {
    LLVMDumpValue(f);
    LLVMVerifyFunction(f, LLVMAbortProcessAction);
  }
  JITInstructionFunction_t code =
    reinterpret_cast<JITInstructionFunction_t>(
     LLVMGetPointerToGlobal(executionEngine, f));
  info = new JITFunctionInfo(pc, f, code, true);
  LLVMPositionBuilderAtEnd(builder, savedInsertPoint);
  return info;
}
Example #2
0
/**
 * Same as LLVMDumpValue, but through our debugging channels.
 */
extern "C" void
lp_debug_dump_value(LLVMValueRef value)
{
#if (defined(PIPE_OS_WINDOWS) && !defined(PIPE_CC_MSVC)) || defined(PIPE_OS_EMBEDDED)
   raw_debug_ostream os;
   llvm::unwrap(value)->print(os);
   os.flush();
#else
   LLVMDumpValue(value);
#endif
}
Example #3
0
JITInstructionFunction_t JITImpl::getFunctionThunk(JITFunctionInfo &info)
{
  LLVMValueRef f = LLVMAddFunction(module, "", jitFunctionType);
  LLVMValueRef thread = LLVMGetParam(f, 0);
  LLVMBasicBlockRef entryBB = LLVMAppendBasicBlock(f, "entry");
  LLVMPositionBuilderAtEnd(builder, entryBB);
  LLVMValueRef args[] = {
    thread
  };
  LLVMValueRef call = LLVMBuildCall(builder, info.value, args, 1, "");
  LLVMSetTailCall(call, true);
  LLVMSetInstructionCallConv(call, LLVMFastCallConv);
  LLVMBuildRet(builder, call);
  if (DEBUG_JIT) {
    LLVMDumpValue(f);
    LLVMVerifyFunction(f, LLVMAbortProcessAction);
  }
  return reinterpret_cast<JITInstructionFunction_t>(
    LLVMGetPointerToGlobal(executionEngine, f));
}
static void llvm_emit_tex(
	const struct lp_build_tgsi_action * action,
	struct lp_build_tgsi_context * bld_base,
	struct lp_build_emit_data * emit_data)
{
	struct gallivm_state * gallivm = bld_base->base.gallivm;
	LLVMValueRef args[7];
	unsigned c, sampler_src;
	struct radeon_llvm_context * ctx = radeon_llvm_context(bld_base);

	if (emit_data->inst->Texture.Texture == TGSI_TEXTURE_BUFFER) {
		switch (emit_data->inst->Instruction.Opcode) {
		case TGSI_OPCODE_TXQ: {
			struct radeon_llvm_context * ctx = radeon_llvm_context(bld_base);
			ctx->uses_tex_buffers = true;
			bool isEgPlus = (ctx->chip_class >= EVERGREEN);
			LLVMValueRef offset = lp_build_const_int32(bld_base->base.gallivm,
				isEgPlus ? 0 : 1);
			LLVMValueRef cvecval = llvm_load_const_buffer(bld_base, offset,
				LLVM_R600_BUFFER_INFO_CONST_BUFFER);
			if (!isEgPlus) {
				LLVMValueRef maskval[4] = {
					lp_build_const_int32(gallivm, 1),
					lp_build_const_int32(gallivm, 2),
					lp_build_const_int32(gallivm, 3),
					lp_build_const_int32(gallivm, 0),
				};
				LLVMValueRef mask = LLVMConstVector(maskval, 4);
				cvecval = LLVMBuildShuffleVector(gallivm->builder, cvecval, cvecval,
					mask, "");
			}
			emit_data->output[0] = cvecval;
			return;
		}
		case TGSI_OPCODE_TXF: {
			args[0] = LLVMBuildExtractElement(gallivm->builder, emit_data->args[0], lp_build_const_int32(gallivm, 0), "");
			args[1] = lp_build_const_int32(gallivm, R600_MAX_CONST_BUFFERS);
			emit_data->output[0] = build_intrinsic(gallivm->builder,
							"llvm.R600.load.texbuf",
							emit_data->dst_type, args, 2, LLVMReadNoneAttribute);
			if (ctx->chip_class >= EVERGREEN)
				return;
			ctx->uses_tex_buffers = true;
			LLVMDumpValue(emit_data->output[0]);
			emit_data->output[0] = LLVMBuildBitCast(gallivm->builder,
				emit_data->output[0], LLVMVectorType(bld_base->base.int_elem_type, 4),
				"");
			LLVMValueRef Mask = llvm_load_const_buffer(bld_base,
				lp_build_const_int32(gallivm, 0),
				LLVM_R600_BUFFER_INFO_CONST_BUFFER);
			Mask = LLVMBuildBitCast(gallivm->builder, Mask,
				LLVMVectorType(bld_base->base.int_elem_type, 4), "");
			emit_data->output[0] = lp_build_emit_llvm_binary(bld_base, TGSI_OPCODE_AND,
				emit_data->output[0],
				Mask);
			LLVMValueRef WComponent = LLVMBuildExtractElement(gallivm->builder,
				emit_data->output[0], lp_build_const_int32(gallivm, 3), "");
			Mask = llvm_load_const_buffer(bld_base, lp_build_const_int32(gallivm, 1),
				LLVM_R600_BUFFER_INFO_CONST_BUFFER);
			Mask = LLVMBuildExtractElement(gallivm->builder, Mask,
				lp_build_const_int32(gallivm, 0), "");
			Mask = LLVMBuildBitCast(gallivm->builder, Mask,
				bld_base->base.int_elem_type, "");
			WComponent = lp_build_emit_llvm_binary(bld_base, TGSI_OPCODE_OR,
				WComponent, Mask);
			emit_data->output[0] = LLVMBuildInsertElement(gallivm->builder,
				emit_data->output[0], WComponent, lp_build_const_int32(gallivm, 3), "");
			emit_data->output[0] = LLVMBuildBitCast(gallivm->builder,
				emit_data->output[0], LLVMVectorType(bld_base->base.elem_type, 4), "");
		}
			return;
		default:
			break;
		}
	}

