Example #1
0
void RXLCD_ScrollWindow_Down(unsigned short x1,unsigned short y1 ,unsigned short x2 ,unsigned short y2,unsigned char Speed)
{
    u16 i=0;
    
    Scroll_Window(x1,x2,y1,y2);    
    if(g_u8LcdLayer==1)
    {
        Layer1_Visible();
        for(i= (y2-y1+2);i>0;i--) 
        {
            Scroll(0,i-1); 
            Delay2us(Speed*2000);
        }
        g_u8LcdLayer=0;
    }
    else if(g_u8LcdLayer==0)
    {
        Layer2_Visible();
        for(i= (y2-y1+2);i>0;i--) 
        {
            Scroll(0,i-1); 
            Delay2us(Speed*2000);
        }
        g_u8LcdLayer=1;
    }
}
Example #2
0
void RXLCD_ScrollWindow_Prev(unsigned short x1,unsigned short y1 ,unsigned short x2 ,unsigned short y2, u8 Speed)
{
    u16 i=0;
    
    Scroll_Window(x1,x2,y1,y2);    
    if(g_u8LcdLayer==1)
    {
        Layer1_Visible();
        for(i= (x2-x1+2);i>0;i--) 
        {
            Scroll(i-1,0); 
            Delay2us(Speed*2000);
        }
        g_u8LcdLayer=0;
    }
    else if(g_u8LcdLayer==0)
    {
        Layer2_Visible();
        for(i= (x2-x1+2);i>0;i--) 
        {
            Scroll(i-1,0); 
            Delay2us(Speed*2000);
        }
        g_u8LcdLayer=1;
    }
}
Example #3
0
void RXLCD_VisibleLayer(void)
{
    if(g_u8LcdLayer==1)
    {
        Layer1_Visible();
    }
    else if(g_u8LcdLayer==0)
    {
        Layer2_Visible();
    }
}
Example #4
0
void ShowNextScene(void)
{
	if(currentLayer == 0)
	{
		Layer2_Visible();
		currentLayer = 1;
	}
	else
	{
		Layer1_Visible();
		currentLayer = 0;
	}
}