	if (emit_data->inst->Instruction.Opcode == TGSI_OPCODE_TEX ||
		emit_data->inst->Instruction.Opcode == TGSI_OPCODE_TXP) {
		LLVMValueRef Vector[4] = {
			LLVMBuildExtractElement(gallivm->builder, emit_data->args[0],
				lp_build_const_int32(gallivm, 0), ""),
			LLVMBuildExtractElement(gallivm->builder, emit_data->args[0],
				lp_build_const_int32(gallivm, 1), ""),
			LLVMBuildExtractElement(gallivm->builder, emit_data->args[0],
				lp_build_const_int32(gallivm, 2), ""),
			LLVMBuildExtractElement(gallivm->builder, emit_data->args[0],
				lp_build_const_int32(gallivm, 3), ""),
		};
		switch (emit_data->inst->Texture.Texture) {
		case TGSI_TEXTURE_2D:
		case TGSI_TEXTURE_RECT:
			Vector[2] = Vector[3] = LLVMGetUndef(bld_base->base.elem_type);
			break;
		case TGSI_TEXTURE_1D:
			Vector[1] = Vector[2] = Vector[3] = LLVMGetUndef(bld_base->base.elem_type);
			break;
		default:
			break;
		}
		args[0] = lp_build_gather_values(gallivm, Vector, 4);
	} else {
		args[0] = emit_data->args[0];
	}

	assert(emit_data->arg_count + 2 <= Elements(args));

	for (c = 1; c < emit_data->arg_count; ++c)
		args[c] = emit_data->args[c];

	if (emit_data->inst->Instruction.Opcode == TGSI_OPCODE_TXF) {
		args[1] = LLVMBuildShl(gallivm->builder, args[1], lp_build_const_int32(gallivm, 1), "");
		args[2] = LLVMBuildShl(gallivm->builder, args[2], lp_build_const_int32(gallivm, 1), "");
		args[3] = LLVMBuildShl(gallivm->builder, args[3], lp_build_const_int32(gallivm, 1), "");
	}

	sampler_src = emit_data->inst->Instruction.NumSrcRegs-1;

	args[c++] = lp_build_const_int32(gallivm,
					emit_data->inst->Src[sampler_src].Register.Index + R600_MAX_CONST_BUFFERS);
	args[c++] = lp_build_const_int32(gallivm,
					emit_data->inst->Src[sampler_src].Register.Index);
	args[c++] = lp_build_const_int32(gallivm,
					emit_data->inst->Texture.Texture);

	if (emit_data->inst->Instruction.Opcode == TGSI_OPCODE_TXF &&
		(emit_data->inst->Texture.Texture == TGSI_TEXTURE_2D_MSAA ||
		emit_data->inst->Texture.Texture == TGSI_TEXTURE_2D_ARRAY_MSAA)) {

		switch (emit_data->inst->Texture.Texture) {
		case TGSI_TEXTURE_2D_MSAA:
			args[6] = lp_build_const_int32(gallivm, TGSI_TEXTURE_2D);
			break;
		case TGSI_TEXTURE_2D_ARRAY_MSAA:
			args[6] = lp_build_const_int32(gallivm, TGSI_TEXTURE_2D_ARRAY);
			break;
		default:
			break;
		}

		if (ctx->has_compressed_msaa_texturing) {
			LLVMValueRef ldptr_args[10] = {
				args[0], // Coord
				args[1], // Offset X
				args[2], // Offset Y
				args[3], // Offset Z
				args[4],
				args[5],
				lp_build_const_int32(gallivm, 1),
				lp_build_const_int32(gallivm, 1),
				lp_build_const_int32(gallivm, 1),
				lp_build_const_int32(gallivm, 1)
			};
			LLVMValueRef ptr = build_intrinsic(gallivm->builder,
				"llvm.R600.ldptr",
				emit_data->dst_type, ldptr_args, 10, LLVMReadNoneAttribute);
			LLVMValueRef Tmp = LLVMBuildExtractElement(gallivm->builder, args[0],
				lp_build_const_int32(gallivm, 3), "");
			Tmp = LLVMBuildMul(gallivm->builder, Tmp,
				lp_build_const_int32(gallivm, 4), "");
			LLVMValueRef ResX = LLVMBuildExtractElement(gallivm->builder, ptr,
				lp_build_const_int32(gallivm, 0), "");
			ResX = LLVMBuildBitCast(gallivm->builder, ResX,
				bld_base->base.int_elem_type, "");
			Tmp = LLVMBuildLShr(gallivm->builder, ResX, Tmp, "");
			Tmp = LLVMBuildAnd(gallivm->builder, Tmp,
				lp_build_const_int32(gallivm, 0xF), "");
			args[0] = LLVMBuildInsertElement(gallivm->builder, args[0], Tmp,
				lp_build_const_int32(gallivm, 3), "");
			args[c++] = lp_build_const_int32(gallivm,
				emit_data->inst->Texture.Texture);
		}
	}

	emit_data->output[0] = build_intrinsic(gallivm->builder,
					action->intr_name,
					emit_data->dst_type, args, c, LLVMReadNoneAttribute);

	if (emit_data->inst->Instruction.Opcode == TGSI_OPCODE_TXQ &&
		((emit_data->inst->Texture.Texture == TGSI_TEXTURE_CUBE_ARRAY ||
		emit_data->inst->Texture.Texture == TGSI_TEXTURE_SHADOWCUBE_ARRAY)))
		if (emit_data->inst->Dst[0].Register.WriteMask & 4) {
			LLVMValueRef offset = lp_build_const_int32(bld_base->base.gallivm, 0);
			LLVMValueRef ZLayer = LLVMBuildExtractElement(gallivm->builder,
				llvm_load_const_buffer(bld_base, offset, CONSTANT_TXQ_BUFFER),
				lp_build_const_int32(gallivm, 0), "");

			emit_data->output[0] = LLVMBuildInsertElement(gallivm->builder, emit_data->output[0], ZLayer, lp_build_const_int32(gallivm, 2), "");
			struct radeon_llvm_context * ctx = radeon_llvm_context(bld_base);
			ctx->has_txq_cube_array_z_comp = true;
		}
}
Example #5
0
/**
 * Generate the runtime callable function for the whole fragment pipeline.
 * Note that the function which we generate operates on a block of 16
 * pixels at at time.  The block contains 2x2 quads.  Each quad contains
 * 2x2 pixels.
 */
static void
generate_fragment(struct llvmpipe_context *lp,
                  struct lp_fragment_shader *shader,
                  struct lp_fragment_shader_variant *variant,
                  unsigned do_tri_test)
{
   struct llvmpipe_screen *screen = llvmpipe_screen(lp->pipe.screen);
   const struct lp_fragment_shader_variant_key *key = &variant->key;
   struct lp_type fs_type;
   struct lp_type blend_type;
   LLVMTypeRef fs_elem_type;
   LLVMTypeRef fs_vec_type;
   LLVMTypeRef fs_int_vec_type;
   LLVMTypeRef blend_vec_type;
   LLVMTypeRef blend_int_vec_type;
   LLVMTypeRef arg_types[14];
   LLVMTypeRef func_type;
   LLVMTypeRef int32_vec4_type = lp_build_int32_vec4_type();
   LLVMValueRef context_ptr;
   LLVMValueRef x;
   LLVMValueRef y;
   LLVMValueRef a0_ptr;
   LLVMValueRef dadx_ptr;
   LLVMValueRef dady_ptr;
   LLVMValueRef color_ptr_ptr;
   LLVMValueRef depth_ptr;
   LLVMValueRef c0, c1, c2, step0_ptr, step1_ptr, step2_ptr;
   LLVMBasicBlockRef block;
   LLVMBuilderRef builder;
   LLVMValueRef x0;
   LLVMValueRef y0;
   struct lp_build_sampler_soa *sampler;
   struct lp_build_interp_soa_context interp;
   LLVMValueRef fs_mask[LP_MAX_VECTOR_LENGTH];
   LLVMValueRef fs_out_color[PIPE_MAX_COLOR_BUFS][NUM_CHANNELS][LP_MAX_VECTOR_LENGTH];
   LLVMValueRef blend_mask;
   LLVMValueRef blend_in_color[NUM_CHANNELS];
   LLVMValueRef function;
   unsigned num_fs;
   unsigned i;
   unsigned chan;
   unsigned cbuf;


   /* TODO: actually pick these based on the fs and color buffer
    * characteristics. */

   memset(&fs_type, 0, sizeof fs_type);
   fs_type.floating = TRUE; /* floating point values */
   fs_type.sign = TRUE;     /* values are signed */
   fs_type.norm = FALSE;    /* values are not limited to [0,1] or [-1,1] */
   fs_type.width = 32;      /* 32-bit float */
   fs_type.length = 4;      /* 4 elements per vector */
   num_fs = 4;              /* number of quads per block */

   memset(&blend_type, 0, sizeof blend_type);
   blend_type.floating = FALSE; /* values are integers */
   blend_type.sign = FALSE;     /* values are unsigned */
   blend_type.norm = TRUE;      /* values are in [0,1] or [-1,1] */
   blend_type.width = 8;        /* 8-bit ubyte values */
   blend_type.length = 16;      /* 16 elements per vector */

   /* 
    * Generate the function prototype. Any change here must be reflected in
    * lp_jit.h's lp_jit_frag_func function pointer type, and vice-versa.
    */

   fs_elem_type = lp_build_elem_type(fs_type);
   fs_vec_type = lp_build_vec_type(fs_type);
   fs_int_vec_type = lp_build_int_vec_type(fs_type);

   blend_vec_type = lp_build_vec_type(blend_type);
   blend_int_vec_type = lp_build_int_vec_type(blend_type);

   arg_types[0] = screen->context_ptr_type;            /* context */
   arg_types[1] = LLVMInt32Type();                     /* x */
   arg_types[2] = LLVMInt32Type();                     /* y */
   arg_types[3] = LLVMPointerType(fs_elem_type, 0);    /* a0 */
   arg_types[4] = LLVMPointerType(fs_elem_type, 0);    /* dadx */
   arg_types[5] = LLVMPointerType(fs_elem_type, 0);    /* dady */
   arg_types[6] = LLVMPointerType(LLVMPointerType(blend_vec_type, 0), 0);  /* color */
   arg_types[7] = LLVMPointerType(fs_int_vec_type, 0); /* depth */
   arg_types[8] = LLVMInt32Type();                     /* c0 */
   arg_types[9] = LLVMInt32Type();                     /* c1 */
   arg_types[10] = LLVMInt32Type();                    /* c2 */
   /* Note: the step arrays are built as int32[16] but we interpret
    * them here as int32_vec4[4].
    */
   arg_types[11] = LLVMPointerType(int32_vec4_type, 0);/* step0 */
   arg_types[12] = LLVMPointerType(int32_vec4_type, 0);/* step1 */
   arg_types[13] = LLVMPointerType(int32_vec4_type, 0);/* step2 */

   func_type = LLVMFunctionType(LLVMVoidType(), arg_types, Elements(arg_types), 0);

   function = LLVMAddFunction(screen->module, "shader", func_type);
   LLVMSetFunctionCallConv(function, LLVMCCallConv);

   variant->function[do_tri_test] = function;


   /* XXX: need to propagate noalias down into color param now we are
    * passing a pointer-to-pointer?
    */
   for(i = 0; i < Elements(arg_types); ++i)
      if(LLVMGetTypeKind(arg_types[i]) == LLVMPointerTypeKind)
         LLVMAddAttribute(LLVMGetParam(function, i), LLVMNoAliasAttribute);

   context_ptr  = LLVMGetParam(function, 0);
   x            = LLVMGetParam(function, 1);
   y            = LLVMGetParam(function, 2);
   a0_ptr       = LLVMGetParam(function, 3);
   dadx_ptr     = LLVMGetParam(function, 4);
   dady_ptr     = LLVMGetParam(function, 5);
   color_ptr_ptr = LLVMGetParam(function, 6);
   depth_ptr    = LLVMGetParam(function, 7);
   c0           = LLVMGetParam(function, 8);
   c1           = LLVMGetParam(function, 9);
   c2           = LLVMGetParam(function, 10);
   step0_ptr    = LLVMGetParam(function, 11);
   step1_ptr    = LLVMGetParam(function, 12);
   step2_ptr    = LLVMGetParam(function, 13);

   lp_build_name(context_ptr, "context");
   lp_build_name(x, "x");
   lp_build_name(y, "y");
   lp_build_name(a0_ptr, "a0");
   lp_build_name(dadx_ptr, "dadx");
   lp_build_name(dady_ptr, "dady");
   lp_build_name(color_ptr_ptr, "color_ptr");
   lp_build_name(depth_ptr, "depth");
   lp_build_name(c0, "c0");
   lp_build_name(c1, "c1");
   lp_build_name(c2, "c2");
   lp_build_name(step0_ptr, "step0");
   lp_build_name(step1_ptr, "step1");
   lp_build_name(step2_ptr, "step2");

   /*
    * Function body
    */

   block = LLVMAppendBasicBlock(function, "entry");
   builder = LLVMCreateBuilder();
   LLVMPositionBuilderAtEnd(builder, block);

   generate_pos0(builder, x, y, &x0, &y0);

   lp_build_interp_soa_init(&interp, 
                            shader->base.tokens,
                            key->flatshade,
                            builder, fs_type,
                            a0_ptr, dadx_ptr, dady_ptr,
                            x0, y0);

   /* code generated texture sampling */
   sampler = lp_llvm_sampler_soa_create(key->sampler, context_ptr);

   /* loop over quads in the block */
   for(i = 0; i < num_fs; ++i) {
      LLVMValueRef index = LLVMConstInt(LLVMInt32Type(), i, 0);
      LLVMValueRef out_color[PIPE_MAX_COLOR_BUFS][NUM_CHANNELS];
      LLVMValueRef depth_ptr_i;
      int cbuf;

      if(i != 0)
         lp_build_interp_soa_update(&interp, i);

      depth_ptr_i = LLVMBuildGEP(builder, depth_ptr, &index, 1, "");

      generate_fs(lp, shader, key,
                  builder,
                  fs_type,
                  context_ptr,
                  i,
                  &interp,
                  sampler,
                  &fs_mask[i], /* output */
                  out_color,
                  depth_ptr_i,
                  do_tri_test,
                  c0, c1, c2,
                  step0_ptr, step1_ptr, step2_ptr);

      for(cbuf = 0; cbuf < key->nr_cbufs; cbuf++)
	 for(chan = 0; chan < NUM_CHANNELS; ++chan)
	    fs_out_color[cbuf][chan][i] = out_color[cbuf][chan];
   }

   sampler->destroy(sampler);

   /* Loop over color outputs / color buffers to do blending.
    */
   for(cbuf = 0; cbuf < key->nr_cbufs; cbuf++) {
      LLVMValueRef color_ptr;
      LLVMValueRef index = LLVMConstInt(LLVMInt32Type(), cbuf, 0);

      /* 
       * Convert the fs's output color and mask to fit to the blending type. 
       */
      for(chan = 0; chan < NUM_CHANNELS; ++chan) {
	 lp_build_conv(builder, fs_type, blend_type,
		       fs_out_color[cbuf][chan], num_fs,
		       &blend_in_color[chan], 1);
	 lp_build_name(blend_in_color[chan], "color%d.%c", cbuf, "rgba"[chan]);
      }

      lp_build_conv_mask(builder, fs_type, blend_type,
			 fs_mask, num_fs,
			 &blend_mask, 1);

      color_ptr = LLVMBuildLoad(builder, 
				LLVMBuildGEP(builder, color_ptr_ptr, &index, 1, ""),
				"");
      lp_build_name(color_ptr, "color_ptr%d", cbuf);

      /*
       * Blending.
       */
      generate_blend(&key->blend,
		     builder,
		     blend_type,
		     context_ptr,
		     blend_mask,
		     blend_in_color,
		     color_ptr);
   }

   LLVMBuildRetVoid(builder);

   LLVMDisposeBuilder(builder);


   /* Verify the LLVM IR.  If invalid, dump and abort */
#ifdef DEBUG
   if(LLVMVerifyFunction(function, LLVMPrintMessageAction)) {
      if (1)
         LLVMDumpValue(function);
      abort();
   }
#endif

   /* Apply optimizations to LLVM IR */
   if (1)
      LLVMRunFunctionPassManager(screen->pass, function);

   if (LP_DEBUG & DEBUG_JIT) {
      /* Print the LLVM IR to stderr */
      LLVMDumpValue(function);
      debug_printf("\n");
   }

   /*
    * Translate the LLVM IR into machine code.
    */
   variant->jit_function[do_tri_test] = (lp_jit_frag_func)LLVMGetPointerToGlobal(screen->engine, function);

   if (LP_DEBUG & DEBUG_ASM)
      lp_disassemble(variant->jit_function[do_tri_test]);
}
Example #6
0
/// Try and compile a fragment starting at the specified address. Returns
/// true if successful setting \a nextAddress to the first instruction after
/// the fragment. If unsuccessful returns false and sets \a nextAddress to the
/// address after the current function. \a endOfBlock is set to true if the
/// next address is in a new basic block.
bool JITImpl::
compileOneFragment(Core &core, JITCoreInfo &coreInfo, uint32_t startPc,
                   bool &endOfBlock, uint32_t &pcAfterFragment)
{
  assert(initialized);
  resetPerFunctionState();

  std::map<uint32_t,JITFunctionInfo*>::iterator infoIt =
    coreInfo.functionMap.find(startPc);
  JITFunctionInfo *info =
    (infoIt == coreInfo.functionMap.end()) ? 0 : infoIt->second;
  if (info && !info->isStub) {
    endOfBlock = true;
    return false;
  }

  std::vector<InstructionOpcode> opcode;
  std::vector<Operands> operands;
  if (!getFragmentToCompile(core, startPc, opcode, operands,
                            endOfBlock, pcAfterFragment)) {
    return false;
  }
  std::queue<std::pair<uint32_t,MemoryCheck*> > checks;
  placeMemoryChecks(opcode, operands, checks);

  LLVMValueRef f;
  if (info) {
    f = info->value;
    info->func = 0;
    info->isStub = false;
    deleteFunctionBody(f);
  } else {
    info = new JITFunctionInfo(startPc);
    coreInfo.functionMap.insert(std::make_pair(startPc, info));
    // Create function to contain the code we are about to add.
    info->value = f = LLVMAddFunction(module, "", jitFunctionType);
    LLVMSetFunctionCallConv(f, LLVMFastCallConv);
  }
  threadParam = LLVMGetParam(f, 0);
  LLVMValueRef ramBase = LLVMConstInt(LLVMInt32Type(), core.ram_base, false);
  ramSizeLog2Param = LLVMConstInt(LLVMInt32Type(), core.ramSizeLog2, false);
  LLVMBasicBlockRef entryBB = LLVMAppendBasicBlock(f, "entry");
  LLVMPositionBuilderAtEnd(builder, entryBB);
  uint32_t pc = startPc;
  bool needsReturn = true;
  for (unsigned i = 0, e = opcode.size(); i != e; ++i) {
    InstructionOpcode opc = opcode[i];
    const Operands &ops = operands[i];
    InstructionProperties *properties = &instructionProperties[opc];
    uint32_t nextPc = pc + properties->size / 2;
    emitMemoryChecks(i, checks);

    // Lookup function to call.
    LLVMValueRef callee = LLVMGetNamedFunction(module, properties->function);
    assert(callee && "Function for instruction not found in module");
    LLVMTypeRef calleeType = LLVMGetElementType(LLVMTypeOf(callee));
    const unsigned fixedArgs = 4;
    const unsigned maxOperands = 6;
    unsigned numArgs = properties->getNumExplicitOperands() + fixedArgs;
    assert(LLVMCountParamTypes(calleeType) == numArgs);
    LLVMTypeRef paramTypes[fixedArgs + maxOperands];
    assert(numArgs <= (fixedArgs + maxOperands));
    LLVMGetParamTypes(calleeType, paramTypes);
    // Build call.
    LLVMValueRef args[fixedArgs + maxOperands];
    args[0] = threadParam;
    args[1] = LLVMConstInt(paramTypes[1], nextPc, false);
    args[2] = ramBase;
    args[3] = ramSizeLog2Param;
    for (unsigned i = fixedArgs; i < numArgs; i++) {
      uint32_t value =
      properties->getNumExplicitOperands() <= 3 ? ops.ops[i - fixedArgs] :
      ops.lops[i - fixedArgs];
      args[i] = LLVMConstInt(paramTypes[i], value, false);
    }
    LLVMValueRef call = emitCallToBeInlined(callee, args, numArgs);
    checkReturnValue(call, *properties);
    if (properties->mayBranch() && properties->function &&
        emitJumpToNextFragment(opc, ops, coreInfo, nextPc, info)) {
      needsReturn = false;
    }
    pc = nextPc;
  }
  assert(checks.empty() && "Not all checks emitted");
  if (needsReturn) {
    LLVMValueRef args[] = {
      threadParam
    };
    emitCallToBeInlined(functions.jitUpdateExecutionFrequency, args, 1);
    // Build return.
    LLVMBuildRet(builder,
                 LLVMConstInt(LLVMGetReturnType(jitFunctionType),
                              JIT_RETURN_CONTINUE, 0));
  }
  // Add incoming phi values.
  if (earlyReturnBB) {
    LLVMAddIncoming(earlyReturnPhi, &earlyReturnIncomingValues[0],
                    &earlyReturnIncomingBlocks[0],
                    earlyReturnIncomingValues.size());
  }
  if (DEBUG_JIT) {
    LLVMDumpValue(f);
    LLVMVerifyFunction(f, LLVMAbortProcessAction);
  }
  // Optimize.
  for (std::vector<LLVMValueRef>::iterator it = calls.begin(), e = calls.end();
       it != e; ++it) {
    LLVMExtraInlineFunction(*it);
  }
  LLVMRunFunctionPassManager(FPM, f);
  if (DEBUG_JIT) {
    LLVMDumpValue(f);
  }
  // Compile.
  JITInstructionFunction_t compiledFunction =
    reinterpret_cast<JITInstructionFunction_t>(
      LLVMRecompileAndRelinkFunction(executionEngine, f));
  info->isStub = false;
  info->func = compiledFunction;
  core.setOpcode(startPc, getFunctionThunk(*info), (pc - startPc) * 2);
  return true;
}
Example #7
0
/**
 * Generate the runtime callable function for the whole fragment pipeline.
 */
static struct lp_fragment_shader_variant *
generate_fragment(struct llvmpipe_context *lp,
                  struct lp_fragment_shader *shader,
                  const struct lp_fragment_shader_variant_key *key)
{
   struct llvmpipe_screen *screen = llvmpipe_screen(lp->pipe.screen);
   struct lp_fragment_shader_variant *variant;
   struct lp_type fs_type;
   struct lp_type blend_type;
   LLVMTypeRef fs_elem_type;
   LLVMTypeRef fs_vec_type;
   LLVMTypeRef fs_int_vec_type;
   LLVMTypeRef blend_vec_type;
   LLVMTypeRef blend_int_vec_type;
   LLVMTypeRef arg_types[9];
   LLVMTypeRef func_type;
   LLVMValueRef context_ptr;
   LLVMValueRef x;
   LLVMValueRef y;
   LLVMValueRef a0_ptr;
   LLVMValueRef dadx_ptr;
   LLVMValueRef dady_ptr;
   LLVMValueRef mask_ptr;
   LLVMValueRef color_ptr;
   LLVMValueRef depth_ptr;
   LLVMBasicBlockRef block;
   LLVMBuilderRef builder;
   LLVMValueRef x0;
   LLVMValueRef y0;
   struct lp_build_sampler_soa *sampler;
   struct lp_build_interp_soa_context interp;
   LLVMValueRef fs_mask[LP_MAX_VECTOR_LENGTH];
   LLVMValueRef fs_out_color[NUM_CHANNELS][LP_MAX_VECTOR_LENGTH];
   LLVMValueRef blend_mask;
   LLVMValueRef blend_in_color[NUM_CHANNELS];
   unsigned num_fs;
   unsigned i;
   unsigned chan;

#ifdef DEBUG
   tgsi_dump(shader->base.tokens, 0);
   if(key->depth.enabled) {
      debug_printf("depth.format = %s\n", pf_name(key->zsbuf_format));
      debug_printf("depth.func = %s\n", debug_dump_func(key->depth.func, TRUE));
      debug_printf("depth.writemask = %u\n", key->depth.writemask);
   }
   if(key->alpha.enabled) {
      debug_printf("alpha.func = %s\n", debug_dump_func(key->alpha.func, TRUE));
      debug_printf("alpha.ref_value = %f\n", key->alpha.ref_value);
   }
   if(key->blend.logicop_enable) {
      debug_printf("blend.logicop_func = %u\n", key->blend.logicop_func);
   }
   else if(key->blend.blend_enable) {
      debug_printf("blend.rgb_func = %s\n",   debug_dump_blend_func  (key->blend.rgb_func, TRUE));
      debug_printf("rgb_src_factor = %s\n",   debug_dump_blend_factor(key->blend.rgb_src_factor, TRUE));
      debug_printf("rgb_dst_factor = %s\n",   debug_dump_blend_factor(key->blend.rgb_dst_factor, TRUE));
      debug_printf("alpha_func = %s\n",       debug_dump_blend_func  (key->blend.alpha_func, TRUE));
      debug_printf("alpha_src_factor = %s\n", debug_dump_blend_factor(key->blend.alpha_src_factor, TRUE));
      debug_printf("alpha_dst_factor = %s\n", debug_dump_blend_factor(key->blend.alpha_dst_factor, TRUE));
   }
   debug_printf("blend.colormask = 0x%x\n", key->blend.colormask);
   for(i = 0; i < PIPE_MAX_SAMPLERS; ++i) {
      if(key->sampler[i].format) {
         debug_printf("sampler[%u] = \n", i);
         debug_printf("  .format = %s\n",
                      pf_name(key->sampler[i].format));
         debug_printf("  .target = %s\n",
                      debug_dump_tex_target(key->sampler[i].target, TRUE));
         debug_printf("  .pot = %u %u %u\n",
                      key->sampler[i].pot_width,
                      key->sampler[i].pot_height,
                      key->sampler[i].pot_depth);
         debug_printf("  .wrap = %s %s %s\n",
                      debug_dump_tex_wrap(key->sampler[i].wrap_s, TRUE),
                      debug_dump_tex_wrap(key->sampler[i].wrap_t, TRUE),
                      debug_dump_tex_wrap(key->sampler[i].wrap_r, TRUE));
         debug_printf("  .min_img_filter = %s\n",
                      debug_dump_tex_filter(key->sampler[i].min_img_filter, TRUE));
         debug_printf("  .min_mip_filter = %s\n",
                      debug_dump_tex_mipfilter(key->sampler[i].min_mip_filter, TRUE));
         debug_printf("  .mag_img_filter = %s\n",
                      debug_dump_tex_filter(key->sampler[i].mag_img_filter, TRUE));
         if(key->sampler[i].compare_mode)
            debug_printf("  .compare_mode = %s\n", debug_dump_func(key->sampler[i].compare_func, TRUE));
         debug_printf("  .normalized_coords = %u\n", key->sampler[i].normalized_coords);
         debug_printf("  .prefilter = %u\n", key->sampler[i].prefilter);
      }
   }

#endif

   variant = CALLOC_STRUCT(lp_fragment_shader_variant);
   if(!variant)
      return NULL;

   variant->shader = shader;
   memcpy(&variant->key, key, sizeof *key);

   /* TODO: actually pick these based on the fs and color buffer
    * characteristics. */

   memset(&fs_type, 0, sizeof fs_type);
   fs_type.floating = TRUE; /* floating point values */
   fs_type.sign = TRUE;     /* values are signed */
   fs_type.norm = FALSE;    /* values are not limited to [0,1] or [-1,1] */
   fs_type.width = 32;      /* 32-bit float */
   fs_type.length = 4;      /* 4 element per vector */
   num_fs = 4;

   memset(&blend_type, 0, sizeof blend_type);
   blend_type.floating = FALSE; /* values are integers */
   blend_type.sign = FALSE;     /* values are unsigned */
   blend_type.norm = TRUE;      /* values are in [0,1] or [-1,1] */
   blend_type.width = 8;        /* 8-bit ubyte values */
   blend_type.length = 16;      /* 16 elements per vector */

   /* 
    * Generate the function prototype. Any change here must be reflected in
    * lp_jit.h's lp_jit_frag_func function pointer type, and vice-versa.
    */

   fs_elem_type = lp_build_elem_type(fs_type);
   fs_vec_type = lp_build_vec_type(fs_type);
   fs_int_vec_type = lp_build_int_vec_type(fs_type);

   blend_vec_type = lp_build_vec_type(blend_type);
   blend_int_vec_type = lp_build_int_vec_type(blend_type);

   arg_types[0] = screen->context_ptr_type;            /* context */
   arg_types[1] = LLVMInt32Type();                     /* x */
   arg_types[2] = LLVMInt32Type();                     /* y */
   arg_types[3] = LLVMPointerType(fs_elem_type, 0);    /* a0 */
   arg_types[4] = LLVMPointerType(fs_elem_type, 0);    /* dadx */
   arg_types[5] = LLVMPointerType(fs_elem_type, 0);    /* dady */
   arg_types[6] = LLVMPointerType(fs_int_vec_type, 0); /* mask */
   arg_types[7] = LLVMPointerType(blend_vec_type, 0);  /* color */
   arg_types[8] = LLVMPointerType(fs_int_vec_type, 0); /* depth */

   func_type = LLVMFunctionType(LLVMVoidType(), arg_types, Elements(arg_types), 0);

   variant->function = LLVMAddFunction(screen->module, "shader", func_type);
   LLVMSetFunctionCallConv(variant->function, LLVMCCallConv);
   for(i = 0; i < Elements(arg_types); ++i)
      if(LLVMGetTypeKind(arg_types[i]) == LLVMPointerTypeKind)
         LLVMAddAttribute(LLVMGetParam(variant->function, i), LLVMNoAliasAttribute);

   context_ptr  = LLVMGetParam(variant->function, 0);
   x            = LLVMGetParam(variant->function, 1);
   y            = LLVMGetParam(variant->function, 2);
   a0_ptr       = LLVMGetParam(variant->function, 3);
   dadx_ptr     = LLVMGetParam(variant->function, 4);
   dady_ptr     = LLVMGetParam(variant->function, 5);
   mask_ptr     = LLVMGetParam(variant->function, 6);
   color_ptr    = LLVMGetParam(variant->function, 7);
   depth_ptr    = LLVMGetParam(variant->function, 8);

   lp_build_name(context_ptr, "context");
   lp_build_name(x, "x");
   lp_build_name(y, "y");
   lp_build_name(a0_ptr, "a0");
   lp_build_name(dadx_ptr, "dadx");
   lp_build_name(dady_ptr, "dady");
   lp_build_name(mask_ptr, "mask");
   lp_build_name(color_ptr, "color");
   lp_build_name(depth_ptr, "depth");

   /*
    * Function body
    */

   block = LLVMAppendBasicBlock(variant->function, "entry");
   builder = LLVMCreateBuilder();
   LLVMPositionBuilderAtEnd(builder, block);

   generate_pos0(builder, x, y, &x0, &y0);

   lp_build_interp_soa_init(&interp, shader->base.tokens, builder, fs_type,
                            a0_ptr, dadx_ptr, dady_ptr,
                            x0, y0, 2, 0);

#if 0
   /* C texture sampling */
   sampler = lp_c_sampler_soa_create(context_ptr);
#else
   /* code generated texture sampling */
   sampler = lp_llvm_sampler_soa_create(key->sampler, context_ptr);
#endif

   for(i = 0; i < num_fs; ++i) {
      LLVMValueRef index = LLVMConstInt(LLVMInt32Type(), i, 0);
      LLVMValueRef out_color[NUM_CHANNELS];
      LLVMValueRef depth_ptr_i;

      if(i != 0)
         lp_build_interp_soa_update(&interp);

      fs_mask[i] = LLVMBuildLoad(builder, LLVMBuildGEP(builder, mask_ptr, &index, 1, ""), "");
      depth_ptr_i = LLVMBuildGEP(builder, depth_ptr, &index, 1, "");

      generate_fs(lp, shader, key,
                  builder,
                  fs_type,
                  context_ptr,
                  i,
                  &interp,
                  sampler,
                  &fs_mask[i],
                  out_color,
                  depth_ptr_i);

      for(chan = 0; chan < NUM_CHANNELS; ++chan)
         fs_out_color[chan][i] = out_color[chan];
   }

   sampler->destroy(sampler);

   /* 
    * Convert the fs's output color and mask to fit to the blending type. 
    */

   for(chan = 0; chan < NUM_CHANNELS; ++chan) {
      lp_build_conv(builder, fs_type, blend_type,
                    fs_out_color[chan], num_fs,
                    &blend_in_color[chan], 1);
      lp_build_name(blend_in_color[chan], "color.%c", "rgba"[chan]);

   }

   lp_build_conv_mask(builder, fs_type, blend_type,
                               fs_mask, num_fs,
                               &blend_mask, 1);

   /*
    * Blending.
    */

   generate_blend(&key->blend,
                  builder,
                  blend_type,
                  context_ptr,
                  blend_mask,
                  blend_in_color,
                  color_ptr);

   LLVMBuildRetVoid(builder);

   LLVMDisposeBuilder(builder);

   /*
    * Translate the LLVM IR into machine code.
    */

   if(LLVMVerifyFunction(variant->function, LLVMPrintMessageAction)) {
      LLVMDumpValue(variant->function);
      abort();
   }

   LLVMRunFunctionPassManager(screen->pass, variant->function);

#ifdef DEBUG
   LLVMDumpValue(variant->function);
   debug_printf("\n");
#endif

   variant->jit_function = (lp_jit_frag_func)LLVMGetPointerToGlobal(screen->engine, variant->function);

#ifdef DEBUG
   lp_disassemble(variant->jit_function);
#endif

   variant->next = shader->variants;
   shader->variants = variant;

   return variant;
}